Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Do MUD's and ASCII Graphics Provoke Insanity?

Yes
- 20 (29.9%)
No
- 47 (70.1%)

Total Members Voted: 66


Pages: 1 2 3 [4] 5

Author Topic: Do MUD's and ASCII Graphics Provoke Insanity?  (Read 4633 times)

dei

  • Bay Watcher
  • Someone.
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #45 on: November 09, 2012, 11:46:50 pm »

Quote
Spoiler (click to show/hide)

That is actually very feasible.

Spoiler (click to show/hide)

I think I'll go back to my padded cell now. Nurse, fetch me my straight jacket.
« Last Edit: November 09, 2012, 11:48:22 pm by dei »
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #46 on: November 10, 2012, 06:10:13 am »

Well hang on, why do you assume you HAVE to breed generation by generation? DF can support a hive based system, where the starting 7 function as the brood overlords, spawning endless waves of children. Effectively you'd only need one generation, with the kids functioning much like drones in ant colonies.

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #47 on: November 10, 2012, 07:02:37 am »

Poppycock. I'm perfectly sane, I told myself so just the other day. It's everyone else in the world that's off their bloody rocker...

Lagslayer

  • Bay Watcher
  • stand-up philosopher
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #48 on: November 10, 2012, 09:53:31 am »

Poppycock. I'm perfectly sane, I told myself so just the other day. It's everyone else in the world that's off their bloody rocker...
Can't argue with that logic!

Strife26

  • Bay Watcher
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #49 on: November 10, 2012, 02:02:17 pm »

I dunno everyone, after firing up DF yesterday morning, and playing it pretty straight through to right now, I gotta say that it certainly leaves some kinda patina over everything I'm thinking about. I mean, not to say that I'm crazy, or that it's due to the ASCII, but I don't think there's really any game I've happily played for a day straight before, especially as short on sleep as I am
Logged
Even the avatars expire eventually.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #50 on: November 10, 2012, 02:04:23 pm »

I can think of several games that I've played essentially nonstop for that long.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #51 on: November 10, 2012, 02:14:03 pm »

Yeah... there was a period when I was younger that I somehow progressed through part of FF6 while unconcious. Not really sure how, but I fell asleep playing and woke back up notably later further into the game. Was a bit strange.

As for day long roguelike binges... yeah. Yeah, been there, done that. Incursion♥
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

dei

  • Bay Watcher
  • Someone.
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #52 on: November 10, 2012, 03:01:14 pm »

I've spent days just playing Morrowind and only taking breaks to eat, drink, or use the bathroom. That, Princess Maker 2 and Fatal Labyrinth are the only games I can honestly say I've done this with - outside of visual novels. Almost every other game can only keep my attention for up to three hour sessions at most and even then usually average sessions shorter than that.

Fatal Labyrinth is the only roguelike I recall binging on. It's an old Sega Genesis game that I spent twelve hours playing and managed to beat the game after doing such. I haven't played it since because I felt satisfied with my conquest of said game.
Logged

katana

  • Bay Watcher
  • EVERY TIME I POST PEOPLE RUN AWAY
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #53 on: November 10, 2012, 05:23:12 pm »

Poppycock. I'm perfectly sane, I told myself so just the other day. It's everyone else in the world that's off their bloody rocker...
You need to go inside more.
Logged
AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #54 on: November 10, 2012, 05:35:13 pm »

EDITED out due to general shock of readers. Perhaps not everyone here has played HELL / HATEMOO
« Last Edit: November 10, 2012, 08:55:24 pm by martinuzz »
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #55 on: November 10, 2012, 08:06:06 pm »

Post edit sorcery
« Last Edit: November 10, 2012, 09:00:28 pm by Loud Whispers »
Logged

katana

  • Bay Watcher
  • EVERY TIME I POST PEOPLE RUN AWAY
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #56 on: November 10, 2012, 08:06:58 pm »

Not that good an example either.
Logged
AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

NobodyPro

  • Bay Watcher
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #57 on: November 10, 2012, 08:11:00 pm »

-Theoretical FATAL roguelike-
Even in ASCII, that would probably be a sign of insanity.
Logged

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #58 on: November 10, 2012, 08:59:28 pm »

Okay, sorry for the too rough example. I edited it out. It's not theoretical though. The described actions were actually performable in HATEMOO. It netted me progression points in necrophilia and homosexuality.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Do MUD's and ASCII Graphics Provoke Insanity?
« Reply #59 on: November 10, 2012, 09:00:39 pm »

-Theoretical FATAL roguelike-
Even in ASCII, that would probably be a sign of insanity.
HATEMOO is actually bad enough to be compared to FATAL? I now have lost any desire I might have once had to play it.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
Pages: 1 2 3 [4] 5