Flintus hasn't responded, so the Captain will break the tie!
The Crimson Ghost it is.
Space.Silent. A vast see of blackness, pierced with points of white light. There is nothing here - nothing of note, anyway. A small trading station, derelict since the war killed off business. The only sign of life the faint blinking of the warp beacon, still operational despite years of neglect.
But the beacon was unencrypted, and that is what was important.
There is a flash, and then chaos.
"We've got fires in aft-1 and 2. Who's on it?" yelled Griffin into his communicator. Lights flashed, indicating life support was failing in addition to the fires and hull damage.
"It's under control, cap. I'm on it." said Eckmanis as he lifted himself out the pilot seat and began making his way to the back of the ship.
"Nevermind, it will take too long. I'm going to vent the rooms. Hold on folks, things are about to get a bit thin - for continued lung operation please avoid traveling aft of the weapons station. Welty, how are those medbay repairs coming?" Griffin flipped a couple of switches, opening the back bay door and some interior doors to the enflamed rooms. The air escaped like a jet into the blackness, a whisp all too quickly diffused, become one with the stellar dust.
The Zoltan looked down at the wires in his hand. The melty, melty wires. Should he put them back in the way they were, or...? "I have absolutely no idea what I'm doing, sir."
"Fine, good, keep at it." Griffin sighed. "Leon, please tell me you've got good news. What's the status of the weapon systems?"
Leon twitched his mandibles, and tapped a couple keys on his keyboard. "Lasers are prepared to annihilate pursuers with extreme prejudice, my captain, but I fear the missiles remain craven, and work must still be done to work them into a fervor such that they ache for the hunt."
Griffin opened his mouth to respond, but then thought better of what he'd been about to say. He took a second, and shrugged. "Better than nothing, Leon, keep at it."
He flipped quickly through the cameras. The fire's were already going on, the hull was holding, and... oh god damn. The life support had been failing because THAT was one of the rooms that was on fire. And he'd just vented it's atmosphere into space. He swore under his breath... what where they going to do?
He glanced over his sensors, trying to get an idea of the options available to them - They could always jump again. Except that the engines would take a bit to charge up enough for that, and Oxygen was already running low. Still, one of the three beacons within range claimed to be a merchant and repair station, still active and functional.
He could close the doors, and send someone into the room. Could they figure out what was wrong and fix it in the time it took to hold their breath?
Maybe there was something else they could do. He turned the intercom on general broadcast: "We've got a failing Oxygen system in a room with no atmosphere. There's a potential merchant a jump out... or a pirate pretending to be a merchant. We could just send someone in. Anyone have any bright ideas?"
Captain Griffin HP: 10 (GlyphGryph) - Location: Sensor Room
Human.
Eckmanis HP: 15 (Flintus) - Location: Pilots seat.
Rock.
Slow - This player may only move one room per round.
Werty HP: 7 (Werty) - Location: medbay.
Zoltan
Power Source - Provides 1 power to systems, doubled when in the Reactor station.
Leon Lurnadis HP: 10 (mesor) - Location: weapons room.
Mantis.
Natural Soldier - Double damage in combat.
No Thumbs - 2 to Repair.
Speedy - May move 6 rooms in a round.
Weapons: Artemis Launcher, Laser Mark II
Missiles: 6 Drones: 0 Fuel: 9
Hull: 18/25
B
O2 ,----,
,----.----, |----|----. DOOR
,--|----|---,'---| |MED |----,----,--,
|B |ENG |RCT|WEAP|----|----|----|CTRL|C:|
'--|----|---'.---| |SHLD|----'----'--'
'----'----' |----|----' SENS
'----'
B
Damage: Med systems offline. Oxygen systems offline. Weapon systems damage (Artemis Launcher nonfunctional). Aft Bay, Engine Room, Aft-1(Oxygen) and Aft-2(The room directly forward of Oxygen) have no atmosphere.