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Author Topic: Let's Play: XCOM [Update 7.2: Dead but with a descendant]  (Read 18988 times)

IronyOwl

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Let's Play: XCOM [Update 7.2: Dead but with a descendant]
« on: October 11, 2012, 10:11:50 pm »

Earth is in peril. Against this alien menace, only our finest can hope to turn the tide.

Spoiler (click to show/hide)


Regrettably, this will not quite be the X-COM many of you know and love, as I will be playing on Normal. This means that most people will survive most missions. Many missions will even be completed with no casualties whatsoever! I know, I know. That makes you sad.

Unfortunately, I'm going with this approach for two reasons. The first is that I don't think I can play on Classic well enough to last very long. Everyone dying every mission can certainly be entertaining, but I think getting a game over ten missions in puts a bit of a damper on that. I'm hesitantly going with longevity over brutal good fun.

Secondly, I figure rotating in noobs and giving everyone some say in how we do things should increase difficulty a bit, so it shouldn't be a complete steamroll.


So, with that out of the way, let's move on to...


Character Creation
Obviously, many people will be familiar with this already, but if not, here's how making and customizing a soldier works.

Step 1: The Unchangeables
The first step to acquiring a new face is to recruit a soldier from the barracks. On Normal, each soldier costs 10 credits. Or at least I'll be calling them credits.

Soldiers arrive after a few days, random but changeable. There are only two things which cannot be altered regarding soldiers.

Gender determines the obvious- body style, available hair, and voice sets. Note that women seem a lot rarer than men in XCOM.

Nationality determines what flag is placed on the back of your suit (it's not normally very noticeable) and next to your name in the unit list. Your default features are also presumably correlated to country of origin, but there aren't any restrictions on changing them later.


Step 2: Customization
The customization screen looks like so:
Spoiler: Appearance (click to show/hide)

As you can see, there's a lot of options to fiddle with:
Spoiler: Appearance V2.0 (click to show/hide)

Obviously, this is a lot easier if you have access to the game to fiddle with yourself, but if not, you can still give me some vague directions and I'll try to figure something out.


Step 3: Loadout
So now that appearances are out of the way, it's time for what matters- your equipment.

Spoiler: Loadout (click to show/hide)

As you can see, each XCOM soldier has an Armor, Primary Weapon, Sidearm, and Inventory Item.

Armor increases your max health, and can have other benefits as well.
Primary Weapon is your main gun. Usually what Primary Weapon you use will be determined by your class, mentioned below.
Sidearm is a fancy name for your useless pistol. Aside from never needing to be reloaded, pistols have no special advantages, and are used exclusively for when you're out of ammo but don't want to reload, or when your primary weapon does have some crippling drawback in this particular situation.
Inventory Item is the most flexible of the three categories, covering everything from grenades (as pictured) to medkits to undershirt armor. With a few exceptions, Inventory Items can only be used once per mission but are never expended; it's usually best to think of them as a 1/mission special ability in inventory form.

Now for the bad news. For the most part, base equipment is linear; you have rifles, then you have laser rifles, then you get plasma, and so on. There are a handful of branches within Armors and Primary Weapons, but most are either fairly simple (mobility vs raw health) or class-dependent. So, while there are a handful of choices to be made there, most of it is just a question of when you get your upgrade.

Inventory Items are a little more flexible, however. There's not a huge variety, especially starting out, but there are several different stats they augment or abilities they confer. This one is also heavily research and manufacturing dependent, but still allows a large degree of preference.


Step 4: Levels and Surprises
The last stage of understanding characters involves promotions.

Spoiler: Abilities (click to show/hide)

At certain points, soldiers receive promotions. Each promotion confers a special ability, usually selected from two choices.

Now, here's the fun part, though- how do you think soldiers select which class they are? You'll notice their first promotion- Squaddie- is one of the few promotions to not include a choice; they just get the benefit. That's odd. So, how do you select a class?

It's random! Until a Rookie ranks up, there's no way to tell what they're going to be. Awkward!

So for this particular LP, we'll basically be rolling with that. You join up, get a Rookie, and then get informed what class you're going to be. Oh joy. I'll probably include a way to switch with other players or something, once I think of one, but aside from that, there's no way to request "the first Sniper you get" or "that guy but only if he's not a Heavy."

You will, of course, be informed of your levelups and allowed to select whichever perk appeals to you most.

Speaking of classes, there's only four of them, so they're relatively easy to remember.

Heavy: May use an LMG rather than an assault rifle. Tends to focus on overwhelming firepower.

Sniper: May use a sniper rifle. In fact, has to use a sniper rifle. Tends to focus on killing things from afar.

Assault: May use a shotgun. Tends to focus on up close and aggressive combat.

Support: Tends to focus on aiding the team.

Sadly these descriptions are awful, as I find it hard to properly describe what each class can do, especially without spoilers.



How To Actually Join
Simply put, I'll need any information you care to give me. This will presumably include things like a name or appearance, but can also include basic information about how you'd like your character played or similar.

At XCOM, we also value the opinions of our uneducated grunts as they relate to aeronautical superiority and alien genetics research, so feel free to give suggestions or advice regarding things that have nothing to do with your character directly.


As our first priority, we require a base location. Base locations are any of the five continents inhabited by humans but not dog-sized spiders.

North America
United States, Canada, Mexico
Air and Space: 50% discount on aircraft and aircraft weaponry purchases, construction, and maintenance

South America
Argentina, Brazil
We Have Ways: Autopsies and Interrogations are completed immediately

Africa
Egypt, South Africa, Nigeria
All In: Monthly funding increased by 30%

Europe
United Kingdom, Russia, France, Germany
Expert Knowledge: 50% discount on Lab and Workshop construction and maintenance

Asia
China, Japan, India, Australia
Future Combat: 50% discount on Foundry and Officer Training School projects
« Last Edit: February 18, 2013, 02:14:24 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #1 on: October 11, 2012, 10:12:30 pm »

Reserved for explaining other stuff, like how satellites work. Surely somebody's going to join without owning the game.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #2 on: October 11, 2012, 10:13:11 pm »

Current Roster
Cpl. Ravenna Darkmoon, Heavy (Meph) - Likes to blow things up; 3 Missions, 5 Kills; 4 Sectoids (1 chain), 1 Outsider
Sq. Codswell Rapingshire, Assault (Kilroy) - Aggression; 3 Missions, 4 Kills; 3 Sectoids, 1 Thin Man; 2 Captures - 2 Floaters
Sq. Tarran Smith, Assault (Tarran) - Brave, protective of squadmates, favors flanking, Armor; 2 Missions, 0 Kills
Sq. Enforcer Alpha, Heavy (USEC) - Aggressive, Grenade; 2 Missions, 3 Kills; 2 Sectoids, 1 Outsider
Sq. Nicole Overbeck, Support (Xotes) - Crazy Action Hero; 2 Missions, 3 Kills; 2 Sectoids, 1 Thin Man
Sq. Furt Eoxis, Support (Furtuka) - 2 Missions, 1 Kills; 1 Sectoid
Sq. Bob Bunny, Assault (bunnybob) - 1 Mission, 1 Kill; 1 Thin Man

Sq. Maxine Armok, Support (Sirus) - Helps buddies where possible; 3 Missions, 4 Kills; 2 Sectoids, 2 Thin Men



Waitlist
Spoiler (click to show/hide)

Graveyard
Rk. Jay Cin, (Jacen); Missions 1, Kills 0
  Died on Operation Lone Summer, recovering crashed UFO; cover blown away by sectoid, missed by second sectoid, instacritted for 6 by an overcharged sectoid.

Cpl. Janna Nydus, Heavy (Zangi) - Grenade; 4 Missions, 7 Kills; 6 Sectoids (one chain), 1 Thin Man
  MIA on Operation Driving Flame, in critical condition and presumed dead. Wounded by a thin man's poison cloud, then critically wounded when the car she was using for cover exploded. Stabilized by Armok, but could not be recovered.

Sq. Genghis Kirk, Assault (Darkening Kaos) - Buddy up on point, Medkit; 3 Missions, 2 Kills; 1 Sectoid, 1 Thin Man
  Died on Operation Driving Flame, an abduction interruption mission. Wounded by a thin man, then killed when the car she was using for cover exploded.

Rk. Guy Ran'dum (warhammer) - 1 Mission, 0 Kills
  Died on Operation Driving Flame, an abduction interruption mission. Wounded by an unseen attacker, probably a thin man, then killed when the car he was using for cover exploded.
« Last Edit: October 23, 2012, 06:27:14 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

USEC_OFFICER

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #3 on: October 11, 2012, 10:28:01 pm »

Posting to watch, and eventually submit a character.
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Furtuka

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #4 on: October 11, 2012, 10:28:59 pm »

What he said.
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Sirus

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #5 on: October 11, 2012, 10:34:41 pm »

I am in, and ready to CRUSH baby aliens!

Name: Maxwell (or Maxine, if female) Armok
Appearance: Bright yellow armor (like in the Appearance 2.0 picture) with the first helmet. The one that looks kinda like a ski mask. Default armor deco. Everything else will be covered up anyway, so no preferences as far as skin or hair color goes.
Playstyle: Helps his/her buddies whenever possible. I'd like to be a support/medic, but I promise not to pitch a fit if I get something else  ;)

-------------

I vote to start in Africa. A 30% boost to funds can be very helpful, especially once the expensive projects start showing up. Even with the boost, there's almost never enough money to go around.
« Last Edit: October 11, 2012, 10:46:15 pm by Sirus »
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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IronyOwl

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #6 on: October 11, 2012, 10:37:35 pm »

Name: Maxwell (or Maxine, if female) Armok
Appearance: Bright yellow armor (like in the Appearance 2.0 picture) with helmet.
For "how the character is played", are you talking about a in a roleplay fashion or what sort of tactics they use? Or both?
Which helmet, any other preferences, and yeah, both.

I vote to start in Africa. A 30% boost to funds can be very helpful, especially once the expensive projects start showing up. Even with the boost, there's almost never enough money to go around.
I knew I forgot something. Editing that in now...
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Elfeater

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #7 on: October 11, 2012, 10:38:30 pm »

Give me Rk. Scotsington 111

I vote Europe Nostalgia AWAY!
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Sirus

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #8 on: October 11, 2012, 10:46:32 pm »

Edited my last post, I think that's everything :)
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Tarran

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #9 on: October 11, 2012, 10:48:10 pm »

Sign me up, Irony.

First name: Tarran.
Last name: Smith.
Gender: Male
Class: Assault.
Weapons: Shotguns.
Items: Various bonus armors.
Appearance: Hair/Helmet 14. Any race so long as it doesn't look silly. Light skin color. Any hair color as long as it doesn't look silly. Always Armor Deco 2 unless requested change. And any blue armor color so long as it's not ridiculously saturated.
Tactics: Brave but not suicidal, protective of others, and prone to flanking.

I vote: Start in North America.
« Last Edit: October 11, 2012, 10:49:42 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

IronyOwl

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #10 on: October 11, 2012, 11:00:14 pm »

Give me Rk. Scotsington 111

I vote Europe Nostalgia AWAY!
Uh, I could probably recreate him for you if you'd like, but those aren't actually existing characters. Yet.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Zangi

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #11 on: October 11, 2012, 11:07:39 pm »

First Name: (Default)
Last Name: Nydus
Gender: Don't Matter
Flag: Pick someone from the Middle East...
Class: I honestly prefer a non-sniper class here... since you really shouldn't bring more then 1-2 snipers... tactically speaking, you can bring more then 2 of the other classes.
Appearance: (Default)
Colors: Green/Brown

I vote Africa...
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Kilroy the Grand

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #12 on: October 11, 2012, 11:39:37 pm »

Name: Codswell Rapingshire
Appearance: Red armor, with the third mask
Playstyle: support
Nationality: British
Nickname: Kiko

And I vote for africa. Although I think europe would be better in the long term.
« Last Edit: October 11, 2012, 11:42:42 pm by Kilroy the Grand »
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X-com meets Dwarf Fortress

JacenHanLovesLegos

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #13 on: October 12, 2012, 12:29:24 am »

Name: Jay Cin
Gender: Male.
Appearance: Classic style gel hair, also classic yellowish color if possible.
Playstyle: Anything
Nationality: Anything, preferably American
Nickname: Jacen
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
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Xotes

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Re: Let's Play: XCOM [Everyone lives edition]
« Reply #14 on: October 12, 2012, 01:01:41 am »

Oh boy, oh boy! I'm going to live vicariously through this LP while I wait until I get a chance to pick up a copy.

First Name: Default is fine.
Surname: Overbeck.
Gender: Doesn't matter.
Nickname: Silverus.
Appearance: Default is fine.
Playstyle: Crazy Action Bastard™ (interpret how you see fit)

Also, hopping aboard the Africa base bandwagon.
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