Turn 9: Down to the Bones...
IsinathFor once nobody opposes your claim of the library. [5] And being not disturbed by some idiot who would almost rip your heart out over some books, your learning progresses well and you finish your Studies of the Element of Blood.
Isinath masters the Element of BloodOdahviing,Ochita,Max [1,2,1] You search and search and search...and find nothing...nothing at all. You find that you have pretty much mapped out the whole catacombs and that you have emptied it of all worthwhile stuff...of course theres still the two chambers with the bonerage golem inside...
The Catacombs have been completely emptied, except for the room with the Bonerage Golem, they now are a part of the Storage Caves for the Tower.Anthony[6][4][2] Taking possession of the Mana Forge you begin happily to hammer away...on and on and on. You work for Hours, from outside only faint screeches, the crackling of concentrated magical energy and the one or other curse can be heard. Finally you leave the chamber, your face pale with exhaustion, you drop into your bed, next to you your Staff. When you awake you feel refreshed and indeed wiser, many things that were not understandable to you now seem easier.
The Manaforge is crackling with energy and not useable for 5 turns.
Anthony creates a Lich Staff(raises Level Cap by 1,rolls with d8 instead of d6)
Anthony reaches Rank 2 - Adept
- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked
Thanitz((OOC: now im actually not sure what you are doing so, i just go with raise Skeletal remains))
[2] You try to raise some Skeletons, but all you do is make some weird creations which fall apart pretty quickly...what a crap day.
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0 Loot Tokens
Skalkr
100 Skeletal Remains
3 Mumified Corpses
Other Stuff
20 uncontrolled Gravehaunts
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Affinity Earth magic (+1 to Learning, +1 to Casting)
Known Spheres:
Death (Lvl1)
Mecha (Lvl0)
Known Elements:
Earth
Possessions:
Iron Elemental
Pick of Graverobbery (+1 on Looting,Darksight)
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Affinity Darkness (+1 to Learning, +1 to Casting)
Known Spheres:
Death
Known Elements:
Bone
Possessions:
-
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Affinity Blood (+1 Learning, +1 Casting)
Known Spheres:
Death
Known Elements:
-Blood
Possessions:
-Pretty, First of the Nightmares
-100 Corpses
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Maimed Arm (-1 on casting)
Known Spheres:
Death
Known Elements:
Bone
Possessions:
-Suicidal Skeleton Rat
Level 1- Apprentice:
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
- Natural Curiosity (+1 To Learning any Sphere/Element)
Known Spheres:
Death (lvl1)
Psionics (lvl0)
Known Elements:
-Blood
Possessions:
-
Level 2- Adept:
- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked
Known Spheres:
Death
Known Elements:
-Bone
Possessions:
-Spoon of Ice (cools stuff)
-Diary of Helfd 2
-Lich Staff(d8 rolls,Level Cap raised by 1)