Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

Pages: 1 ... 17 18 [19] 20 21 ... 45

Author Topic: Feudalism Rethought  (Read 40925 times)

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Feudalism Rethought
« Reply #270 on: October 14, 2012, 11:48:11 pm »

Would the order be willing to sell horses?

No. The Holy Order needs all the horse it can get right now. Perhaps in the future.

First year of hiring their services is to cover their food costs, and a vow to aid the Band in a future endeavor. All after that will be food costs, and additional depending on what they will face, or what you plan to use them for.

Obviously the Holy Order can only give aid provided that it does not interfere with their sworn vows. If you are fine with that, then the Knights will hire your services in the future.
Of course that's perfectly fine with me, I'm sure I'll need some aid in a war against some horrid pagans soon enough.
Excellent, but let's wait for the game to begin before making any deals.
Logged

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #271 on: October 14, 2012, 11:59:50 pm »

Hmm I think I'll hire out you heavy cavalry and 100 of your light cavalry then.
The light cavalry will work as patrols for day to day work while the heavy cavalry will join my personal guard regiment.
One small problem though.
There's no set price for food it changes from player to player.
« Last Edit: October 15, 2012, 12:40:59 am by mesor »
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Feudalism Rethought
« Reply #272 on: October 15, 2012, 01:57:33 am »

I'll exchange protection for magical equipment.

My offer still stands, the Circle needs both protection and food. Money and minerals aren't a problem, but we'd rather put those resources into research.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #273 on: October 15, 2012, 01:59:45 am »

I'll provide both don't worry I have plenty of space for us both and I'm importing a load of food anyway so you'll be fine and don't worry I don't want money or minerals I can get plenty of that myself.
All I want is enchants for my soldiers weapons and armor to counter the magic of other nations.

Which reminds me how many enchants would the stone fort in the middle of my land be worth to you?
« Last Edit: October 15, 2012, 02:02:00 am by mesor »
Logged

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Feudalism Rethought
« Reply #274 on: October 15, 2012, 02:10:11 am »

200 units of enchanted weapons and limited access to Circle research.

We also need SPACE to do !!SCIENCE!!! in.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #275 on: October 15, 2012, 02:15:45 am »

There's a huge coast we can build you somewhere for that :).

Give me an extra 100 enchants and scrap the research :).
Your the science guy I'm a soldier all I want is the enchants to give my men an advantage in battle and to counter the other nations with magic.
Hmm I'm gonna be paying you a lot since I need 11200 enchants for my royal guard regiment alone and thats before I get my cavalry.

But once that regiment is fully enchanted then I could smash an entire army with that regiment alone.
« Last Edit: October 15, 2012, 02:24:52 am by mesor »
Logged

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: Feudalism Rethought
« Reply #276 on: October 15, 2012, 02:47:47 am »

Since i only have a small amount of food Im willing to pay 400 food for about 100 men as security detail for all of my outside researchers from my domain.

Current research is the improving the efficiency of smelting.

ansontan2000

  • Bay Watcher
  • I am a Poro. Fear me.
    • View Profile
Re: Feudalism Rethought
« Reply #277 on: October 15, 2012, 03:49:46 am »

GWG, the Almighty guild of Knights is going with the populations you set already, right?
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Vonyx

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #278 on: October 15, 2012, 05:02:00 am »

Alright, then. Vonyx, are you OK with mesor's suggestion?


Sure.

(Wow, I missed a lot while sleeping, 6 pages...)
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Feudalism Rethought
« Reply #279 on: October 15, 2012, 06:10:45 am »

GWG, the Almighty guild of Knights is going with the populations you set already, right?
Yup.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Feudalism Rethought
« Reply #280 on: October 15, 2012, 06:52:46 am »

I'll start researching 'Minor Evocation using the Psyche'.

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #281 on: October 15, 2012, 09:56:35 am »

I can not wait to see how the holy order which can barely afford to cover it's own costs is going to get the money to hire mercenaries.
Will anybody here be paying the Knights to buy an army?
He'll it's gonna be costly for me to hire just the 50 HC let alone a whole army.
« Last Edit: October 15, 2012, 10:02:06 am by mesor »
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Feudalism Rethought
« Reply #282 on: October 15, 2012, 10:02:22 am »

I can not wait to see how the holy order which can barely afford to cover it's own costs is going to get the money to hire mercenaries.
Will anybody here be paying the Knights to buy an army?

I'm just planning ahead. The game hasn't exactly started yet, so nobody has any clue about how their finances are going to turn out.
Logged

mesor

  • Bay Watcher
    • View Profile
Re: Feudalism Rethought
« Reply #283 on: October 15, 2012, 10:04:25 am »

All the details you need are in the thread.
But if you need to pay for the food then several time's that again to hire men then your kinda boned.
Since you don't even produce enough food to cover your own men let alone to cover an extra army and you don't have anything to trade.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Feudalism Rethought
« Reply #284 on: October 15, 2012, 10:08:13 am »

All the details you need are in the thread.
But if you need to pay for the food then several time's that again to hire men then your kinda boned.
Since you don't even produce enough food to cover your own men let alone to cover an extra army and you don't have anything to trade.

Perhaps you need to read the thread a bit more too.

I current have to support 3500 people, 1000 of which are farmers (600 Farmers and 400 Sergeants). That leaves me with a 500 food surplus with which to hire the Band.
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 45