Patrol Gone BadC, If we are to fight Insurgent troops, we must fight them at their source when they aren't ready for it. We know our duty and we will do it. As Imperials, AS ARBITES!
Your men form into five columns, looking at them you'd think they were about to march through an Ork warband with the way their heads looked all around for any sign of danger. Disregarding the thought you quickly wave the men on as you walk into the middle of the formation, your path takes you out down the side of the main highway running through the hive. You walk for several blocks before turning off onto one of the roads that branch off deeper into the residential districts that cover the entirety of Level 3, a couple dozen people make their way about the business they have, but most who live here are further up in the Hive attending to their jobs in the factories, or markets that keep the powerhouse that is Fendark running.
As you walk deeper into the residential area you start to notice fewer people, and even some that walk around with seemingly soulless cast down looks, this confuses you for a bit, but as you pass by an alley you notice a large group of men surrounding a large cargo truck with the sides stripped of paneling and covered in spikes and razor wire. You barely get a glance at the contents of the truck, fifty or so people crowded in and locked inside, before the tires squeal and it takes off down a side road.
You and many of your men dive out of the mouth of the alley, but some of your men aren't as quick.
Your Forces:
4 Adeptus Pacifier Squad (Pacifier Gear, Flak Armor, Green | HP: 1/1, Morale: Poor)
1 Adeptus Pacifier Squad (Pacifier Gear, Flak Armor, Green | HP: 2/2, Morale: Poor)
Gangers:
5 Gangers (Slug Weaponry, Outdated Armor, Green | HP: 1/1, Morale: Rattled)
1 Gangers (Improvised Weapons, Outdated Armor, Green | HP: 1/1, Morale: Rattled)
2 Gangers (Improvised Weapons, Outdated Armor, Bloodied | HP: 2/2, Morale: Poor)
Combat Begins, Surprise RoundGangerSW 1 [5] vs. PS 1 [2] - 1 Damage Dealt, PS 1 Stubbed from the world.
GangerSW 2 [5] vs. PS 2 [3] - No Damage
Morale Shock: [4] - No effect on PS 2
Half of the men that don't manage to get out of the way are riddled with slugs as the gangers open fire upon your men, those that manage to survive the initial attack soon find their way to cover, but your soldiers' bodies still lay on the ground. As the fire from the gangers stop your men
attempt to form into a basic shield wall, two of the squads manage to form up but the rest are to scattered to either side to successfully get into place.
Combat Round 1Leadership: 2, No effect
PS 2 [4] vs. GangerSW 1 [4] - No Damage
PS 3 [5] vs. GangerSW 2 [0 ] - Two Damage Dealt, Loss of Morale; GangerSW 2 wiped out
PS 4 [6] vs. GangerSW 3 [0 ] - Two Damage Dealt, Loss of Morale; GangerSW 3 wiped out
PS 5 [4] vs. GangerSW 4 [4] - No Damage
GangerSW 5 [5] vs PS 2 [7] - No Damage
GangerIW 1, Ganger IW 2, Ganger IW 3 engaged in melee combat with your men next round.Rounding the corner two of the remaining squads form a line across the alleyway with their shields at the ready, the rest of the men including you gather behind them with weapons ready to take potshots at the gangers. The first action is yours, and your men fire into the alleyway with all they have, gangers drop left and right as the shells tear through armor and flesh leaving many a man dead on the ground. Your men manage to block all the return fire with their shields as the criminals with bats and chains begin to charge at you.
Combat Round 2Leadership: 1, No effect
PS 2 [7] vs GangerSW 1 [4] - No damage
PS 3 [5] vs GangerSW 5 [1] - One Damage Dealt, GangerSW 5 annihilated.
PS 4 [5] vs GangerIW 1 [2] - One Damage Dealt, Ganger IW 1 wiped out.
PS 5 [5] vs GangerSW 4 [2] - One Damage Dealt, GangerSW 4 destroyed.
GangerIW 2 [3] vs PS 3 [5] - No Damage
GangerIW 3 [1] vs PS 4 [3] - No Damage
With little time to spare your men open fire again trying to finish off the ones with the guns before the others clashed with them, more men die, and some of those charging at your position are torn to shreds in the crossfire. Within seconds the two forces collide and you find yourself in the middle of a full on battle, all around you Arbites fight men with bats, chains, pipes, and every other sort of weapon with shields and the butt of their guns, the sound of gunfire still resounds as some of your men break off from the brawl to engage the last gunsmen. You see a ganger go down as one of your men bashes his shield into the man's throat then your swept away into the midst of the battle once more.
Combat Round 3Leadership: 1
PS 2 [5] vs GangerSW 1 [2] - One Damage Dealt, GangerSW 1 crushed.
PS 3 [5] vs GangerIW 2 [3] - No Damage
PS 4 [4] vs GangerIW 3 [1] - One Damage Dealt, GangerIW 3 exterminated.
PS 5 [2] vs GangerIW 2 [5] - One Damage Dealt, PS5 (HP: 1/2)
Morale Crippled: [4] - [4], GangerIW 2 surrenders
In one last push you gather some men around you and charge through the melee aiming for the gunmen, bullets bounce off shields, and shatter against walls as you run. To your left one of your men falls as a bullet finds his throat then you collide with the gunsmen and all hell breaks lose, within moments you lose your shield and bolt pistol and stand fighting back to back with one of your soldiers power maul in hand, you bash assailants away left and right. Some you feel die as you hit, but others you are sure live, after what seems like hours a silence fills the alley, you've won, but your men also lie among the corpses on the ground.
Now to sort everything out, and find out what these guys were up to ...
5 Ganger units annihilated (Slug Weaponry, Outdated Armor, Green | HP: 1/1, Morale: Rattled)
2 Ganger units annihilated (Improvised Weapons, Outdated Armor, Green | HP: 1/1, Morale: Poor)
1 Pacifier Squad lost (Pacifier Gear, Flak Armor, Green | HP: 1/1, Morale: Poor)
3 Pacifier Squads attain Bloodied (Pacifier Gear, Flak Armor, Bloodied | HP: 2/2, Morale: Good)
1 Ganger unit surrendered and taken prisoner (Improvised Weapons, Outdated Armor, Green | HP: 1/1, Morale: Poor)
3 Units of Gear salvagedRioter InterrogationRioter Stats
Rioter Knowledge - 5
Willpower - 6
Bonuses & Penalties - +2 to rolls, -1 for being outnumbered
Your Stats
Intimidation - 4
Effectiveness - 1
Bonuses & Penalties - +1 for being fairly intimidating, -1 for being uneffective
You walk over to the five of the rioters you had manged to catch as the rest fled, these had been the instigators your sure, mosty in part due to the fact they told you so then spit in your soldiers faces. As you walk up to them one of the group, a woman it seems but the grime covering the face and shortness of the hair hide any absoluteness, collapses as their eyes roll up into their head. Shaking your head slightly at such weakness you look at the one that is most defiant, a young man not much older then eighteen at-least,
you lift the man up off the ground and up to your height until your looking him eye to eye.
He sneers at you and spits in your face,
wiping the spit off your face you drop the man to the ground and with your other hand you take your bolt pistol from its holster. With a flash of movement and a resounding boom that fills the silent square his head is no more, the man's blood covers the faces of his partners in the crime and you find them to all have grim expressions on their face.
You hold your gun to the head of another one and the woman shakes slightly in terror, but she looks up into your eyes and as you watch she bites her own tongue off.
Falling to the ground she begins to convulse and choke, you turn your head away and after a minute her body stops moving. You close your eyes for a moment and grit your teeth at the devotion these people have to whatever cause they follow,
the next one you move for flings up his hands and starts yelling."Fine, fine I'll talk, just don't kill anymore of us! We're members of the Tunnel Rats gang, we'll tell you everything I swear."With that ten of the Adeptus militia walk into the courtyard hefting their weapons and looking around warily, they whisk the prisoners away to the main HQ and you start organizing your men to head off to your next patrol route.
~~
TIMESKIP~~
Lord Command & Commander of the 4th Regiment : Escort DutyLevel 6 of the Hive, Time - UnknownYou sit in the passenger seat of the Tauros with your hand gripping the handle (Also known as the O' shit handle), as you watch the Tauros skids around the turn, and you get a look at the road ahead. Across the street is a formation of troops facing down the ramp, their riot gear quite out of place for the current situation, one of the men is waving the driver down and soon enough you come to a halt just behind the men.
The driver quickly hops out, and says
"Ah your Honor, I didn't expect you to be here. Lord Commander this is the Commander of the 4th Regiment and Judge, Mercinus Ovator, thank the Emperor we have some extra help to get you to the wall."This part is from Ghaz's viewpoint just FYI, also cue PC meeting