Back to indexTurn 9: You feeling alright Arnok?Before you continue.1. IMPORTANT, I’ve added the PER stat, look in the discussion thread in the character creation for more information. You can slightly shift your points for this, nothing too abrupt though.2. Choose your conversation color, you can ONLY choose from these since they are quite easy to see. RED,ORANGE,GREEN,YELLOW,LIME GREEN,TEAL,BEIGE. One color per person, and they dont influence anything expect the color of the things you say. See Khan's example3. If you like this then why not vote for a place in the hall of fame?
4. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
5. If you feel like it, please comment on my writing style ,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I’m having some troubles.
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Odursel Nothing this time!
Turima Desert Nothing this time!
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1. Player Actions Kilakan (Khan) Meet the new "enter race here" and greet him with a strong fist-shake/arm wrestling competition. Give him a little run down on how there's some relic hunters about to head into the desert and I was in the process of finding them.
Go find the new guy, the Gnome, and then attempt to find the relic hunters to see if we can sell our services to them. Preferably in a sorta work-for work and pay scenario, they guide us through the desert and pay us while we kill monsters and protect them.
News travels quickly at the encampment. Just shortly after the appearance of the new hunter and the disappearance of the previous one, the whole camp knows it. You go ahead and try to find this new hunter. Walking around in the market, you stumble upon a different face. You ask if it's him and it is! This young human fellow isn't very muscled but he looks average in looks. You greet him with a firm handshake, after the handshake he slightly rubs over his hand. Heh, must've have gripped him too hard.
You lead him to the hay stacks which Dharma found. On the way there, you debrief Tyrion which you just have learned his name.
He gets to know the following.
- Things the Relic Hunter elf said.
- What happended at castle Volikmar.
- Some personal information, like home, parents, etc.Upon arriving you see Gunmirius snoozing in one of the stacks but strangely there is no sign of Dharma. Anyhow, you bid Tyrion farewell and depart to the relic seekers.
You enter the tent and quickly are greeted by the elf Dharma told you about.
"Oh, a dragonstorm mountains orc? What brings you so far from your homelands? Never mind that, more important what brings you here to this lovely tent?""Well, one of my partners told some interesti-"Before you could even finish , Kael interrupts you.
"Oh, that lizard fellow. Dharma, if i'm correct? Are you interested in joining our journey?""Well, actually i had some questions about that. Questions regarding payment.""I see, well it's natural for all kinds of fortune seekers in this desert. Ask.""What is our payment going to be? Or how are we going to get payed? If there is any payment at all."Kael faintly laughs but quickly stops.
"I've kind of guessed this question would be coming, since you are not the first to ask this.
To put the answer simply.. There is no payment."You are slightly shocked by this and surprised.
"But how do you know that people will join this exploration? They most certainly don't work for free."Kael nods and answers.
"You are most certainly right, but there is one thing which people rarely know here. That is how to get around here. Either you get lost and die in the desert or stay here and follow the paths. These paths lead to nowhere interesting, while there are a lot of relics of the past in this desert.
Me and my accomplice got our hands on some books which explained where some things were located, they are untouched and ready for picking. What i only want are ancients texts, the things that the escort find are theirs to keep and who knows what you'll find?""I see, i'l be taking my leave then to further consider this.""Please come back soon, we could use such a strong and big orc like you."You feel enlightened but still unsure. Since there is no set payment, there could be a possibility that you won't get anything of value at all. Though this is a very slim chance, considering what you can find.
You leave the tent and go tell the rest of your group of your findings.
You gained Nothing
Spinal_Taper (Tyrion Answeller) "Hey! You guys!"
Join the others, look over their stuff, current equipment and just try to get a full status report.
Having no idea where the other hunters might be, you start looking around for them. While walking around the market you notice a similar face. Namely a camel head hanging as display. You stop for a second and look closer to it, but disclose the possibility of it being your camel as there are quite a lot who looked like that. Walking around in the mass of orcs, you start giving up hope until suddenly a different orc appears. This one has a different skin color than the rest. He quickly approaches you and asks if you are this new hunter, and you respond with yes.
He then proceeds to give you a very firm handshake, it hurts a bit as you rub your hand. While he's leading you to their sleeping place, you ask him different things which he responds do. (see Bolded part in Khans action) At the sleeping place, which are basically stacks of hay, you see a gnome sleeping in the hay and no-one else. Khan explains that there was this other fellow but that he suddenly dissapeared.
While he was talking to you, you carefully analyzed what they had with them. You conclude that...
-The orc is heavy frontline fighter armed with a massive meat clever,a fearsome cannon and a very poorly constructed punching glove.
-The gnome, apart from having good looks, is a sneaky type with a crossbow. You also see that he has some kind of tooth with himWhen Khan finished talking, he said that he had to go somewhere. A short while later Gunmirius wakes up and has a little chat before he also leaves in search of something.
You gained nothing! Greenstarfanatic (Arnok Baralkin) "Wait. I've got this."
Drink a potion of Night Vision and check out the source. And the surroundings. Maybe try to scare the people off.
You wish you could see trough this thick fog. But wait.. You can! You grab one potion of Night vision. You look inside the small vial no bigger than your index finger and see a slight than normal thick blue liquid. You aren't sure whether it's pioson or not, but you trust Delilah and her brews. You uncork the vial and chug it down.
At first you don't feel anything different.
"Bah, she tricke-"Suddenly you close your eyes and start spacing momentarily, there's a strange sensation in your eyes. You open your eyes quickly and find yourself able to see much more clearly and sharper now with a slight purple-ish tint!
You look around and see nothing of interest, though you are able to see slightly further in the mist.
Carefully you walk into the mist towards the light source.
"Hehe, maybe i'll scare them."Near the light, you hide yourself behind a small grave and prepare yourself to jump out and scare em.
"BOO!"Instead of finding people you find something much more horrifying than that. You find their corpses. Blood is sprayed around everywhere and their corpses are ripped open with claws or something like that. Guts are lying half outside their bodies and maggots are crawling out of them. Oh jesus, they've must have been here for some time already.
You get an urge to puke and...
(2) Fail to contain it. You start puking near the grave at this horrendous sight. You feel slightly uneasy now.
What you notice as well is like straight line of blood, which indicates like something was dragged from here.
You lost some sanity
Caerwyn (Gunmirius)
Gunmirius will continue with his quest to find...A quest! That hopefully pays well. Or, maybe some camels to sell, y'know.
A new day , a new begin! After having slept well you head out again to find something to do.
(6) This time you feel lucky and hit the markets again. Quickly you find yourself a chore! Oh boy! Oh boy! What could it be? The orc ,which resembles Khan a bit but with a big beard and without the scar, tells you that he needs the stables clean of camel poo.
...
Well, at least it's something.. right? You man yourself and tell that you are a gnome. A proud and strong race which don't fear anything.
With some hesitation and nearly puking a few times you manage to clean the stables of all camel poo. It was a hard day of working but it earned you quite a sum of cash for such a 'Shitty' job.
The orc thanks you for you hard labor and gave you a few coins in return.
You gained 3 goldlings, 7 silverlings and 4 bronzelings Ironyowl (Silk) Silk rubbed her cheek disinterestedly until Tetsuo mentioned 'compensation,' at which point she broke into grin.
"Well, that'd be nice," she said, her tone matching her grin.
Creep after Tetsuo, staying on ground level and letting him lead.
Hmm.. yes compensation. You imagine all the things he could do, but let's not doze off here shall we? You wait for Tatsuo, which suddenly heads for tree line and nimbly climbs up the tree. You're pretty sure that you cannot do that and are stuck on the ground. After a quick while he comes down and says that what he saw and that somethings coming.
You gained nothing
Caellath(Tatsuo)
Tatsuo stares at Arnok for a while, noticing his mask, and proceeds to apologize to Silk once again, slightly regretful of avoiding her advances and indirectly causing her harm.
"I am truly sorry, Silk. It was not my intention to make you fall and hurt yourself." he says with an honest, sincere expression. "I may try to compensate you for this matter later, when we are done with our current mission."
After all was said and done, he nimbly leaped atop one of the tombstones and stared at the light...Suspicious.
Try to get to the light using the tallest tombstones as a means of obtaining higher ground and maybe the surprise element on whoever is there, if needed. +1 to Acrobatics.
After apologizing to Silk, you think it would be better to first look around before storming into the mist like Arnok just did. Using the tombstones like a height point seems like a good idea, but looking around you see that the tombstones aren't that big to be a real useful overlook. The nearby trees however are.
You walk up to one of the trees and...
(6) first take a short dash up the tree, grab a hold one of the branches which... (3) Barely manages to hold you, doing a small loop gaining even more height. Before landing...
(6) Perfectly on the thick branch of the tree giving you a perfect view of the graveyard.
Looking around you see a big red drag line from the light source heading into the forest. The trees there are broken and shoved aside. Suddenly you also hear some noice near the light source, it's..... Arnok throwing up and saying
"Oh god". Before you start heading down, you see the tree tops moving not far from the graveyard.
Something's coming.
You gained 10/11 skilled Acrobat Tiruin(Theri Aria ) ((XD))
Theri shook her head as she discarded the notion of criminal activity amongst the populace. A demon, running from a mortal was quite a sight to see.
Four passings of Sun and Moon, I wager. The carts take long for repairs...I suppose this man wouldn't mind a bit of...light, to guide his way.
Sneak, sneak, sneak, sneak after that man and watch him or any related humanoid movements from stealth!
Instead of following the demon you follow the man with the club. You stop at what seems to be his home while he goes inside. Like Arnok you go to the same window, but without making any noise though. Before you even know it, the door flies open with another loud bang and the man again storms outside.
"AHA, Now i've got you!"Just as he's running towards you , he realizes that you're not the demon from before.
"Oh, i'm sorry. I Thought that you were something else.
Please come inside, it's not safe outside."
You hesitantly walk inside the house. The interior is a bit dusty and messy, but it's quite warm and cozy. The fireplace is burning and soup is cooking on it.
The man closes the door, puts the club away and sits near the table.
"A foxfolk.. What brings you so far from the Mirana islands? Especially in forsaken place like this."You take a seat in an other chair and respond.
"Well, i got taken in by the monster hunters. From there i've heard that this place required some help."The man grins and sighs.
"I loathe you, i wish i could be a monster hunter. Travelling around the world and doing something meaningfull"He looks back at something that looks like a bed, looking closer you can see someone is sleeping in it.
"But i cannot abandon my daughter, that'd be a disgrace. But i wish that this was over. How can anyone raise a child in this place? It's too dangerous and she won't get the joys i had as a child. Playing with other children, climbing the trees and playing in the warm summers.
If only her mother was here. Her life taken away by this abomination a few months ago. Back then she still was happy, now she hardly does something. If only i could leave this place with her, to search for a new home, a new village.
Those are dreams, fox boy. Dreams that will never happen for me and my daughter.
Bah, what am i saying? You shouldn't listen to an old fool like me, you should enjoy your travels.
But do you want some soup?" Said the man as he stood near the fireplace with a bowl.
"Yes please."You said hesitantly, you somehow felt his sorrow and his burden. You didn't quite know how to answer to him. The man took a filled bowl of soup to you.
You slowly ate the soup, it reminded you of a fish stew you used to eat. BUt there you are inside the house...
But what now?
You gained nothing!_____________________________________________________________________________________________________
2. Player Data _____________________________________________________________________________________________________
Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Per :: 5
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
You gained 1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
1 crystalling
4 goldlings
2 silverlings
1 bronzeling
One medium sized keg of “Old man’s brew”
[Insert name] Tusked-boar punching gloves! (Stabbing attack, unstable construction)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
7 small-Cannonballs ( Good 'ol cannonballs for shooting!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 Sticky resin balls
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
One Alpha male tusked boar
One Vine-beast
Name: Tyrion Answeller
Age: 18
Gender: Male
Race: Human
Characteristics: A long, winding scar going down his right arm.
1 Personal item: Radar Ring: A small golden ring tipped with a beautiful emerald. There is an engraving just where the base of ones finger would be, three concentric triangles of increasing size.. If he focuses and tries to sense the world around him, the ring shows the life forms around him.
Bio: Tyrion, despite his youth, has plenty of experience in fighting. Growing up in a rougher place of the city with no parents or guardians, in a rougher time for a child, he learned to fight quickly, and to hide his emotions faster. Disguising his sadness with joy, and his pain with a smirk, he survived the life of the city. As soon as he came of age, he left the city the only way he could: becoming a hunter.
Str :: 6
Agi :: 7
Cha :: 7
Tough :: 4
Int :: 6
Per :: 4
Competent acrobat (+1 to all rolls regarding acrobatic actions)
Heartbeat Ring (An item which if activated lets the user hear the heartbeats of every living creature that is nearby, prolonged use (+2 turns) of this drains the sanity of the user.)
2 iron rapiers with a half circle grip. (Light weapons, defense impaired (blocking some attacks can be harder), Double strike.
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
[spoiler]
[spoiler=Abilities] Affinity: Wind
Name: Blaze Waltz
Description skill: A flurry of blows(4 attacks) executed in a swift dancing motion, this move is however a single-target move. Meaning that when you are performing this action, that you are open to attacks from other sides.
Level: Novice (2/4)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
Per :: 5
Healthy
No Fractures
Uneasy feeling
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
another bright red cape
Small electric stone (Binds a single item with a small electric shock, one use only)
Miniature smoke bomb ( This stuff can’t even produce on proper puff of smoke)
long nosed Japanese demon-mask
Hamster transformation pill (Morphs you into a hamster for 2 turns)
Small wooden block crafted into the shape of your head (Damn, I look good.)
Black colored shiny hair wax in a small wooden container.
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
2 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Spark ( Of course changeable name!)
Description skill: Zaps the enemy with an intensive amount of electricity, can make severe burns and possibly kill.
Level: Novice (1/4)
Note: At the moment the spell is an direct touch spell.
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Per :: 5
Healthy
Minor bruises on whole body
No Fractures
Sane
10/11 skilled Marksman ( accuracy and fatal hit rolls. =(Critical hits))
1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
8 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
3 goldlings
7 silverlings
4 bronzelings
6 fire sticks ( Functions like an flare)
One sand worm tooth
One silver ring with an encrusted topaz
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Per :: 5
Healthy
bruised left cheek
No Fractures
Sane
6/7 Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Dabbling 1/2 Naginata Mastery
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
[/quote]
Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Per :: 5
10/11 skilled Acrobat (Static +1 to all rolls, successes are improved.)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: An manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
Age: 18
Gender: Female
Race: Foxfolk//Kitsune
Weapon: Composite Longbow
Personal Item: A small opalescent orb -- perhaps only of sentimental value to the young kitsune? It is translucent.
Affinity: Light
Bio:
A being in the lands of mortal men, Theri was an outcast who lived a mostly nomadic life. Apart from her kin and clan in the lands where the blossoms lay, she took mostly of an aspect from humanity -- she knew nothing of those who her kinfolk served, but knew of those which served the land and the truth.
Theri only had one thing that reminded her of a different world, a gift that was said to have been found at her birth by her human guardians, the orb that now hangs from her belt. It was said, that she was found near one of the shrines dedicated to Inari - the god of foxes and rice, along with other associated ideas. Expecting no more than a poor animal to nurse back to health, she was taken in by those who found her -- humans.
Now, given her upbringing, Theri was still treated like those who inhabited the wilderness and dread-lands of the world: like filth and like a monster. Her single tail and fox-like ears set her apart despite her feminine body, which was covered with a soft blanket of silver fur, was considered quite attractive by those who used to scorn her for laughs.
She decided to prove them all wrong when opportunity presented itself, honing her skill as a huntress in the meantime. By joining their forces of Volikmar.
Str :: 7
Agi :: 9
Cha :: 10
Tough :: 2
Int :: 7
Per :: 5
Competent Marksman ( Improves accuracy and fatal hit rolls. =(Critical hits))
A small opalescent orb (This orb contains Inari's blessing, when used it gives the user great magical powers and physical abilities for one turn ( +3 to both magic and attack rolls). After the effect ends, it makes the user Exhausted and Drained. Recharges after 7 turns, before it can be used again.)
composite longbow (Lightweight [Doesn't hinder movement])
12 steel tipped wooden arrows.
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Light ( You are attuned to the warm,bright and shining element of light. This gives you greater understanding of light based spells and the succes of using it)
Name: Shining Arrow
Description skill: You imbue your arrow with the element of light, making it shine brightly with light. Upon impact or penetration after firing the arrow, it will explode in a burst of light temporarily blinding nearby enemies and allies alike.
Level: Novice (2/4)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns should be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread