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Author Topic: Gloriescastle - A Test of Time (Community Fortress)  (Read 5747 times)

Kalemyr Skyfire

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #15 on: November 11, 2012, 10:01:15 pm »

You dislike Silver Xelics, don't you?
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #16 on: November 11, 2012, 10:05:49 pm »

You dislike Silver Xelics, don't you?
They're a human sized insect race that are easier to offend than the Elves. They refuse items that have harmed nature at all. Wood, bones, meat, leather, etc. Pretty much anything but stone or metal will displease them. Plus I wanted to try and get every other civ to attack us.
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Thecard

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #17 on: November 11, 2012, 10:30:05 pm »

And hey, I got sentient kills!
Right?
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #18 on: November 11, 2012, 10:46:09 pm »

And hey, I got sentient kills!
Right?
I never actually thought to check. Somehow Neo managed to get both of the Xelic kills. Maybe he only needs his fists instead of any weapons.
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Kalemyr Skyfire

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #19 on: November 11, 2012, 11:14:36 pm »

Any zephyr thieves yet?
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

Thecard

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #20 on: November 11, 2012, 11:21:32 pm »

Well, would you be opposed to checking before something murderates me.
And huh.  According to autocorrect, 'murderate' is a word.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Kalemyr Skyfire

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #21 on: November 11, 2012, 11:29:36 pm »

Well, would you be opposed to checking before something murderates me.
And huh.  According to autocorrect, 'murderate' is a word.
Turn off autocorrect?
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

Thecard

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #22 on: November 11, 2012, 11:32:21 pm »

No, no.  I meant to type it, I just didn't think it an actual word.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Kalemyr Skyfire

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #23 on: November 11, 2012, 11:41:51 pm »

Okay then.
._.
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #24 on: November 11, 2012, 11:43:19 pm »

Well, would you be opposed to checking before something murderates me.
And huh.  According to autocorrect, 'murderate' is a word.
Neo got credit for both. He and his fists of punching.
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Thecard

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #25 on: November 11, 2012, 11:48:12 pm »

Damnit Neo!  And just when I thought I was being helpful!
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #26 on: November 11, 2012, 11:55:46 pm »

Damnit Neo!  And just when I thought I was being helpful!
You were using wooden bolts and their chitin is much stronger than skin. He just went up to them and punched them in the face.
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Thecard

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #27 on: November 12, 2012, 12:37:35 am »

Damnit Neo!  And just when I thought I was being helpful!
You were using wooden bolts and their chitin is much stronger than skin. He just went up to them and punched them in the face.
Well, it's the thought that counts.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

ReaverAxis

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #28 on: November 12, 2012, 03:49:55 am »

Timber 15, 130
It would seem that Neo has been taken by a mood. He has taken over a craftsdwarf workshop and now runs around the fortress seeking bones. I am interested to see what he creates. Even if it’s not very useful it should still be an interesting artifact.

Timber 17, 130
The dwarven caravan has arrived. We’ve begun to drag all of our trade goods to the depot. I plan on purchasing all of the food they’ve brought with them. We can sustain ourselves at this point but more food never hurts. Ramsey can also use extra ingredients for his cooking. If they brought us any decent weapons or armor I’ll be sure to trade for those as well. We do not have our smithy up and running yet. Our recruits still run around in leather armor. I’ll have chainmail crafted for them once Aden is set up. The militia is heavily reliant on crossbows so they need as much mobility as possible. Heavier plate armors will surely slow them to a snail’s pace.

Timber 22, 130
Spoiler (click to show/hide)
Neo has finished his artifact. His armor stand will actually be quite useful. As soon as the barracks is finished I will have it placed there as the centerpiece. The militia will surely enjoy this sight as they train in the barracks. The morale boost might even help the soldiers to train even harder. To top it off Neo has become a legendary bone carver. Perhaps I can get him to craft some bone totems to scare off any would be intruders.

Moonstone 1, 130
Trading with the merchants proved very useful. We’ve acquired more booze, food and some metal items. I’ve purchased a few weapons and some other items that can be melted down into bars. I’ve yet to see the liaison in the fortress though. I’ll have to look for him I guess. I need to speak to him so that we can set up a trade agreement for next year. One of Ramsey’s children has turned twelve today and has been assigned new duties in the fortress.

Opal 1, 130
Spoiler (click to show/hide)
I’ve finally managed to meet with the liaison. We’ve come up with a trade agreement that will prove helpful next year. I’ve requested metal bars and various different metal objects that we can melt down to forge into something more useful. In exchange they would like weapons, food, and crafts. I’ve ordered Aden to smith some shields and Ramsey to cook the best food he can. When the caravan returns next year we will have plenty of items for trade.

Opal 6, 130
This morning as I entered my office I found a giant bush just sitting in the middle of my office. I had no idea where it came from or why it was there. As I stood there staring at the bush I noticed what looked like a peacock on the side facing my desk. I then poked the bush and as expected Thob came jumping out. He gestured that he has found a new way to hide from animals and enemies alike. I still want to know where he comes up with these ideas. Is he actually hunting on the surface or is he making more “disguises” like this and his former peacock?  After he finished I told him he had a creative mind but if he didn’t get the bush out of my office in five minutes I was going to set it on fire. He was gone before I even turned around and there was a trail of leaves leading all the way back to the surface.

Opal 13, 130
Thob came into my office today looking rather sad and making various gestures. He acted like he was in a box, then like he was pulling a rope, and finally like he was trying to lift a heavy object. From what I understood he was trying to tell me that his hunting dog had been found in the dining hall and that he was very sad. I attempted to comfort him and ordered Gondular to craft a coffin so that we may lay the dog to rest.

Opal 19, 130
The Kobolds are beginning to become a nuisance. For the last month their thieves have been found by our hunters. We have yet to be able to take them down. The hunters still use wooden arrows that don’t do much damage against the Kobolds. I’ve pulled Thob, Neo, and Aqua off of hunting duty and reassigned them to train in the new archery range. With these thieves escaping the other Kobolds will be away of our presence and of our wealth.

Opal 24, 130
Ramsey barged into my office today demanding a better work environment. I asked him what was wrong and he responded that miasma was everywhere in the kitchen. It turns out Ramsey was too busy on break to butcher the corpses and was in my office to blame me for them rotting. Seeing as another one of Ramsey’s children has come of age I’ve assigned him to be the new butcher. Now it will be father and son working in the kitchen. Hopefully this will reduce the miasma and result in better cooking.

Obsidian 1, 130
Spoiler (click to show/hide)
The bridge system for the entrance has been finished. Each bridge will rise to form a wall. Anything that wishes to enter the fortress will have to go around the winding path that will soon be full of traps. The bridges will be raised at all times unless a caravan arrives or several items need to be taken to or from the surface. For now I am having stone fall traps placed throughout the pathway. Later when we have the resources I will have them upgraded to weapon traps. I will also have some cage traps placed when Fishybang finishes her current work orders for beds.

Obsidian 4, 130
Spoiler (click to show/hide)
Spoiler (click to show/hide)
The thieves have been getting braver as of late. They’re even being spotted in groups now. As Inod was entering the fortress he managed to walk into a group of three thieves. After he spotted them and began to run he ran into another Kobold thief. A few seconds later he was face to face with yet another one. Luckily he managed to get away from all of them without being hurt. The same cannot be said for the last Kobold. He was attacked and killed by the war dogs stationed at the entrance of the depot to prevent any hostiles from entering further into the fortress. I’ve assigned a few others to mechanic duty in effort to speed up the placement of traps. I’ve begun to designate spots for cage traps as well. The Kobolds would be excellent target practice for the recruits.

Obsidian 11, 130
Inod has been possessed! He has taken a craftdwarfs shop, three stones, and now begins his artifact. He continues to talk to himself as he works. Hopefully he will follow in Neo’s footsteps and create a useful item. While most of the objects made my crazed dwarves are hardly useful they’re all filled with interesting history. Considering all the Kobolds he has seen of late I wouldn’t be surprised if the artifact was decorated with them.

Obsidian 14, 130
Today I’ve held a meeting with the militia and Eliye to figure out how to better defend the fortress. We’ve come up with an idea that I believe will work well. The goal will be to remove all the walls from the trapped entrance, replace the walls with fortifications, and behind the fortifications build floodgates. This will allow the militia to surround the trap lined path and once the lever is pulled fire upon our enemies. So long as our enemies lack ranged weapons this idea will prove lethal for them and harmless for us. I’ve also ordered the expansion of the depot area. The militia will need a larger area to hold the enemies from the entrance. The militia has also been issued war hammers. Now they will have months assigned in which they can shoot at the archery range and others in which they can spar with their hammers. I will need to speak with the recruits to sort out some concerns with their armor though. I do not know if I should continue with my previous idea of keeping them lightweight and mobile or if I should forgo it in favor of heavier armor since they will be engaging in melee combat.

Granite 1, 131
Spring has arrived and with it the first year at Gloriescastle has come to an end. As of now we stand at twenty two citizens. I’ve sketched the fortress so that I can document any and all expansion during the last year.  I’ve also logged all data detailing imports, exports, and the overall value of the fortress. While we continue to make progress there is still left much to do. A hospital and a well need to be set up but first we need the doctors to tend to patients. We also need to start digging down to find more ores and any caverns. Smithing has been lacking as the miners have been digging out the fortress rather than digging for ores. Already we have three marksdwarves as well as two expert marksdwarves but we will need more recruits to help defend our home. We also need a sheriff and guards to enforce justice within the fortress.
Spoiler: Entrance (click to show/hide)
Spoiler: Military Level (click to show/hide)
Spoiler: Crafting Level (click to show/hide)
Spoiler: Smithing Level (click to show/hide)
Spoiler: Kitchen/Dining Level (click to show/hide)
Spoiler: Housing Level (click to show/hide)
Spoiler: Tombs Level (click to show/hide)
Spoiler: Citizens (click to show/hide)
Spoiler: Status (click to show/hide)



OOC: So yeah. Year one over. Going pretty good so far. I've started to group these into larger updates and I've started to add more story to what actually happens. If anyone has any suggestions feel free to let me know. There are still plenty of dorfs that need dorfing. Militia guys what do you think I should do for the armor situation I mentioned on the Obsidian 14 entry?
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Kalemyr Skyfire

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Re: Gloriescastle - A Test of Time (Community Fortress)
« Reply #29 on: November 12, 2012, 10:37:54 am »

Interesting...
Neo isn't on the "Alive" list.

If you want to attract more forum-goers, come up with something new.
Playing this mod isn't enough to attract alot of attention.
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.
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