After quite a bit of discussion the majority of you decides to shoot the ship. Or maybe they didn't, but there weren't any other options when somebody armed the lasers and pointed the ship in the general direction of the craft. Tensions are high, as there's only one chance to get it right. The engines have been powered down, and the drone would surely call for help or fly away if it wasn't hit on the first shot. Second by second creeps past, as the crew waits for the drone to emerge from behind the wrecks.
Suddenly it appears from a slightly different direction than you expected,
... and the first shot goes wide.
...Before you can adjust your aim for the second shot, the drone opens fire with both of it's railguns.
... The first shot misses, but the second one hit's one of the weakened patches
..., plowing right through it. The ship resounds under the impact, as several alarms go off. Luckily the hit room is an unused cargo bay. The drone mustn't have noticed the fact that you can't move, or maybe it hasn't got any combat routines, because it maintains it's position in your line of fire, giving you the chance to get off a another shot
.... It hits the drone right in it's center of mass,
... and it goes silent. After waiting for a moment to check that it isn't a trick, you go on and bring it inside.
Now what do you do. The drone will probably have sent a message, but the aftereffects of the jumps in this sector could have jammed it, and even if it got through, who checks these things anyway. Nevertheless, it is not a good idea to stay here for too long.
If only because the GM might get tempted to drop a spaceliner on top of you.- Corvette wreck. Might contain weaponry
- Cargo ship (cargo bay looks intact, might contain valuables, or not)
- Unidentified Cruiser (Heavily damaged.): Warning, surrounded by mines
-Inner scrapyard: Current location [Illegal to be here]
-Outer scrapyard: A more dangerous place, since ships are actively dumped here and the automated droid patrols make harvesting harder [Illegal to be here]
-Scrapyard borders: Sometimes scrap floats outside of the scrapyard, allowing everyone nearby free pickings.
-Galven III orbital habitation station: The majority of this sector resides here, or on the planet below. Due to the risk of an epidemic and a paranoid governement, planet acces is strongly limited, hence the creation of the orbital hub.
-Galven III Trade hub: This station includes a repair station, and has some governement officials. You probably could get your ship registered here.
-Galven III jump beacon: [ Pirates(seldomly seen)]
Credits: 1000
390 units of food (1 unit per crewmember per day)
Plenty of low quality scrap metal and damaged armour/hull plating
30 spacesuits (Modified emergency suits, not that durable, nor usefull.)
Armour: Depleted, several holes (LQ patches).
-Hull Breach in: Cargo Bay C
Structural: Good shape, several holes (LQ patches)
Power supply: 3/8
Fuel: 95/2000
Crew: 30
Subsystems:
-Weaponry:
- 4 Lasers:
- 4 Rail guns: No ammo
- Turrets: missing
- 4 Missile launchers: Offline, but functionall (0/20 missiles loaded)
-Control
-LQ computer system (Entirely blank)
-Manual operation
-Sensors (Manually operated)
-LQ Passive sensor:online
-MQ Active (Targetting) sensor: offline
-Lifesupport
-Operational, but barely
-Reactor
- 3 out of 8 Main reactors
-Jumpdrive
-Jumpcore:Fine
-Jumpcontrol: Manual only
-Jumpcapacitors: Tertiary capacitors only
-Engine
- Main engines down (Severely damaged)
-4/8 Auxilary thrusters online
-Docking bay (1/5)
-Cargo shuttle (245/400 fuel)
-"Red Rocket" (Lamprey class boat) (49/100 fuel)
-Unidentified salvaged drone ship.
All auxilaries: 1 reactor when fully repaired (Current: 0.5)
Main engines: Up to 2 reactors (Current: 0)
Jump drive: At least 1 while charging, up to 3 reactors if fully repaired. (Note, activating a jumpdrive while changing delta v is dangerous, so the engines are presumed to be off while jumping) (Currently :0)
Lifesupport, sensors and varia: Up to 1 (Currently 1)
Weaponry:
-4 lasers for 2 reactors under normal circumstances. Continues fire will result in overheating and will use 1 reactor per laser
-4 mass drivers for 1 reactor
Free capacity: 1.5
-John Gibson (TylerTheCreator)
-Gunner
-Promtho (Terra 162)
-Engineer
-Diana Banks (Ukrainian Ranger)
-Diplomat
-George William Gyralt (GreatWyrmWold)
-Doctor
-Legion McCaffee (Dariush)
-Mechanic
Max Lukasson (Tophat)
-Pilot
-Baxter (Hubris Incalculable)
-Computer Technician
Charlie Phelps (The Card)
-Field medic
Chia Trotsky (GotdamnMiracle)
-Recon
If you want an action executed by the crew, just type and bold it. If you want it to be done by your character, please explicitedly state so, and use bold +Italics.
Character actions might be ignored during conflicts or for secret GM reasons.
This is more popular than I expected it to be. Now get out of the scrapyard.
I'm pretty sure some people might have problems with shooting their ships into space.
Also, we're talking about a 10 meter attack drone here. On made from scrap, actually. It's designed to scare people away, not intercept and destroy cruisers.
The GM is pretty much calling this a mulligan. C'mon guys. take a chance before we get railroaded.
Well, no actually it was a genuine minor fail on the stealth roll.