Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 14

Author Topic: Faster Than Light: Roll to Jump  (Read 11524 times)

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #75 on: September 27, 2012, 06:27:07 am »

You are already there.

And then werty was the immortal universe-nomming demon.

I was telling my guy to the medbay on the REBEL ship  ::) ;D

New Action:Try to fix medbay

mesor

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #76 on: September 27, 2012, 06:30:42 am »

(( Uhm werty you realize your winded and half suffocating right now and were coming under attack right? Fixing the med bay while your in a very bad condition, have no fresh oxygen coming in and are about to be attacked isnt a huge priority. ))
Logged

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #77 on: September 27, 2012, 06:32:42 am »

Nothing else to do really, If I fix it at least I wont die. Besides, I need to fix it to get OUT of this bad condition....))

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #78 on: September 27, 2012, 06:34:15 am »

You're kidding right. Considering he's already there and close to death, medbay's pretty high on his priority list. Medbay still has oxygen and the FTL engine's ready so the other problems aren't worrysome.
Logged

mesor

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #79 on: September 27, 2012, 06:38:59 am »

(( I hope your right. Ill go back to the weapons and focus on protecting the ship. Guess its down to luck if you live or not. ))
« Last Edit: September 27, 2012, 06:47:22 am by mesor »
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #80 on: September 27, 2012, 06:47:15 am »

Medbay treats the injuries on its own, presumably. And weapons are irrelevant when your plan is to abscond asap. Ditto for shields.
Logged

mesor

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #81 on: September 27, 2012, 06:48:22 am »

(( Cant book it if the ship's engines or power or control is damaged first and we have nobody on the shields. Maybe i can disable the enemy vessels and we can get some parts and supplies to help us. ))
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #82 on: September 27, 2012, 06:50:10 am »

Engine and piloting are both intact. Shields aren't required for jumps. There's literally nothing keeping you from getting away next turn.

Or rather, manning the shields is not required, as the shield's presumably still up.
« Last Edit: September 27, 2012, 06:52:45 am by Darvi »
Logged

mesor

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #83 on: September 27, 2012, 06:51:49 am »

(( It does say it takes time to get the engines warmed up for us to jump. Im pretty sure the enemy ship can shoot at us before we can jump. But im gonna try to disable it hopefully I can and we can forget jumping and we can scavenge the other ship for parts and supplies and some scrap to sell. ))
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #84 on: September 27, 2012, 06:54:00 am »

You're all set to panic when the little light blinks on that means "Ready to start jump sequence".
Logged

mesor

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #85 on: September 27, 2012, 06:55:35 am »

(( Sequence means time that we may not have if the enemy ship gets a good hit first.
Have to wait and see how the rolls play out for us. ))
« Last Edit: September 27, 2012, 06:59:44 am by mesor »
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #86 on: September 27, 2012, 08:33:38 am »

You are already there.

I fixed the location. He is not yet in the medroom. :P
Logged

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #87 on: September 27, 2012, 09:16:15 am »

You are already there.

I fixed the location. He is not yet in the medroom. :P

-_-

Run to medbay, try to fix it.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #88 on: September 27, 2012, 10:13:02 am »

(( Sequence means time that we may not have if the enemy ship gets a good hit first.
Have to wait and see how the rolls play out for us. ))
I'm pretty sure it means you can jump immediatly, if this game is anything like FTL.
Jumping is instantanous, and there's no need not to charge the engine, so it does imply you can jump away immediatly.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Faster Than Light: Roll to Jump
« Reply #89 on: September 27, 2012, 10:19:41 am »

Like in game, the jump sequence is very quick. There are some enemy actions that can still effect you after you start to jump (beams, especially), and missiles and lasers that are already en route have a chance to hit. It's not instantaneous, but unless your pilot botches his piloting roll its pretty darn quick.
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 14