Back to indexTurn 16: Need for speed:treetopsBefore you continue.1. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
2. If you feel like it, please comment on my writing style ,story or imagination and what I could improve.
3. Good news? Since unfortunately Caerwyn and Kilakan both failed to provide me an action for the next turn, means…. There are potential spots for grabs! Head over to the discussion thread, fill in the character sheet as best as you can and then i will make a selection based on what you have written.
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Odursel Nothing is happening.
Turima Desert Locked in combat.
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1. Player Actions _____________________________________________________________________________________________________
Vacant () (-)You gained nothing Spinal_Taper (Tyrion Answeller) () LOCKED IN COMBAT.
You gained nothing! Greenstarfanatic (Arnok Baralkin) Arnok, seeing as the two Kitsune seem to know what they're doing, follows behind, killing the occasional bug or bird with that spark skill of his. If there just aren't any, begin reading the Spark of Life aloud to Lily while walking. It's a good way to memorize the important stuff.
(-) You walk with Aria, as she is the only one not running or speeding after Tatsuo. You open the book and flip to some random page.
"Chapter 14: Giving shape to lightning."Wait... In the first chapter it says that you cannot give shape to lightning magic, only redirect.
"Can you give shape to lightning using only lightning? The answer is still no. It was only when i studied with an astronomy mage that i found the way to give shape to lightning.
In the first chapter i mentioned that you can contain thunder only in an object, this requires you to have the said object with you. This is not only a burden but also limits your possibilities in using thunder as an varied weapon or tool.
The only way to shape lightning is using a lesser-form of astro-magic designed by me and probably known as shape magic. This is where it gets a little bit tricky. You basically LIMIT the space the magic may use and contain it within that space, this increases it volatility but power as well.
That is how powerful mages don't destroy entire towns when they use magic. In space, also known as everything around you, you can designate everything in lenght,width,height and time. We will call this X,Y,Z,T. So to give shape you need to designite the X,Y,Z,T of a shape and use raw mana to create the shape. If you use any other mana, then you will use the traits that you know of the element and thus corrupt the shape.
but-"
You get interrupted by Theri and partially by Lily as they give you a heads up that you shouldn't doze off in your book as trouble may be ahead.
You gained nothing Vacant () (-)You gained nothing Ironyowl (Silk) Try to keep up with Tatsuo on the ground.
(-) Tatsuo starts moving from tree to tree, at first you can keep up with him by running. Ever so slowly he increases his speed until he dissapears from your sight, you still sprint from a minute but it's not enough.
He's fast, but that won't stop me.
You gained nothing Caellath(Tatsuo) Leap from tree to tree towards the estimated location of the hive.
(-) You jump from tree to tree to the assumed location of the hive, each increasing jump you travel faster until..
[AGI req (6) < (10): Reached!] a tree branch snaps! You lose grip for a second but quickly use the tree to propel yourself forward to another tree and grab the nearest branch to swing yourself into the air. You perfectly land on the branch.
Your years of experience jumping the blossoms made you kinda accustomed to this, but you had your fair share of bruises in the past.
The rest couldn't catch up with you, so you decide to wait. The hive is mere minutes away from your current location, so grouping up and discussing a plan could prove useful.
You gained nothing Tiruin(Theri Aria ) Theri had chosen to not reply to that singular question, instead excusing herself-which she hoped in a subtle way-as she went past several lower-plants and 'scouted ahead' so to speak. As Tatsuo was climbing up, she wondered and introspected.
Was he the different one, or she?
Concentrate on the sounds and their sources; keep aware of my surroundings and focus on the senses-smell, hearing and sight-to discern any danger in my environment as well as any sign of our goal.
(7! Regular success!) "Was he the different one, or she?" you think. You are a bit unsure as you have never met a fox folk in your past. You have learned that most of them live on an island in excluded from the other races and know some of their beliefs, besides that they seem as a very mysterious race
Tatsuo seems to have gone gone ahead. You use all of your senses to spot anything hostile.
You see some crows rapidly flying away west of where Tatsuo went. Sudden things are usually a bad sign, you ought to catch-up with Tatsuo. Fast.
You gained nothing!_____________________________________________________________________________________________________
2. Player Data _____________________________________________________________________________________________________
Str ::
Agi ::
Cha ::
Tough ::
Int ::
Per ::
Name: Tyrion Answeller
Age: 18
Gender: Male
Race: Human
Characteristics: A long, winding scar going down his right arm.
1 Personal item: Radar Ring: A small golden ring tipped with a beautiful emerald. There is an engraving just where the base of ones finger would be, three concentric triangles of increasing size.. If he focuses and tries to sense the world around him, the ring shows the life forms around him.
Bio: Tyrion, despite his youth, has plenty of experience in fighting. Growing up in a rougher place of the city with no parents or guardians, in a rougher time for a child, he learned to fight quickly, and to hide his emotions faster. Disguising his sadness with joy, and his pain with a smirk, he survived the life of the city. As soon as he came of age, he left the city the only way he could: becoming a hunter.
Str :: 6
Agi :: 7
Cha :: 7
Tough :: 4
Int :: 6
Per :: 4
Competent acrobat (+1 to all rolls regarding acrobatic actions)
Heartbeat Ring (An item which if activated lets the user hear the heartbeats of every living creature that is nearby, prolonged use (+2 turns) of this drains the sanity of the user.)
2 iron rapiers with a half circle grip. (Light weapons, defense impaired (blocking some attacks can be harder), Double strike.
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
[spoiler]
[spoiler=Abilities] Affinity: Wind
Name: Blaze Waltz
Description skill: A flurry of blows(4 attacks) executed in a swift dancing motion, this move is however a single-target move. Meaning that when you are performing this action, that you are open to attacks from other sides.
Level: Novice (2/4)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
Per :: 5
Healthy
No Fractures
Uneasy feeling
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
Book: Spark of Life( An extensive book with details about the entire element of thunder)
another bright red cape
Small electric stone (Binds a single item with a small electric shock, one use only)
Miniature smoke bomb ( This stuff can’t even produce on proper puff of smoke)
long nosed Japanese demon-mask
Hamster transformation pill (Morphs you into a hamster for 2 turns)
Small wooden block crafted into the shape of your head (Damn, I look good.)
Black colored shiny hair wax in a small wooden container.
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
1 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Spark ( Of course changeable name!)
Description skill: Zaps the enemy with an intensive amount of electricity, can create severe burns and possibly kill the recipient .
Level: Novice (1/4)
Note: At the moment the spell is an direct touch spell.
Str ::
Agi ::
Cha ::
Tough ::
Int ::
Per ::
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Per :: 5
Healthy
bruised left cheek
No Fractures
Sane
6/7 Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Novice 2/4 Naginata User
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
-One charge = ( +2 to spellpower & casting, -2 to humanity, +2 to eh.... womanlyness?/booty?)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Book: The Necronomicon( Contains information about spells which can create un-dead.)
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
[/quote]
Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldy weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Per :: 5
10/11 skilled Acrobat (Static +1 to all rolls, successes are improved.)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
A favor by Arafiel
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: A manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
Age: 18
Gender: Female
Race: Foxfolk//Kitsune
Weapon: Composite Longbow
Personal Item: A small opalescent orb -- perhaps only of sentimental value to the young kitsune? It is translucent.
Affinity: Light
Bio: A being in the lands of mortal men, Theri was an outcast who lived a mostly nomadic life. Apart from her kin and clan in the lands where the blossoms lay, she took mostly of an aspect from humanity -- she knew nothing of those who her kinfolk served, but knew of those which served the land and the truth.
Theri only had one thing that reminded her of a different world, a gift that was said to have been found at her birth by her human guardians, the orb that now hangs from her belt. It was said, that she was found near one of the shrines dedicated to Inari - the god of foxes and rice, along with other associated ideas. Expecting no more than a poor animal to nurse back to health, she was taken in by those who found her -- humans.
Now, given her upbringing, Theri was still treated like those who inhabited the wilderness and dread-lands of the world: like filth and like a monster. Her single tail and fox-like ears set her apart despite her feminine body, which was covered with a soft blanket of silver fur, was considered quite attractive by those who used to scorn her for laughs.
She decided to prove them all wrong when opportunity presented itself, honing her skill as a huntress in the meantime. By joining their forces of Volikmar.
Str :: 7
Agi :: 9
Cha :: 10
Tough :: 2
Int :: 7
Per :: 5
Competent Marksman ( Improves accuracy and fatal hit rolls. =(Critical hits))
A small opalescent orb (This orb contains Inari's blessing, when used it gives the user great magical powers and physical abilities for two turns ( +3 to both magic and attack rolls). After the effect ends, it makes the user Exhausted and Drained. Recharges after 7 turns, before it can be used again.)
composite longbow (Lightweight [Doesn't hinder movement])
12 steel tipped wooden arrows.
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
A favor by Arafiel
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Light ( You are attuned to the warm,bright and shining element of light. This gives you greater understanding of light based spells and the succes of using it)
Name: Shining Arrow
Description skill: You imbue your arrow with the element of light, making it shine brightly with light. Upon impact or penetration after firing the arrow, it will explode in a burst of light temporarily blinding nearby enemies and allies alike. You are not affected by the blind.
Level: Novice (2/4)
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3.Graveyard_____________________________________________________________________________________________________
1.Caerwyn
2.Kilakan
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4.Notes_____________________________________________________________________________________________________
- I fixed a couple of typo’s
- Adjusted the duration of Theri;s orb to 2 turns
- Adjusted the description of Theri’s spell: Shining Arrow. By adding the effect that she is not blinded by it unlike the rest.
- I’m designing a graveyard for deceased PC’s.