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Author Topic: Clockwork Empires (Found a colony)  (Read 23379 times)

Helgoland

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Re: Clockwork Empires (Found a colony)
« Reply #45 on: October 23, 2012, 05:17:52 am »

PTW, I liked 10ebbor10's previous games ;)

Like salvation???
Wussat? I meant... some other postapocalyptic deal, not quite sure what it was.
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10ebbor10

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Re: Clockwork Empires (Found a colony)
« Reply #46 on: October 23, 2012, 10:05:07 am »

PTW, I liked 10ebbor10's previous games ;)

Like salvation???
Wussat? I meant... some other postapocalyptic deal, not quite sure what it was.
You're rebuilding civilization ? That could be it.

Anyway, who will be our player character. It's quite important.
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wer6

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Re: Clockwork Empires (Found a colony)
« Reply #47 on: October 23, 2012, 11:13:22 am »

hmmm...

angleworks, a  human who's ability in structural planning in one of the best of the best  though he has a odd fetish for "elfs mechanical titan sized doom machines" ((lol)) it doesn't really affect his authority and effectiveness  he has a interest in making a new power source using lava  (( can we make what ever the fire element is using lava?) and then selling the power in electricity and battery's. he has a solid interest in making himself remembered in the best possible way: mechanical defense matrics, ludicrously sized zeppelins and  ludicrously sized statues of himself.
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Scelly9

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Re: Clockwork Empires (Found a colony)
« Reply #48 on: October 23, 2012, 11:29:52 am »

PTW, ebbor tends to run awesome games.
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ansontan2000

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Re: Clockwork Empires (Found a colony)
« Reply #49 on: October 23, 2012, 11:36:41 am »

PTW, ebbor always runs awesome games.

Fixed that for you.
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10ebbor10

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Re: Clockwork Empires (Found a colony)
« Reply #50 on: October 23, 2012, 12:10:21 pm »

Nah, not always. Had plenty of failures as well. (In fact, I only finished one of the games I ran.)

Now, quit praising me and start suggesting some characters.

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wer6

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Re: Clockwork Empires (Found a colony)
« Reply #51 on: October 23, 2012, 12:35:03 pm »

Hmm.. are there mermaids?  :P I already made one two char but everyone ignored it.
« Last Edit: October 23, 2012, 12:37:15 pm by wer6 »
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10ebbor10

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Re: Clockwork Empires (Found a colony)
« Reply #52 on: October 23, 2012, 12:37:57 pm »

There might be mermaids of the Cuthulian variety. No nice disney esque mermaids though.
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Thecard

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Re: Clockwork Empires (Found a colony)
« Reply #53 on: October 23, 2012, 03:04:25 pm »

No elves Wer.
I've never read (played?  Watched?) Clockwork Empires, so I'm not entirely sure what the empire is like, other than what you've told us.
So could we be Cthulu?
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10ebbor10

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Re: Clockwork Empires (Found a colony)
« Reply #54 on: October 23, 2012, 03:07:36 pm »

No elves Wer.
I've never read (played?  Watched?) Clockwork Empires, so I'm not entirely sure what the empire is like, other than what you've told us.
So could we be Cthulu?
I haven't played it either, mainly because it's still in development.Linkie

Edit: Madness now needs to be added to the list of energy producing substances. (Probably a late game thing though)

Nope, saddly no.
« Last Edit: October 23, 2012, 03:10:53 pm by 10ebbor10 »
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wer6

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Re: Clockwork Empires (Found a colony)
« Reply #55 on: October 23, 2012, 03:14:27 pm »

hmmm i guess i need to link you it let me find it....

EDIT cant find the thread anyways- mermaid farming
« Last Edit: October 23, 2012, 03:27:53 pm by wer6 »
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GreatWyrmGold

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Re: Clockwork Empires (Found a colony)
« Reply #56 on: October 23, 2012, 03:49:18 pm »

hmmm...

angleworks, a  human who's ability in structural planning in one of the best of the best  though he has a odd fetish for "elfs mechanical titan sized doom machines" ((lol)) it doesn't really affect his authority and effectiveness  he has a interest in making a new power source using lava  (( can we make what ever the fire element is using lava?) and then selling the power in electricity and battery's. he has a solid interest in making himself remembered in the best possible way: mechanical defense matrics, ludicrously sized zeppelins and  ludicrously sized statues of himself.
He would make a good leader, but can we have individual characters each of us can roleplay as?
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wer6

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Re: Clockwork Empires (Found a colony)
« Reply #57 on: October 23, 2012, 04:03:43 pm »

well... :P
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Criptfeind

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Re: Clockwork Empires (Found a colony)
« Reply #58 on: October 23, 2012, 07:15:30 pm »

I think our char should be a nameless faceless non entity. Like in DF, and presumably CE itself.
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10ebbor10

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Re: Clockwork Empires (Found a colony)
« Reply #59 on: October 24, 2012, 06:45:26 am »

hmmm...

angleworks, a  human who's ability in structural planning in one of the best of the best  though he has a odd fetish for "elfs mechanical titan sized doom machines" ((lol)) it doesn't really affect his authority and effectiveness  he has a interest in making a new power source using lava  (( can we make what ever the fire element is using lava?) and then selling the power in electricity and battery's. he has a solid interest in making himself remembered in the best possible way: mechanical defense matrics, ludicrously sized zeppelins and  ludicrously sized statues of himself.
He would make a good leader, but can we have individual characters each of us can roleplay as?
Technically, I suppose you could claim one of the specialists. However, I'm not a computer, so I can't keep track of hundreds of different detqils.

I think our char should be a nameless faceless non entity. Like in DF, and presumably CE itself.
The control thing is kinda nameless. Doesn't mean you don't have to come up with a colony leader.
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