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Author Topic: Gloriescastle - A Test of Time (Community Fortress)  (Read 5753 times)

Beenoc

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #30 on: November 12, 2012, 11:14:00 am »

Please tell me this time you remembered to change the ethics in the raws?? And don't forget the hammerdwarf cross-training. Preferably with one of the hammers in the mod, because they're awesome.
Journal
Well, me and the other Boltauran survivors made it to this new place, called Gloriescastle. At least this place isn't in a horrible frozen pit. There's even a brook so we have an infinite supply of easy food and drink, as well as water to set up a source in the hospital, and maybe to make some waterfalls in he dining hall.
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This is a dwarf. It is decorated with dwarfiness and menaces with spikes of Brit. Engraved on the dwarf is an image of a dwarf digging a hole. This relates to the digging of a hole by Honeydew the dwarf in 2011.

I was the deceased vessel through which dark magick was done and Necrothreat III was created from the ruins of my old forum posts: http://www.bay12forums.com/smf/index.php?topic=118805.0

Thecard

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #31 on: November 12, 2012, 04:30:25 pm »

No, Neo's there.  He's in blue.

And I think it's a swell idea!  Despite not having a clue what you're talking about!
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

neo1096

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #32 on: November 13, 2012, 01:52:45 am »

Fists FTW!
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Mephansteras

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #33 on: November 13, 2012, 12:25:02 pm »

I'll take a Dwarf! Give me Eirith and name him Sunhammer. Keep him as a smith, but give him a hammer. He can spend a month out of every year training and help out with fortress defense if anything gets inside.

Also, if you have any questions on how to do anything with the mod let me know.

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Beenoc

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #34 on: November 13, 2012, 02:49:54 pm »

Congratulations, Reaver, you got the maker of the mod himself to join in! :P And where is mah crosstraining O.e
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This is a dwarf. It is decorated with dwarfiness and menaces with spikes of Brit. Engraved on the dwarf is an image of a dwarf digging a hole. This relates to the digging of a hole by Honeydew the dwarf in 2011.

I was the deceased vessel through which dark magick was done and Necrothreat III was created from the ruins of my old forum posts: http://www.bay12forums.com/smf/index.php?topic=118805.0

Kalemyr Skyfire

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #35 on: November 13, 2012, 09:02:51 pm »

Okay, this looks promising.
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ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #36 on: November 13, 2012, 10:23:19 pm »

Granite 7, 131
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Inod has finished his project. He has created a figurine depicting Ramsey and his arrival here at Gloriescastle. After I showed the figurine to Ramsey he responded with “Who the hell is Inod?” which confused me a bit. It would seem that Ramsey and Inod have never spoken to each other before. It’s odd that someone would work so hard on a figurine in the image of someone they don’t even know. Let us hope is it only a coincidence and not something more sinister.

Granite 11, 131
More dwarves have been spotted making their way to the fortress. Twenty three more dwarves have decided to try and make a living at Gloriescastle. Our new friends come from all different trades. There is Tulon the legendary miner, Momuz the legendary mason, and Brewster the legendary carpenter. A few of them however are a bit odd. We have another dwarf who calls herself Fishybang and she is a legendary armor smith. There is also another dwarf named Ramsey who states he is the best cook in the kingdom. He also has the legendary skill to back his claim up. We are very fortunate to have our new brothers here at the fortress. I’ve begun to assign all of them to new duties.

Granite 14, 131
More puppies have been born in the last week. We now have around forty dogs in the fortress though only a few are adults. After speaking with Tulon about the caverns in Boltaura I’ve decided to order the miners to dig deeper in search of one of these caverns. Inside it should contain a variety of useful animals that we can capture and train into livestock or beasts of war.

Granite 19, 131
Today Neo had introduced me to Sunhammer. He was the skilled smith that arrived a few months ago. Neo told me that Sunhammer had a grand idea for displaying the wealth and the power of Gloriescastle. He wished to build a gigantic hammer over ten z-levels high made of solid silver. It would be decorated with slate and even more ornate silver carvings.  He called it “The Moon Hammer”. His idea is indeed grand but I’m afraid it cannot be done yet. We lack the veins to secure such a large amount of silver. I gave him my word I would allow the project in the future when we have the resources for it. Surely a statue like this would show off the power of Gloriescastle and entice more of our brothers to follow us here.

Granite 25, 131
The Ramsey twins both came into my office today demanding to be in charge of the kitchen. Each made the threat that if they were not the cook then they would leave the fortress. To remedy this I chose the lazy option and designated a second kitchen to be built. On top of that to inspire them both to perform better I’m going to change the layout of the dining hall. Instead of being one gigantic hall I’m going to make one side red and the other blue. I’ll designate a color for each chef and whoever serves the best food of the week will win a prize. This should push them to either cook better resulting in happier citizens all around.

Slate 6, 131
The new arrivals have all been assigned proper duties. Brewster and Momuz will help with carpentry and masonry respectively, Tulon has been assigned to help Eliye and Zaneg with the mining, Ramsey II and Reg have been assigned to the new kitchen, Fishybang II has been sent to the forges, and finally Likot, Rovod, Sarvesh and both Litasts have been recruited into the militia. While we haven’t really branched out into any new industries we have reinforce many of our current ones to ensure production. I’ve had a second mason’s shop built as Gondular has more work orders than she can handle at the moment. More forges have also been built for Fishy II and Sunhammer. Combined with Aden’s efforts we will be able to create more effective armor, weaponry, and ammunition for our militia.

Slate 9, 131
Today I found Neo and a few of the recruits sharing stories in the dining hall. I joined in to share the victories of my past and to hear of theirs as well. Litast told the story of his former commander in Boltaura. The dwarf’s name was Neo and he was an unpatrolled fighter. He said that Neo stood strong defending the fortress until his death in the final siege of the fortress. Sarvesh chimed in telling of how Neo revered swords and would take several of them into battle with him. As Sarvesh said this I saw a bright glow in Neo’s eyes. It was clear he aspired to be like the great champion of Boltaura. Afterwards when the recruits when back to their training Neo took me aside and asked me if I would allow him to practice with extra hammers and crossbows. I told him it was fine so long as everyone had a weapon. We can’t have one dwarf running around with all the weapons while the rest have none.

Slate 14, 131
Spoiler (click to show/hide)
I believe I have come up with a new way to raise the morale of the citizens. As we continue to labor on in Gloriescastle our workers grow more skilled in their professions. I plan to use this progress as a means of motivation. For every dwarf that becomes legendary in their profession I will have a statue placed in a garden designated to be dug out south of the future hospital. I thought it would be a bit more fun to make the statues random as well. I’ll put in the order for one to be made and no one will know who it belongs to until it is engraved on the statue itself. It will be interesting to see what statue represents each dwarf.

Felsite 4, 131
The elves have arrived in Gloriescastle. I’ve ordered the militia to slay the tree loving freaks. I will not have their diplomats talking down to us for our use of lumber. If they want to protect the trees they can come here and do it in person. Thob and Neo have each been reported to have delivered a killing blow to one of the Elven merchants. Shortly after their caravan was dealt with their high elven brothers arrived. I could not order the militia to engage them as they are still far too inexperienced and underequipped. I fear too many of them would fall to the caravan’s guards. Although have heard that the high elves are not nearly the nature lovers their cousins are. They are said to be much more like the humans. Their guards even wear metal armor instead of wood. Perhaps they could be decent trading partners. I will wait until after we have traded to make a decision on that.

Felsite 8, 131
With the merchants arrival all manner of thieves have been spotted around the entrance. We have had sightings of Goblins, Bugbears, Zephyrs, Kobolds, and Sand Raiders. While some thieves managed to escape several others weren’t so lucky. Our traps have dispatched a few thieves while a combined effort between the war dogs and the High Elven guards have taken care of several others. Perhaps these High Elves are decent beings after all. They have gone out of their way to help us combat the thieves. I will see that they are rewarded with fine dwarven goods for their services.

Felsite 14, 131
Spoiler (click to show/hide)
Two of the thieves managed to run away with a kidnapped child each. I am not entirely surprised but this is still a hard blow to the citizens. There were so many thieves spotted within the last two weeks it is not unfathomable that two managed to kidnap a child in the chaos. However, I do not understand why parents decide to let their children roam free on the surface in the first place. If they will not keep them in line then the job falls onto me. I’ve ordered the miners to dig out a room north of the dining hall. The room will serve as a containment facility for the children. This way the children can remain inside where they will be safe. It will also be near impossible for a thief to sneak that far into the fortress without being spotted. Once the child has reached the age of twelve they will be free to work in the fortress as is customary.

Felsite 22, 131
Spoiler (click to show/hide)
Progress is going ahead as planned on the entrance defense system. More and more traps are being placed weekly and all of the fortifications are in place. Soon the work orders for the floodgates will be finished and they can be installed as well. This tactic should prove devastating against our opponents once it is fully set up and operational.

OOC: Starting to get everything running smoothly. Having a bit of a booze issue but that's more due to forgetting to assign farmers. We also have new doppelgänger friends in the form of Ramsey II and Fishybang II. Perhaps the evil greedy one will soon show up himself. I should have been taking more screenshots this time but for a lot of the context sensitive ones I managed to forget about until after it was too late. I might start to phase them out in favor of drawing the images instead. Added the new unnamed dorfs to the list and updated the skills of the ones previously there. If anyone has any suggestions or comments feel free to let me know.

Please tell me this time you remembered to change the ethics in the raws?
Nope. Editing them requires a world regen so they have no effect still.

I'll take a Dwarf! Give me Eirith and name him Sunhammer. Keep him as a smith, but give him a hammer. He can spend a month out of every year training and help out with fortress defense if anything gets inside.
Also, if you have any questions on how to do anything with the mod let me know.
Done and done. Also thank you for you sir have made an epic mod.

Interesting...
Neo isn't on the "Alive" list.
I had forgotten to place him on the list of living after I had renamed him.

Okay, this looks promising.
How so?
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Mephansteras

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #37 on: November 13, 2012, 10:31:05 pm »

Glad you like the mod!

What kind of resources do we have here to work with? I thought I saw a vein of Cobaltite in one of the screenshots. If that's the case, we could trade for enough crystal seed to start making Night Crystal. It's not as good as steel, but makes for better armor than Iron or Bronze.
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Thecard

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #38 on: November 13, 2012, 10:43:52 pm »

I don't think a re-gen is required to edit ethics.  I'm pretty sure nothing requires a re-gen of the world except for adding in new species and civs.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #39 on: November 13, 2012, 11:06:08 pm »

Glad you like the mod!

What kind of resources do we have here to work with? I thought I saw a vein of Cobaltite in one of the screenshots. If that's the case, we could trade for enough crystal seed to start making Night Crystal. It's not as good as steel, but makes for better armor than Iron or Bronze.

What exactly do you mean by "crystal seed"?  As for other resources the first few layers are mudstone so we have access to both iron and coal. We have marble as well but I don't know how far down it is. I've hit a few veins of Rock Crystal already and while that was Colbaltite in the screenshot we still lack both Olivine and Cinnabar. I didn't think to request the materials to make the metals ourself last year. Instead I requested general items made the elemental metals as well as void crystal.

I don't think a re-gen is required to edit ethics.  I'm pretty sure nothing requires a re-gen of the world except for adding in new species and civs.

Editing the entity files generally require a re-gen. There are also sentient corpses in our refuse pile and they are not being butchered so I think its a safe bet that it didn't work.
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Thecard

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #40 on: November 13, 2012, 11:10:55 pm »

Ah.  I haven't tested save-editing with civ tags, so I wasn't too sure.
I just know that creatures and interactions can be altered, though people always seem to not know that.  I don't know why it annoys me so much when that happens.

Anyways, just step over that bit of needless self-explaining.  I got a kill!  And it's an Elf!
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Mephansteras

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #41 on: November 13, 2012, 11:37:52 pm »

Crystal Seed is just processed Rock Crystal. And all you need for Night Crystal is Cobaltite, Crystal Seed, and rock nut oil. Plus a Frothing Pool and a Tempering Chamber, but those are pretty easy to build. Blood Crystal uses Cinnabar and Void Crystal uses Cobaltite, Cinnabar, and Stibnite. Void crystal would be nice, but it sounds like you'd need to order Cinnabar and Stibnite/Black Antimony

Of course, Iron and Coal lets you make steel pretty easily. You'll need to use either a Cruicible or make a Finishing Forge and make pattern-welded steel that way. Eventually you can make a blast furnace, once you've got Marble reliably. But that's the only version that needs Flux.
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Thecard

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #42 on: November 13, 2012, 11:48:52 pm »

Crystal Seed is just processed Rock Crystal. And all you need for Night Crystal is Cobaltite, Crystal Seed, and rock nut oil. Plus a Frothing Pool and a Tempering Chamber, but those are pretty easy to build. Blood Crystal uses Cinnabar and Void Crystal uses Cobaltite, Cinnabar, and Stibnite. Void crystal would be nice, but it sounds like you'd need to order Cinnabar and Stibnite/Black Antimony

Of course, Iron and Coal lets you make steel pretty easily. You'll need to use either a Cruicible or make a Finishing Forge and make pattern-welded steel that way. Eventually you can make a blast furnace, once you've got Marble reliably. But that's the only version that needs Flux.
See, this is why I'm glad you're here.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #43 on: November 13, 2012, 11:51:33 pm »

Crystal Seed is just processed Rock Crystal. And all you need for Night Crystal is Cobaltite, Crystal Seed, and rock nut oil. Plus a Frothing Pool and a Tempering Chamber, but those are pretty easy to build. Blood Crystal uses Cinnabar and Void Crystal uses Cobaltite, Cinnabar, and Stibnite. Void crystal would be nice, but it sounds like you'd need to order Cinnabar and Stibnite/Black Antimony

Of course, Iron and Coal lets you make steel pretty easily. You'll need to use either a Cruicible or make a Finishing Forge and make pattern-welded steel that way. Eventually you can make a blast furnace, once you've got Marble reliably. But that's the only version that needs Flux.

I can't say that I've used the crystal based metals much. Hell I didn't even realize you had to process it into crystal seed first. I thought it had to be raw crystal glass. >.> I've always gone straight to steel and then on to the elemental metals/mithril/adamantine.
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Mephansteras

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #44 on: November 13, 2012, 11:56:02 pm »

The Crystal metals are really designed for forts that don't have access to Iron.

With just Crystal Seed (which you can order as a powder, btw, or as raw rock crystal) you can make Tempered Crystal. Which pretty much sucks, but it's better than copper.
Blood Crystal makes for better weapons than Iron or Bronze, while Night Crystal makes for better armor (and blunt weapons)
Void Crystal is better than Steel, but of course is much harder to make.
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