The WallBlocks: 60/1500 Blocks
Treasury: 50,000 Θ
Upkeep Costs: Units -
620 Θ, Vehicles - 400 Θ
Barrack Space: 70/100 Units
Garage Space: 2/8 Vehicles
Recruitment Tithe: 25 Units can be recruited every 3 months
Crime: Growing (Note on Crime: They only take money from the land they hold, which is for know hidden as you know nothing about the gangs of the Hive.)
Unrest: None Known
Known Noble Plots: None
Known Gang Plots: None
Known Noble HousesHouse Sinclair - The House Sinclair has a large hand in space trade, and merchant works in the outer fringes of the Segmentum all based from the safety of their fortress in the Hive. They open opinion of the Arbites is that of support, but there have been rumors that the House has been supporting gangs in the residential levels, and maybe even their bases in the Under-Hives. More information is unavailable or has not yet been gathered.
House Fresa - The House Fresa has large support from the Ecclesiarchy due to their help back when the planet was once a feudal world warring over matters of honor and its ilk. Now they act as a sort of Militia for the Ecclesiarchy and openly recruit men to fight the 'heretics' they see in every shadow. They are also known to openly speaking out against the Adeptus Mechanicus, calling their order 'An unholy crime against the God Emperor, an abomination that must be purged, and by our hand it shall be done'. No backlash has been heard of do to the protection of the Ecclesiarchy, and its believed that perhaps the Order here wishes to exterminate the Cult of the Machine to prove a point.
House Truthan - House Truthan holds deep ties with the Imperial Navy in the segmentum as many of their House hold positions of high power within the Imperial Navy. They are said to back the Cult of the Machine heavily, and have been known to go into a sort of open war with House Fresa thats quickly covered up by the protection of both sides. Over the years they've proven themselves more than willing to the help the Adeptus Arbites, and they seem to have some sway within the Adeptus Mechanicus for unknown reasons.
House Descavo - House Descavo, built on lies a treachery, this House, if it can be called that, was built upon the ashes of teh old House, House Declian, when the Descavo branch of the previous House rebelled claiming the main House to be 'Heretical' and aimed on 'burning the world in the flames of a true purge of heretics'. Ever since then few have had dealings with the House other then those of the worst sort, gangs, and smugglers are known to cooperate with the House, and there are even rumors of rogue psykers under control of House Descavo though those are most likely ravings of mad men captured during raids on gang hideouts.
East Gate:Gate2 Checkpoints [Garrison: None, Possible: 10]
West Gate:Gate2 Checkpoints [Garrison: None, Possible: 10]
South Gate:Gate2 Checkpoints [Garrison: None, Possible: 10]
Forces:1st RegimentCommander: Lacton George
Troops:
2
Adeptus Shock Troops (Grenade Launchers, Flak Armor, Green)
5
Adeptus Pacifier Squad (Pacifier Gear, Flak Armor, Green)
2nd RegimentCommander: Varnias Victus "Gunner"
Troops:
2
Adeptus Death Squads (Carapace Armor, Heavy Bolters, Loyal)
1
Adeptus Peacekeepers (Carapace Armor, Boltguns, Loyal)
3rd RegimentCommander: Lucian Fanorin
Troops:
5
Adeptus Pacifier Squad (Pacifier Gear, Flak Armor, Green)
4th RegimentCommander: Mercinius Ovator
Troops:
5
Adeptus Pacifier Squad (Pacifier Gear, Flak Armor, Green)
5
Riot Guard (Riot Gear, Flak Armor, Green)
Main Branch ForcesTroops:
30
Militia Guard (Outdated Armor, Stub Weaponry, Milita, Green)
Shattered Morale5
Adeptus Pacifier Squad (Pacifier Gear, Flak Armor, Green)
5
Adeptus Peacekeepers (Carapace Armor, Boltguns, Loyal)
5
Riot Guard (Riot Gear, Flak Armor, Green)
Vehicles:
2
Tauros Reapers (Autocannon, Light Armor, Capacity - 0/1 unit)
Patrols18 Patrol Squads (1 Militia Guard per Patrol Unit)
2 Patrol Convoys (2 Militia Guard and a Tauros Reaper per Patrol Unit, One Militia Guard is Embarked upon the Tauros)
Upkeep:
Militia Guard - 1 Θ
Riot Squads - 5 Θ
Pacifier Squads - 10 Θ
Shook Troops - 20 Θ
Peacekeepers - 40 Θ
Death Guard - 50 Θ
Tauros Reapers - 200 ΘImportant EventsFrontier Worlds: [12][17][6][16]
Galgon Primus II has had a boom in income from its numerous mines in the asteroid belt surrounding it, thousands of tons of raw minerals are being shipped to other planets due to
Galgon's inability to process such a large income of minerals in their currently small industrial infrastructure. (Manufacturing Blocks produce 2% more gear this year.)
Hecarn III has recently took its first steps towards becoming a true Forge World, the last bit of land on the main continents have been taken up be new factories, and the like. Only time will tell if this world comes to rival the other Forge World, but one so close to this world will surely boost the income of the planet as new goods are brought in, and more brought out. (Hecarn III has become a Forge World, income may increase over the coming years.)
No word has been heard from the planet
Novus Segmentus, who knows what has occurred there, but a expedition fleet has been sent to re-establish contact with the world and help it overcome the troubles that have befallen it. A tenth of the fleet stationed in this system has been dispatched to join said expedition fleet, this has left the fleet weakened but you should manage. (Imperial Navy Vessels in system have been reduced by 10%. 30 Firestorm Frigates, 4 Endurance Class Light Cruisers, and an Overlord Class Battlecruiser have left the system.)
Asmagar has recently played host to a detachment from the Order of the Crimson Oath, and a grand Cathedral is to be built on the world to rival those on the Hive Worlds. This declaration has caused the IG forces on the planet to ramp up their training, and the fortresses on and around the planet have begun to expand, and develop. (A Grand Cathedral is being built on Asmagar, in response the IG forces there have ramped up training and are improving their fortresses.)
Mishaps in the Segmentum Pacificus [1-1 = 0 Events Occurred]
So far everything is quiet in the Segmentum, peace, or atleast what semblance a Segmentum can have of peace, is widespread, and things continue to be as good as they can with the encroaching Tyranid hordes in other Segmentums. For now trade flourishes, and things continue as always waiting for the End to come, and perhaps a new beginning.
Events on Fendark [2-1 = 1 Events Occurred] [?]
Many of the scout teams sent into the Under-Hive have returned heavily wounded, or not returned at all. Those who have returned bring you reports of a war carrying on beneath your feet, more then half of those who tell this story seem to have been driven insane when they were captured and tortured by whoever was waging this war. This brings bad news of course as those gangs already in the city could soon be getting more support from the Under-Hive if any of them win, of course this could also tire the gangs out and drag them down so that you can crush those that remain in the rest of the Hive. (Each Month from here on to next month a war will be waged in the Under-Hive, this could boost a certain Gangs power, or lower all of the gangs power depending on how it goes.)