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Author Topic: Gloriescastle - A Test of Time (Community Fortress)  (Read 5750 times)

ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #45 on: November 14, 2012, 05:44:05 pm »

So I'm now getting the "Nemesis Unit Load Failed" error and I can't progress past Malachite 12. Are there any solutions to the error or am I going to have to abandon/revert to an older save?

Edit: The last save I have of it is from Granite of the same year.
« Last Edit: November 14, 2012, 05:55:15 pm by ReaverAxis »
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Mephansteras

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #46 on: November 14, 2012, 05:50:22 pm »

Ouch.

No idea if it still works, but there was a workaround posted back in the 40d days.
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ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #47 on: November 14, 2012, 05:57:25 pm »

Ouch.

No idea if it still works, but there was a workaround posted back in the 40d days.
Doesn't look like it works. I'll either have to go back in time or start over. If starting over I'll end up generating a new world so I can fix the entity files and such.
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Mephansteras

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #48 on: November 14, 2012, 06:10:48 pm »

Well, I guess going back in time is preferable to starting over. At least, it is as long as the saves aren't TOO far back.
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ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #49 on: November 14, 2012, 06:15:03 pm »

Well, I guess going back in time is preferable to starting over. At least, it is as long as the saves aren't TOO far back.
The last save I have is back at the start of Spring so its only a little more than a season.
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Mephansteras

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #50 on: November 14, 2012, 06:17:43 pm »

That's not too bad then.

Might want to do a quick-ish test, though, and load that up and run it until you pass the break point. Just to make sure the problem doesn't reoccur. Then you can redo the actual season and pick up again.

A few things will change, but hopefully nothing too major.
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ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #51 on: November 14, 2012, 06:35:38 pm »

That's not too bad then.

Might want to do a quick-ish test, though, and load that up and run it until you pass the break point. Just to make sure the problem doesn't reoccur. Then you can redo the actual season and pick up again.

A few things will change, but hopefully nothing too major.
I've let the game run and it crashes at a different point in spring. Initially I had gotten the nemesis error during the spring of 131. At the time I thought it was just a random error and played through spring a second time thinking nothing of it and managed to pass into summer. Now both saves continue to crash at two separate times. I'm thinking this world has seen the last of its forts.
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Mephansteras

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #52 on: November 14, 2012, 06:39:24 pm »

Yeah, I was afraid of that.

Well, link us to the new thread when you get it started up!

Also, if you want a leg up in the arms/armoring department I suggest bringing ore to make bronze. It's cheap (1 cassiterite for 4 copper ore) and will give you an insane amount of metal in a short amount of time.
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ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #53 on: November 14, 2012, 10:30:32 pm »

http://www.bay12forums.com/smf/index.php?topic=119161.0
Hopefully this one will last a bit longer instead of crashing.
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