Back to indexTurn 12: Stealing is not for rookies.Before you continue.0. Turima Desert people, FLUID TIME MODE IS ON.
0.5 Hohoh, had a nice christmas and new year? I hope you did, because i did!
1. People who are on quicktopic because of certain things, could you check a little bit more?
2. Caerwyn, can i have your text color. I think i lost it.
3. Vote for a higher place in the
Hall of fame4. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
5. If you feel like it, please comment on my writing style ,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I’m having some troubles.
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Odursel Nothing this time!
Turima Desert Everyone arrives more or less on time, the sun is going down. So it's becoming night, but you all depart in one long chain of camels into the desert. The encampment is becoming a small light dot the further you go, until it finally dissapears.
It will take 3 nights till you reach your destination
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1. Player Actions Kilakan (Khan) Khan will look for a place to sleep for the night and if possible get something to eat come morning. Avoid paying too much though since I do have some meat for breakfast if all else fails.
(6) You wanted to get some sleep, but not again in that same haystack. You felt like you need a good nights sleep in a good bed, with a breakfast just like in castle Volikmar. Looking around the marketplace, you find the Black Grub Inn. This actually is a solid building made out of wood,stone and other things. You walk up to the counter and ask how much for a night with a breakfast. The Barmaid, who is a female goblin and actually looks hot, tell you that it'll be for 8 goldlings for both.
It's a reasonable offer, because this may be your last time here. You pay up and she gives you a stone black grub, which you need to show to get your breakfast.
Quickly you walk to your room, because it's late. The room is even better than in castle Volikmar, there's not much decoration but the bed looks very comfortable and it is! You tuck yourself in and doze off into the night.
The following morning you wake up at sun rising. You pack your belongings and head to the dining area, you hand the grub to another barmaid and she runs off. A little while later she come back with a plate.
"The finest cooking, slowly cooked sand grub in desert spices with some pork fat."
she lays the plate in front of you and the smell of it... man, it's heavenly. This is worth every coin. With some haste you chomp down your food. After resting a while you go search for the gnome, because leaving him behind here won't be the best idea.
You search the entire day, and almost give up until you stumble upon the gnome. Which is lying with his face down in the sand, knocked out of this world.
"By the elemental gods, what have you gotten yourself into?"You pick up the gnome and head back to the camp
You gained well rested & fed (+2 to any following action.)
You lost 8 goldlings.
You lost & gained black stone grub. Spinal_Taper (Tyrion Answeller) Scout out the area in the vague direction of our destination. Do some hunting, but not explicitly of monsters. Small game, more likely.
(3) With the whole day left till departure, you think it is a good idea to scout around the area. You walk around the encampment looking at the area, but the only thing there is sand, more sand and some sand grass. You'd like to hunt some animals or monsters, but all you could find were some rats or something that resembled it. But you had no chance to catch them as these buggers were way too fast for you.
In short you did nothing useful at all.
You gained nothing! Greenstarfanatic (Arnok Baralkin) You have to talk yourself out of it.
[Locked in story, you are unable to perform an action.]
You gained nothing.
Caerwyn (Gunmirius)
Angrily, Gunmirius will use his incredible agility, speed and dexterity to rob nearby people!
(1) Nobody says that to me! They will pay for this! I'm not a average rookie pirate, i was one of the scourges of the sea! You start running around, climbing tents, searching for any victims you can rob. You spot someone, and try to rob him. Sneakily, you reach your grubby hands into his pockets and..... he turns around.
He looks at you with a angry face.
"You know, If you'd actually managed to steal something. I'd hunt you down and break every bone you have. But .. no hard feelings. It's only fair." the orc said as he launched a massive punch towards your face.
You get knocked out straight away and hit the ground. KO!
You're quickly becoming unconscious but hear the orc saying something.
"Oh, that's a nice ring. I'll take it, trash."
before becoming entirely unconscious.
You gained bruised face
You lost Minor bruises on whole body
You lost One silver ring with an encrusted topaz Ironyowl (Silk) [Locked in combat, you are unable to perform an action.]
You gained nothing.
Caellath(Tatsuo)
[Locked in combat, you are unable to perform an action.]
You gained nothing
Tiruin(Theri Aria )
[Locked in combat, you are unable to perform an action.]
You gained nothing!
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2. Player Data
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Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Per :: 5
Well fed & rested (+2 to any following action)
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
You gained 1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
6 goldlings
2 silverlings
1 bronzeling
One medium sized keg of “Old man’s brew”
[Insert name] Tusked-boar punching gloves! (Stabbing attack, unstable construction)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
7 small-Cannonballs ( Good 'ol cannonballs for shooting!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 Sticky resin balls
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
One Alpha male tusked boar
One Vine-beast
Name: Tyrion Answeller
Age: 18
Gender: Male
Race: Human
Characteristics: A long, winding scar going down his right arm.
1 Personal item: Radar Ring: A small golden ring tipped with a beautiful emerald. There is an engraving just where the base of ones finger would be, three concentric triangles of increasing size.. If he focuses and tries to sense the world around him, the ring shows the life forms around him.
Bio: Tyrion, despite his youth, has plenty of experience in fighting. Growing up in a rougher place of the city with no parents or guardians, in a rougher time for a child, he learned to fight quickly, and to hide his emotions faster. Disguising his sadness with joy, and his pain with a smirk, he survived the life of the city. As soon as he came of age, he left the city the only way he could: becoming a hunter.
Str :: 6
Agi :: 7
Cha :: 7
Tough :: 4
Int :: 6
Per :: 4
Competent acrobat (+1 to all rolls regarding acrobatic actions)
Heartbeat Ring (An item which if activated lets the user hear the heartbeats of every living creature that is nearby, prolonged use (+2 turns) of this drains the sanity of the user.)
2 iron rapiers with a half circle grip. (Light weapons, defense impaired (blocking some attacks can be harder), Double strike.
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
[spoiler]
[spoiler=Abilities] Affinity: Wind
Name: Blaze Waltz
Description skill: A flurry of blows(4 attacks) executed in a swift dancing motion, this move is however a single-target move. Meaning that when you are performing this action, that you are open to attacks from other sides.
Level: Novice (2/4)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
Per :: 5
Healthy
No Fractures
Uneasy feeling
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
another bright red cape
Small electric stone (Binds a single item with a small electric shock, one use only)
Miniature smoke bomb ( This stuff can’t even produce on proper puff of smoke)
long nosed Japanese demon-mask
Hamster transformation pill (Morphs you into a hamster for 2 turns)
Small wooden block crafted into the shape of your head (Damn, I look good.)
Black colored shiny hair wax in a small wooden container.
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
1 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Spark ( Of course changeable name!)
Description skill: Zaps the enemy with an intensive amount of electricity, can make severe burns and possibly kill.
Level: Novice (1/4)
Note: At the moment the spell is an direct touch spell.
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Per :: 5
Healthy
Bruised face
No Fractures
Sane
10/11 skilled Marksman ( accuracy and fatal hit rolls. =(Critical hits))
1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
8 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
3 goldlings
7 silverlings
4 bronzelings
6 fire sticks ( Functions like an flare)
8 worm tooth bolts.
you gained bone carving kit (2 Chisels, knife, splitter)
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Per :: 5
Healthy
bruised left cheek
No Fractures
Sane
6/7 Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Novice 2/4 Naginata User
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
-One charge = ( +2 to spellpower & casting, -2 to humanity, +2 to eh.... womanlyness?/booty?)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
[/quote]
Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Per :: 5
10/11 skilled Acrobat (Static +1 to all rolls, successes are improved.)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: An manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
Age: 18
Gender: Female
Race: Foxfolk//Kitsune
Weapon: Composite Longbow
Personal Item: A small opalescent orb -- perhaps only of sentimental value to the young kitsune? It is translucent.
Affinity: Light
Bio:
A being in the lands of mortal men, Theri was an outcast who lived a mostly nomadic life. Apart from her kin and clan in the lands where the blossoms lay, she took mostly of an aspect from humanity -- she knew nothing of those who her kinfolk served, but knew of those which served the land and the truth.
Theri only had one thing that reminded her of a different world, a gift that was said to have been found at her birth by her human guardians, the orb that now hangs from her belt. It was said, that she was found near one of the shrines dedicated to Inari - the god of foxes and rice, along with other associated ideas. Expecting no more than a poor animal to nurse back to health, she was taken in by those who found her -- humans.
Now, given her upbringing, Theri was still treated like those who inhabited the wilderness and dread-lands of the world: like filth and like a monster. Her single tail and fox-like ears set her apart despite her feminine body, which was covered with a soft blanket of silver fur, was considered quite attractive by those who used to scorn her for laughs.
She decided to prove them all wrong when opportunity presented itself, honing her skill as a huntress in the meantime. By joining their forces of Volikmar.
Str :: 7
Agi :: 9
Cha :: 10
Tough :: 2
Int :: 7
Per :: 5
Competent Marksman ( Improves accuracy and fatal hit rolls. =(Critical hits))
A small opalescent orb (This orb contains Inari's blessing, when used it gives the user great magical powers and physical abilities for one turn ( +3 to both magic and attack rolls). After the effect ends, it makes the user Exhausted and Drained. Recharges after 7 turns, before it can be used again.)
composite longbow (Lightweight [Doesn't hinder movement])
12 steel tipped wooden arrows.
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Light ( You are attuned to the warm,bright and shining element of light. This gives you greater understanding of light based spells and the succes of using it)
Name: Shining Arrow
Description skill: You imbue your arrow with the element of light, making it shine brightly with light. Upon impact or penetration after firing the arrow, it will explode in a burst of light temporarily blinding nearby enemies and allies alike.
Level: Novice (2/4)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns should be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread