> I figure that shotguns should be powerful, extra-short range guns.
It wouldn't work as a battle saddle; the solid globs launched by interaction are so weak they're only effective en masse (Like in the minigun). Ammo-using weapons have no range limit, which kind of defeats the purpose of short-ranged slug rounds. Maklak mentioned these points and others.
> Also, the plural of standard ammo should be rounds, i.e. "medium caliber rounds", "small caliber rounds".
Noted. Thanks!
> Also, will we ever get real AP ammo? Or is steel AP ammo the best we'll get?
Steel medium caliber ammo is the best under large caliber - it can penetrate Unity shields, steel combat armor, and numerous tough-skinned beasts. Large caliber ammunition pierces everything I've tested it against.
> Actually, you can have multiple material emissions per action. All you have to do is increase the MAX_TARGET_NUMBER.
That's true, but not exactly practical for conventional weapons. It will be used for area of effect spells in future updates.
> Just a very basic addition to the nylon reaction and adding bakelite as a wax material.
I think pre-war Equestria would have more advanced plastics than bakelike, but I've noted down your template. Thanks!
Nylon expansion and other chemistry reactions won't be in the next update, though.
Update on development: Your ponies will get pipbucks, stealthbucks, and other nice hoof-fitting modules (Up to a maximum of four) to improve their effectiveness in combat. There's some wierdness like pipbucks being worn on hindlegs, but nothing major. Battle saddles can be worn on top of armor barding, and a necklace spot is reserved for amulets and talismans (To be added later). By the time I outfitted a squad leader in fortress mode, she resembled a full-blown adventurer more than a your average Stable citizen.