Turn 23: Branching Paths
((Apologies for this being very abstracted. I've been busy and it was already too long since last update. I just wanted to get it out tonight even if the prose is not dressed up in character.))
Hooktoe perked up at the mention of his name. "Oh, you want to go with me? Sure! Between the both of us, anything that gets in our way while we're looking around is gonna die." He nodded authoritatively.
Hooktoe rests up in preparation for tomorrow's scouting session.
Oh, you're both scouting then? Err, OK! I'm in!
Addendum Action: Join in the scoutin'!
Sorry about that.
Just rest and join the others in the morning for scouting.
With news that the Great One has left filtering through the pack it probably would have been dififcult to keep them out much longer without argument. While several of the un-attached Hunters would rather keep going in search of a new nest site it's clear the parents with chicks want to herd them back to the nests. Strider suggests that if hunting parties find a safer home it could be considered.
Ironhide spends a while trying to argue that they should all go now, (Cunning+Luck: 6+1+5) people listen politely and seem willing to consider moving, but just not today and not without something better lined up. Getting young eaten or lost on the way is also a frequently voiced concern. When it's clear there's going to be at least one more night spend here she takes her rest. Ripmaw and Krakjaw are barely tired but snooze and idle, doing whatever things Hunters do at home, until the others are ready. Ironhide, Moonfang and Hooktoe are quite tired and need a few hours sleep.
Ironhide Sleeps: (12, 9, 10, 13) Regaining 44 Stamina, She is now perfectly rested.
Moonfang Sleeps: (15,12,12,16) Regaining 55 Stamina, She is now perfectly rested.
Hooktoe Sleeps: (12, 12, 17, 10) Regaining 51 Stamina, He is now Perfectly Rested.
Four hours have passed while the party slept and relaxed. It is now late afternoon. (15:00)((If majority rules I can roll time forward more before doing your Turn 25 actions so you can start at dawn on Day 2 Otherwise you can roll out now.
As a gameplay point: Research suggests that creatures like yourself had good night vision, and a lot of modern carnivores are night hunters. Therefore I am declareing that you guys are not tied to a sleeping at night and acting in the day. You can take naps around the clock, like cats.
...argh just realized I have to figure out if all the bestiary creatures are nocturnal or diurnal.))
Strider and SlenderSnout greet you after your rest. They say that if you are going out to explore and hunt there are some who might wish to join you. Some are adults, and a few are juveniles in need of experience and training. He says you can take 4 juveniles. or two adults. Or an adult and two juveniles. Any more than that right now and other hunting parties and home guard groups would be compromised. ((If you guys want company i suggest everyone nominate 2. The ones with the most votes tag along on this adventure))
Name: Highleap [NPC]
Sex: Female
Age: 8
Attack: +1
Cunning: +1
Stealth: -1
She dislikes Ripmaw. She got her name because when she was little she started leaping to pull insects and small fliers out of the air. She's agile and clever.
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Name: Rainstriker [NPC]
Sex: Female
Age: 12
Defense +1
Stealth +1
Sense -1
Chats up Hooktoe sometimes.
The little ones are:
Name: Song-call
Age: 4
Sex: Female
Sense +1
Stealth +1
Defense -1
Juvenile.
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Name: Emberfang
Age: 3
Sex: Male
Attack +1
Defense +1
Cunning -1
Juvenile
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Name: Longlegs
Age: 5
Sex: Male
Defense +1
Cunning +1
Attack -1
Juvenile.
---------------
Name: Sharpfeet
Age: 4
Sex: Female
Attack: +1
Sense: +1
Stealth -1
The Juvenile tag means they have less health and can't do max damage. But they are capable hunters if supervised.
Strider says that if you intend to journey far in search of land you might want to go North. The land there is green with ponds and small lakes. Far to the West the land becomes rocky and broken, also perhaps where the Deathbringers are laying claim. To the south a desert. About the East little is known except that is probably where the clan of Snatchers live.
At A Glance:
It's Early Evening (15:00) (Or dawn if party decides to sleep for the next 12 hours)
Everyone is well rested, quite well fed.
The party is deciding what to do now.
Player: SeriousConcentrate
Name: Hooktoe
Sex: Male
Age: 7
Attack: +1
Cunning: -1
Stealth: +1
100/100 Health
98/100 Food
100/100 Stamina
-----------------
Name: Charlie
Sex: Male
Age: 11
Defense -1
Cunning +1
Stealth +1
16/90 Health
52/100 Food
20/100 Stamina
-----------------
Player: Tiruin
Name: Moonfang
Sex: Female
Age: 17
Attack +1
Defense +1
Stealth -1
87/110 Health
98/100 Food
100/100 Stamina
------------------
Player: GreatWyrmGold
Ironhide
Sex: Female
Age: 29
Attack -1
Defense +1
Cunning +1
98/110 Health
100/100 Food
100/100 Stamina
------------------
Name: Ripmaw
Sex: Male
Age: 7
+1 Attack
+1 Cunning
-1 Senses
100/100 Health
100/100 Food
100/100 Stamina
-----------------
Player: Tophat
Name- Krakjaw
Sex - male
Age - 21
Stats:
+1 stealth
+1 senses
-1 defense
Health: 90/90
Food: 90/100
Stamina: 100/100
((Charlie turn coming soon, have to find nots on his situation))