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Author Topic: Let's Play: XCOM [Update 7.2: Dead but with a descendant]  (Read 19019 times)

Zangi

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #75 on: October 18, 2012, 02:19:06 pm »

There shall be animosity toward the survivor Armok, cause drama.
I'm sure Armok would prefer animosity to death.  Even then, I suspect survivor Armok's recovery will keep her from noticing you for your first month of service.   :P
Well, yea it was a no-win situation after the car... with no way to bring back the critically wounded... but ya know...  Haisha ain't gonna let some of that logic get in the way of the grief-born hate.

Basically giving options for IronyOwl to play with if he pleases.
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EuchreJack

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #76 on: October 18, 2012, 02:49:26 pm »

There shall be animosity toward the survivor Armok, cause drama.
I'm sure Armok would prefer animosity to death.  Even then, I suspect survivor Armok's recovery will keep her from noticing you for your first month of service.   :P
Well, yea it was a no-win situation after the car... with no way to bring back the critically wounded... but ya know...  Haisha ain't gonna let some of that logic get in the way of the grief-born hate.

Basically giving options for IronyOwl to play with if he pleases.
It's perfectly normal for Haisha to hate Armok simply for returning from a mission where their friend died.

Should be fun if they ever get to go on the same mission.  Wonder who'll watch who's back?   ;D

warhammer651

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #77 on: October 18, 2012, 03:22:35 pm »

How long can a completely random and generic person last in XCOM?

the initial stages of a single mission
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EuchreJack

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #78 on: October 18, 2012, 03:27:31 pm »

How long can a completely random and generic person last in XCOM?

the initial stages of a single mission
But still longer than custom-crafted characters.  XCOM knows which people you like, and targets them first.

IronyOwl

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #79 on: October 18, 2012, 07:32:35 pm »

Er, so the next update has run into the "game freezes on alien turn" bug. That shouldn't be too much progress lost, but it's kind of a recurring thing, as I understand it.

So... hrm.
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warhammer651

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #80 on: October 18, 2012, 10:16:24 pm »

Er, so the next update has run into the "game freezes on alien turn" bug. That shouldn't be too much progress lost, but it's kind of a recurring thing, as I understand it.

So... hrm.

Does that mean restarting from a point where ran'dum is alive? back before choosing a mission perhaps?
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IronyOwl

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #81 on: October 18, 2012, 11:32:46 pm »

Er, so the next update has run into the "game freezes on alien turn" bug. That shouldn't be too much progress lost, but it's kind of a recurring thing, as I understand it.

So... hrm.

Does that mean restarting from a point where ran'dum is alive? back before choosing a mission perhaps?
Ho, afraid not. I'm talking about either earlier in the mission after that or prior to starting said mission, but definitely well after the damage had been done to our delicate nublet skulls.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

MaximumZero

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #82 on: October 19, 2012, 12:09:25 am »

Welp, time to break out the Maxclones.
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EuchreJack

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #83 on: October 19, 2012, 12:36:31 am »

Er, so the next update has run into the "game freezes on alien turn" bug. That shouldn't be too much progress lost, but it's kind of a recurring thing, as I understand it.

So... hrm.

Does that mean restarting from a point where ran'dum is alive? back before choosing a mission perhaps?
Ho, afraid not. I'm talking about either earlier in the mission after that or prior to starting said mission, but definitely well after the damage had been done to our delicate nublet skulls.
Well, some dead is better than all dead.

Muz

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #84 on: October 19, 2012, 08:13:57 am »

Er, so the next update has run into the "game freezes on alien turn" bug. That shouldn't be too much progress lost, but it's kind of a recurring thing, as I understand it.

So... hrm.

You can slog your way around the bug, but have to find out which alien's movements trigger the bug. Kill that alien and bash the switch weapons key when you do.
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Sirus

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #85 on: October 20, 2012, 09:32:36 pm »

Oh crap! Don't die, Armok! You're Nydus' only hope!

I'm seriously all
D:
in anticipation here.
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Kaiserr

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #86 on: October 21, 2012, 03:20:09 pm »

PTW,looks nice so far.
Love X-COM let's plays. 8)
 
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IronyOwl

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Re: Let's Play: XCOM [Update 7: Air Support]
« Reply #87 on: October 23, 2012, 04:08:04 am »

I'd just like to apologize for the delay. I'm having a bit of trouble figuring out what I'm going to do about the bug; I'm not sure if I can afford to try rushing in and killing the troublemaker, and it's kind of hard to get back into it if I'm not sure if this run is going to be the official let's hear about it story or a bug-killed experiment.

Plus I've been playing a lot of Industrialcraft and LoL.

That aside, at some point I'll figure something out and return to our glorious alien-killing and nail-gripping conclusion to last mission.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Kilroy the Grand

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Re: Let's Play: XCOM [Update 7: Air Support][Technical Difficulties]
« Reply #88 on: October 23, 2012, 06:25:43 pm »

I'd like aggression if you'd please.
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Mephansteras

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Re: Let's Play: XCOM [Update 7: Air Support][Technical Difficulties]
« Reply #89 on: October 23, 2012, 06:36:58 pm »

"Remember...we will be watching."
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