Eckmanis: Stay in pilot room and prepare the jump when the engines come back alive.'We have really got to get some drones on this ship!' You are beginning to panic, stomping around in a slow circle. 'Once those engines come back online I'm gona jump to the merchant beacon. Any objections?'
Leon's voice joins in agreement as he fiddles with some dials. "I concur. We should risk it with the merchant's beacon! We need spare parts, and should be a merchants ship, I will negotiate plasma directly into their vital systems before they become aware of our desire to do business! Then, we can take what we require at the most optimal of prices, and surplus can used as leverage in later negotiations on our travels!"
Captain Griffin sighed. "We're not shooting the merchants, no matter how much you hiss about it. But there seems to be general agreement... Werty, what's your take? And be quick about it, we're running low on air..."
Werty: Try to hold the oxygen long enough to get us to safetyWerty, in fact, was already on his way to the Oxygen station.
"Oh shit, I always knew I would go out with a bang, but not this big of one...." grumbled Werty under his breath, his skin pulsing brightly with worry. Activating his intercom, he decided to not bother commenting on the destination - rather, he'd deal with the issue at hand. "I can try to fix it, or atleast leep it working until we get to the merchant. Keep it together out there, close the doors, and I'm gonna try to hold my breath"
"Careful out there, Werty. At the very least, I'm going to open up a couple rooms in that section with air and let it equalize after you take that first breath. It will still be far too thin to do you much good, and we're losing a bit of hair thanks to our shot hull integrity, but it might buy you a couple extra seconds."
"Thanks, Captain. Taking breath... now." You inhale deeply, wrapping yourself around the precious oxygen, holding it in your body as the door slides open and the chill threatens to steal it away. And then you're through, into the near vacuum, scrambling to figure out what went wrong and how to fix it.
Roll: 1The damage is clear - a laser bolt came in through the ceiling, and melted it's way most of the way through the floor. The ship's reactive armor had already sealed the room, but the left side of the support system was all melty. You look closer... you're pretty sure it's the power regulator that's taken damage... Wait! Maybe you don't even need to fix it, per se... you step up, placing your hands against the exposed innards, and push your energy out of your body and into the systems. The machines grow warm, and there's a faint splutter as the monitors flicker to life.... and then there's pain, and deafening noise. Your breath is knocked from you as you're thrown against the room into the bulkhead, flames lighting the room and licking the ceiling, the life support shattered and in pieces. Werty takes (Roll: 5) damage, and begins suffocating. The fire isn't likely to be good for your health, either, and is crawling across the floor towards you.
Eckmanis' voice over the comms, "Capatain, what was that-" Griffin cut him off. "Leon, drop what you're doing, and get the hell back there. Grab Werty and bring him forward. Eckmanis, jump as soon as the systems charge."
Leon: Examine the missile system and attempt to prepare it to fireYou, meanwhile, have been busily tapping at the screen, trying to get the last of the weapons online.
Roll: 5 - 2 = 3
You're almost sure you've got it, when the Capain's voice comes over the loudspeaker with your new commands. You dash towards the door, when you hear the Captain curse under his breath. "Rebel Ship just jumped in, weapons and shields charging! Holy shit, it's the bloody Tapio's Beard! She followed us!"
Eckmanis:Explosions. Danger. And now an enemy pursuer. You're all set to panic when the little light blinks on that means "Ready to start jump sequence".
Captain Griffin HP: 10 (GlyphGryph) - Location: Sensor Room
Human.
Eckmanis HP: 15 (Flintus) - Location: Pilots seat.
Rock.
Slow - This player may only move one room per round.
Werty HP: 2/7 (Werty) - Location: o2 room.
Power Source - Provides 1 power to systems, doubled when in the Reactor station.
Leon Lurnadis HP: 10 (mesor) - Location: weapons room.
Mantis.
Natural Soldier - Double damage in combat.
No Thumbs - 2 to Repair.
Speedy - May move 6 rooms in a round.
Weapons: Artemis Launcher, Laser Mark II
Missiles: 6 Drones: 0 Fuel: 9
Hull: 18/25
B
O2 ,----,
,----.----, |----|----. DOOR
,--|----|---,'---| |MED |----,----,--,
|B |ENG |RCT|WEAP|----|----|----|CTRL|C:|
'--|----|---'.---| |SHLD|----'----'--'
'----'----' |----|----' SENS
'----'
B
Damage: Med systems offline. Oxygen systems offline. Weapon systems damage (Artemis Launcher nonfunctional). Aft Bay, Engine Room, Aft-1(Oxygen) and Aft-2(The room directly forward of Oxygen) have no atmosphere.