Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 16

Author Topic: Clockwork Empires (Found a colony)  (Read 23476 times)

Helgoland

  • Bay Watcher
  • No man is an island.
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #45 on: October 23, 2012, 05:17:52 am »

PTW, I liked 10ebbor10's previous games ;)

Like salvation???
Wussat? I meant... some other postapocalyptic deal, not quite sure what it was.
Logged
The Bay12 postcard club
Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #46 on: October 23, 2012, 10:05:07 am »

PTW, I liked 10ebbor10's previous games ;)

Like salvation???
Wussat? I meant... some other postapocalyptic deal, not quite sure what it was.
You're rebuilding civilization ? That could be it.

Anyway, who will be our player character. It's quite important.
Logged

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Clockwork Empires (Found a colony)
« Reply #47 on: October 23, 2012, 11:13:22 am »

hmmm...

angleworks, a  human who's ability in structural planning in one of the best of the best  though he has a odd fetish for "elfs mechanical titan sized doom machines" ((lol)) it doesn't really affect his authority and effectiveness  he has a interest in making a new power source using lava  (( can we make what ever the fire element is using lava?) and then selling the power in electricity and battery's. he has a solid interest in making himself remembered in the best possible way: mechanical defense matrics, ludicrously sized zeppelins and  ludicrously sized statues of himself.
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Scelly9

  • Bay Watcher
  • That crazy long-haired queer liberal communist
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #48 on: October 23, 2012, 11:29:52 am »

PTW, ebbor tends to run awesome games.
Logged
You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

ansontan2000

  • Bay Watcher
  • I am a Poro. Fear me.
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #49 on: October 23, 2012, 11:36:41 am »

PTW, ebbor always runs awesome games.

Fixed that for you.
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #50 on: October 23, 2012, 12:10:21 pm »

Nah, not always. Had plenty of failures as well. (In fact, I only finished one of the games I ran.)

Now, quit praising me and start suggesting some characters.

Logged

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Clockwork Empires (Found a colony)
« Reply #51 on: October 23, 2012, 12:35:03 pm »

Hmm.. are there mermaids?  :P I already made one two char but everyone ignored it.
« Last Edit: October 23, 2012, 12:37:15 pm by wer6 »
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #52 on: October 23, 2012, 12:37:57 pm »

There might be mermaids of the Cuthulian variety. No nice disney esque mermaids though.
Logged

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #53 on: October 23, 2012, 03:04:25 pm »

No elves Wer.
I've never read (played?  Watched?) Clockwork Empires, so I'm not entirely sure what the empire is like, other than what you've told us.
So could we be Cthulu?
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #54 on: October 23, 2012, 03:07:36 pm »

No elves Wer.
I've never read (played?  Watched?) Clockwork Empires, so I'm not entirely sure what the empire is like, other than what you've told us.
So could we be Cthulu?
I haven't played it either, mainly because it's still in development.Linkie

Edit: Madness now needs to be added to the list of energy producing substances. (Probably a late game thing though)

Nope, saddly no.
« Last Edit: October 23, 2012, 03:10:53 pm by 10ebbor10 »
Logged

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Clockwork Empires (Found a colony)
« Reply #55 on: October 23, 2012, 03:14:27 pm »

hmmm i guess i need to link you it let me find it....

EDIT cant find the thread anyways- mermaid farming
« Last Edit: October 23, 2012, 03:27:53 pm by wer6 »
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #56 on: October 23, 2012, 03:49:18 pm »

hmmm...

angleworks, a  human who's ability in structural planning in one of the best of the best  though he has a odd fetish for "elfs mechanical titan sized doom machines" ((lol)) it doesn't really affect his authority and effectiveness  he has a interest in making a new power source using lava  (( can we make what ever the fire element is using lava?) and then selling the power in electricity and battery's. he has a solid interest in making himself remembered in the best possible way: mechanical defense matrics, ludicrously sized zeppelins and  ludicrously sized statues of himself.
He would make a good leader, but can we have individual characters each of us can roleplay as?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Clockwork Empires (Found a colony)
« Reply #57 on: October 23, 2012, 04:03:43 pm »

well... :P
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #58 on: October 23, 2012, 07:15:30 pm »

I think our char should be a nameless faceless non entity. Like in DF, and presumably CE itself.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #59 on: October 24, 2012, 06:45:26 am »

hmmm...

angleworks, a  human who's ability in structural planning in one of the best of the best  though he has a odd fetish for "elfs mechanical titan sized doom machines" ((lol)) it doesn't really affect his authority and effectiveness  he has a interest in making a new power source using lava  (( can we make what ever the fire element is using lava?) and then selling the power in electricity and battery's. he has a solid interest in making himself remembered in the best possible way: mechanical defense matrics, ludicrously sized zeppelins and  ludicrously sized statues of himself.
He would make a good leader, but can we have individual characters each of us can roleplay as?
Technically, I suppose you could claim one of the specialists. However, I'm not a computer, so I can't keep track of hundreds of different detqils.

I think our char should be a nameless faceless non entity. Like in DF, and presumably CE itself.
The control thing is kinda nameless. Doesn't mean you don't have to come up with a colony leader.
Logged
Pages: 1 2 3 [4] 5 6 ... 16