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Author Topic: Trees, man.  (Read 35951 times)

Di

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Re: Trees, man.
« Reply #30 on: September 24, 2012, 04:54:01 pm »

If Toady would rework cave-in for trees, why shouldn't he review it for stone columns and such? Which isn't something of a current goal.
I'm more intrigued with what comes along with trees: climbing. Who knows, maybe soon we'll have to build taller walls in order to defend from goblins.
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misko27

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Re: Trees, man.
« Reply #31 on: September 24, 2012, 05:05:08 pm »

Who knows, maybe soon we'll have to build taller walls in order to defend from goblins.
I didn't think of that. Oh shit.
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Drazinononda

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Re: Trees, man.
« Reply #32 on: September 24, 2012, 05:22:40 pm »

Especially when jumping is added, and if it gets worked into AI pathing. You only thought you'd sealed out the rhesus macaques...

Which raises another question: will certain animals be rewritten to prefer trees? Monkeys climbing through treetops rather than running around on the plains, for example, or a flock of birds roosting in a tree instead of flying in random paths around the sky. Because these things would be awesome, especially if you could strategize to isolate the macaques in a specific stand of trees before !!exterminating!! them.
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Kumis

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Re: Trees, man.
« Reply #33 on: September 24, 2012, 05:36:41 pm »

I'm hoping there'll be an extra by-product:

Ladders!

Ladders for digging holes, ladders for going up sheer-cliffs, ladders for pitting animals, ladders to let goblins in over your wal- oh dammit.

Also, with all this multi-level stuff, maybe catapults (and their high trajectory) will start being useful.
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crekit

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Re: Trees, man.
« Reply #34 on: September 24, 2012, 05:47:58 pm »

Ladders would be no different from stairs tho: you can't go smaller than 1 tile.
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thranguy

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Re: Trees, man.
« Reply #35 on: September 24, 2012, 06:14:20 pm »

Ladders would be no different from stairs tho: you can't go smaller than 1 tile.

Ladders would be portable, presumably.  That would be considerably different.
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SixOfSpades

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Re: Trees, man.
« Reply #36 on: September 24, 2012, 06:56:43 pm »

Personally, I'm wondering if the suggestion that "Growers should be able to transplant seedlings" has been / will be implemented.
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Sidhien

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Re: Trees, man.
« Reply #37 on: September 24, 2012, 07:01:28 pm »

And just when people have happily built their shiny new tree forts, beavers.

Also if tiles are in fact roughly 3 meter cubes, those 3x3 tree trunks would be 9 meters(30 feet) wide!
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Black_Legion

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Re: Trees, man.
« Reply #38 on: September 24, 2012, 08:32:32 pm »

And just when people have happily built their shiny new tree forts, beavers.

Also if tiles are in fact roughly 3 meter cubes, those 3x3 tree trunks would be 9 meters(30 feet) wide!

The worlds of DF have always been a slightly more fantastical foil of our own. Reminds me of some of the imagery I got from the great classics of fantasy literature with towering trees and abyssal forests filled with danger and adventure. Given these are just normal trees, imagine how massive the Elfwoods will be... I would like to build an entrance or two to a fort under and between the massive roots of a tree, like a forgotten temple of yore.
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Black_Legion

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Re: Trees, man.
« Reply #39 on: September 24, 2012, 08:33:10 pm »

Oops, double post... So how 'bout those cactus!
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Monk321654

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Re: Trees, man.
« Reply #40 on: September 24, 2012, 08:33:28 pm »

I think I can honestly say the only other time I've ever been this excited about trees is during Biology Class.
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Kofthefens

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Re: Trees, man.
« Reply #41 on: September 24, 2012, 08:41:49 pm »

I wonder if we'll be able to fell individual branches, and how much control we'll have with cutting.
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C27

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Re: Trees, man.
« Reply #42 on: September 24, 2012, 08:50:02 pm »

The trees didn't choose Elves, the Elves choose them. The whole hatred of trees because Elves worship them is like disliking Dogs in real life because Hitler owned one. Elves are simply a race of short, pointy eared, immortal creatures that worship trees. While Elves themselves are horrible creatures, basing hate because they like trees is, well, baseless. A fort could not survive without some form of trees; and before you say mushrooms, I believe Elves count them as trees.

Now excuse me as I try to figure out a way to become magma proof from the incoming shouts of blasphemy and attempted magma executions.

I think of elves as being like aphids or bark beetles - they're parasites on the trees.
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GreatWyrmGold

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Re: Trees, man.
« Reply #43 on: September 24, 2012, 08:59:07 pm »

And just when people have happily built their shiny new tree forts, beavers.

Also if tiles are in fact roughly 3 meter cubes, those 3x3 tree trunks would be 9 meters(30 feet) wide!
They're 2x2x3 meters, according to minecarts, so they're 20 feet wide. That's big, but not too big for the older trees. There are redwoods and such something like three times that width.
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gbrngfol

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Re: Trees, man.
« Reply #44 on: September 25, 2012, 12:23:57 am »

Ladders would be no different from stairs tho: you can't go smaller than 1 tile.

Ladders would be portable, presumably.  That would be considerably different.
If ladders were implemented then they should be both portable and collapsible. Also Goblins should carry them to sieges.
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