Holy crap that’s a lot of suggestions!
I’ve noted most of them down, but I won’t be able to include all of them in the next release due to time constraints.
> Power hooves and unarmed weapons
Not practical I’m afraid, as unarmed combat doesn’t use items, and syndromes can’t add physical attacks. Power armor does increase strength, which is useful for heavy kicks.
> Zebra items
Zebra cloaks and talismans (Think Xenith’s bloodwing talisman that gave her wings) are planned for later along with the rest of the zebra technology tree.
> Spell amulets
Great suggestion! Infusing talismans with spells would allow novice unicorns to cast magic otherwise limited to the highest level unicorns.
> Phoenix talisman
While feasible, this seems a bit overpowered to be added just yet.
> Megabeasts
A few more are planned, yes.
> Syndrome boots like pipbucks and stealthbucks
I haven’t done extensive testing yet, but it should be possible to equip different boots on the same pony.
> Battle saddles
My plans are pretty much as you mentioned, though multi-pellet shotguns are impossible with the current interaction mechanics. Materials will be tricky…I intend to classify syndrome armors as leather so they can be sorted in stockpiles and the military screen while disallowing melting. There are a lot of leather types in the materials screen, though, so choosing specific armors may be faster.
> Power armor
Also as you mentioned. Power armor will be classed as leather too (This won’t affect their durability, just their location in the stockpiles). You can wear battle saddles on top of the armor.
> Unique weapons give bonuses
Already on the development list.
> Magical firearms
Solely magical firearms aren’t practical as ponies will rush their enemies in between shots. Ordinary firearms with underslung secondary weapons is quite the creative idea, though sorting syndrome weapon materials will be more difficult.
It’s not possible to increase viewrange, unfortunately.
> Kinetic sledgehammers/power batons
Transmitting syndromes requires piercing the enemy, so only edged weapons can have offensive bonuses.
> Ministry Statuettes
That would require the statuettes to be converted into clothing.
> Enchanted shields
Interesting, very interesting.
> Gas mask + goggles
Several other items will have radiation protection, so this won’t be necessary.
> Star metal
Oooh boy…you don’t want to know what I have planned for star metal.
> I’ve noticed that the Linux version is missing
I had no idea how to integrate the Linux version with DFhack, so I removed it.
Many thanks to everyone for your awesome suggestions!
Rest assured I’ve made a list of these items and will work on implementing them, if not in the next release, then in the following ones.