Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 16

Author Topic: Clockwork Empires (Found a colony)  (Read 23333 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #75 on: October 25, 2012, 06:58:40 pm »

Right.

Send the overseer and 40 plebs off to chop some wood.
 
Send the Geologist with one soldier as a escort (and possible sacrifice) to the North to look around.

Have the engineer draw up plans for a dock and as soon as 20 wood is chopped have him grab some plebs from the wood chopping detail to make it.

Have the 9 remaining soldiers start a watch on the area, three shifts, eight hours each, three soldiers each.

And I vote the last guy be a Scholar.

Eh, I'll just +1 Cript's.
+1 to Cript's
Why not have the overseer join the exploration group? More suitable. Otter than that, +1.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #76 on: October 25, 2012, 08:21:23 pm »

Why not have the overseer join the exploration group? More suitable. Otter than that, +1.

What do you mean? The overseers job is to oversee the plebs as they do various menial jobs. I'm not sure how it would help in a Geologist exploration.

Edit: At least that is what I assume the overseers job is. I am not sure of course as information is scant.
« Last Edit: October 25, 2012, 08:23:05 pm by Criptfeind »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #77 on: October 25, 2012, 08:32:23 pm »

Why not have the overseer join the exploration group? More suitable. Otter than that, +1.

What do you mean? The overseers job is to oversee the plebs as they do various menial jobs. I'm not sure how it would help in a Geologist exploration.

Edit: At least that is what I assume the overseers job is. I am not sure of course as information is scant.
"Send the overseer and 40 plebs to chop wood" sounds like the overseer would be chopping wood. Besides, the overseer should know the layout of the island.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #78 on: October 25, 2012, 08:56:28 pm »

Why not have the overseer join the exploration group? More suitable. Otter than that, +1.

What do you mean? The overseers job is to oversee the plebs as they do various menial jobs. I'm not sure how it would help in a Geologist exploration.

Edit: At least that is what I assume the overseers job is. I am not sure of course as information is scant.
"Send the overseer and 40 plebs to chop wood" sounds like the overseer would be chopping wood. Besides, the overseer should know the layout of the island.
Yeah, he should see over the land.
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Criptfeind

  • Bay Watcher
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #79 on: October 25, 2012, 09:04:48 pm »

"See over the land"? That sounds like. Uh. A geologists job. Maybe you are thinking of the bureaucrat when you are thinking of all this getting the lay of the land?
Logged

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #80 on: October 25, 2012, 09:06:11 pm »

"See over the land"? That sounds like. Uh. A geologists job. Maybe you are thinking of the bureaucrat when you are thinking of all this getting the lay of the land?
Actually, I was making a joke.  Get it?
Spoiler (click to show/hide)

Seriously though, the overseer has to know the lay of the land.  He says what goes where, so he needs to know if there is a river nearby, or a hill, or a quarry.  That's part of his job.
« Last Edit: October 25, 2012, 09:08:03 pm by Thecard »
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #81 on: October 25, 2012, 10:34:48 pm »

"See over the land"? That sounds like. Uh. A geologists job. Maybe you are thinking of the bureaucrat when you are thinking of all this getting the lay of the land?
Actually, I was making a joke.  Get it?
Spoiler (click to show/hide)

Seriously though, the overseer has to know the lay of the land.  He says what goes where, so he needs to know if there is a river nearby, or a hill, or a quarry.  That's part of his job.
If he knows where things are, first-hand, he can make better choices.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #82 on: October 26, 2012, 12:21:33 am »

Then again, don't let the plebs do important things on their own. Often, it will not work out right.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #83 on: October 26, 2012, 12:43:00 am »

Exsactly.
Logged

Dragor23

  • Bay Watcher
  • A brazillion of football
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #84 on: October 26, 2012, 02:42:25 am »

Thee last expert must be obviously be from juristic nature to ensure swift and just justice.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #85 on: October 26, 2012, 06:14:01 pm »

Then again, don't let the plebs do important things on their own. Often, it will not work out right.
Who do you advise sending with them...
One of the idling experts?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Criptfeind

  • Bay Watcher
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #86 on: October 26, 2012, 11:50:25 pm »

How about the expert in rocks? Or in ridiculous fake gasses? Or in the complex innards of machines?

Or maybe... Maybe... Just maybe. The expert in watching plebs to make sure they do what they are told to?
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #87 on: October 27, 2012, 06:55:21 am »

You mean the guy who needs to understand the island so he can make the best choices, as opposed to the guys who have nothing they need to do? He can watch the plebs next week. This week, he's discerning tactically and strategically vital information.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Thecard

  • Bay Watcher
  • Back in With the Old!
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #88 on: October 27, 2012, 12:35:25 pm »

Also, they're chopping trees.  What could they fuck up about that?  If a tree falls on them, they're probably too stupid to be useful.
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Clockwork Empires (Found a colony)
« Reply #89 on: October 27, 2012, 12:46:37 pm »

If they chop off a limb, we have a new subject for our steam-powered limbs project!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 ... 4 5 [6] 7 8 ... 16