PrologueIn the recent years the Dwarven kingdom of the Northern Guilds has fallen into disrepair. Lands have been lost to the Goblins, Bugbears, and Violet Xelics in several losing wars. Fortresses have banded together in order to secede and form their own kingdoms. There have even been rumors that demons of old have awoken and massacred fortresses. Due to these events the kingdom had become desperate. In an effort to expand the Queen had sent out several expeditions to found new settlements. The majority of which have failed. Some have fallen to enemies, some fell to chaos and discontent within the citizens, and some simply disappeared without any notice. With resources continuing dwindle the Queen has ordered more expeditions to be mounted. If the kingdom cannot establish new settlements then it will surely cease to exist.
From the journals of Exarch GlazechancedThe queen has given me the right to mount an expedition in order to found a new settlement for the North Guilds. The letter stated I would be heading to a region known as the Forest of Fishes. My objectives are to establish a fortress and to harvest the resources of the land for exporting back to the mountainhome. They believe the land to be rich in wildlife and minerals and suggested that these resources would prove very useful for the kingdom. To succeed in founding this settlement they have given me a rather nice purse with which to prepare. I am to use it to purchase supplies for the trip and I’ve also been instructed to convince a few other citizens to join me. I’ve only been given enough to procure one wagon for the trip and it will only fit seven of us at the most. I must go to the market in the morning and prepare. In one week we depart for Gloriescastle.
After my last efforts I've decided to start up another community fortress. For this fortress I will be using the following embark.
I'll be playing with the Civilization Forge 2.70 mod for this fort and I have modded most of the wildlife to be tameable/trainable. As for goals I plan on exploiting the native wildlife in any way possible and I will actively piss off other civilizations to start wars. I don't have any megaprojects in mind but that's not to say there wont ever be one. We might end up visiting the circus as well. I plan on starting tomorrow or possibly sooner if the remaining dwarves are claimed before then.
If you would like to claim a dwarf I just need a name, profession, and a story you would like. I will do my best to work them in. Journal entries for named dwarves are in no way required but they are encouraged to help build the story. I've listed all dwarves below with their top three skills.
DwarvesUp for grabs:Cilob Fortressbite (Male) - Clothsmaking 7|Weaving 3|Fishing 1
Dishmab Raspvessel (Male) - Woodcutting 2
Inod Lastpost (Male) - Milking 2
Kivish Rythmguild (Male) - No Skills
Minkot Racktree (Female) - Milking 11|Mechanics 5|Shearing 2
Stukos Landplank (Female) - Plant Gathering 13|Pottery 1
Ushrir Decantfurnace (Female) - Masonry 11|Animal Training 2
Ustuth Factionlens (Female) - Pressing 1
Alive:Exarch - Lye Maker|Soap Maker|Animal Trainer
Aden - Weaponsmith|Armorsmith|Leather Worker
Aquadwarfman - Hunter|Recruit
Thob - Hunter|Militia Commander
Eliye - Miner|Mechanic
Fishybang - Carpenter|Woodcrafter
Gondular - Mason|Stonecrafter
Neo - Recruit
Ramsey - Cook
Sunhammer - Smith
Deceased:None. (Yet)