Back to indexTurn 8: New arrivalsBefore you continue.1. IMPORTANT, I’ve added the PER stat, look in the discussion thread for more information.
2. Peglegpenguin got replaced by Spinal_taper, also… Surpise! Tiruin is suddenly here.
3. If you like this then why not vote for a place in the hall of fame?
4. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
5. If you feel like it, please comment on my writing style ,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I’m having some troubles.
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Odursel Nothing this time!
Turima Desert Nothing this time!
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1. Player Actions Kilakan (Khan) Go hunting for animals and those bulb things the goblin wants. If I catch any animals sell the meat in town for some cash.
(5) With the goblins request in mind, you venture out into the scorching desert. You’re planning to catch some animals, though you aren’t sure what kind of creatures could survive here. But quickly you find some small patches of long desert grass and within you spot some animal eating. Carefully you approach this animal.
(4) Luckily the wind seems to be on your side and blows your smell away from the creature. Looking through the grass strands you can make out that it’s one of those horse-like animals… Camels?
The camel is still unaware of your presence, so it’s calmly chewing the grass. You try to figure out how you can quickly incapitate the animal. And come to the conclusion that firing at it isn’t the best choice, not only would you damage the hide, you’d also blow away the camel’s meat. Running after it with your cleaver isn’t worth it, considering that the camel can outrun you. No... The best option is throw a cannonball at it! With your orcish strength it shouldn’t be a problem, even if it fails you will simply retrieve your cannonball.
You grab one of your cannonballs and…
(4) throw it at the camel. It hits the camel in the leg and most probably has….
(4) Bruised the camel’s right leg! The animal gets scared and starts running, though it has troubles with it. You are very certain that your kill won’t escape and chase it. After some minutes of running the camel trips and you catch up.
[Strength req: 6 Reached!] You quickly take the camel into a lock in which the camel cannot stand up, while it’s startling around you grab your cleaver for finishing blow. With some rough chops, you cut the head of the camel. You start dragging the body to the tall grass fields and leave it besides the cannonball. With the goblins request in mind you head out into the grass searching for these sweet beats.
(1) Unfortunately, your search only brings you one sugar beet. Luckily you got the camel to make up for this meager finding.
At the encampment you head towards the market, and find yourself quickly surrounded by goblins which want to buy the camel. In the end you sell it to the highest bidder which earns you a nice amount of money. In total you receive 1 crystalling, 4 goldlings, 2 silverlings and 1 bronzeling.
You gained 1 crystalling, 4 goldlings, 2 silverlings and 1 bronzeling
You gained one sweet sugar beet. Spinal_Taper (Tyrion Answeller) Appear! You arrive at the encampment in the Turima desert on your trusty camel, here I will make my career! Just as you arrive at the encampment, your camel acts strange. Wildly he shakes you from his back and runs into the desert. Great… You lost your trusty camel, but you’re not stranded in the desert. At the entrance of the camp you’ve overheard that there are some other hunters present here, so you go and find them.
You gained nothing! Greenstarfanatic (Arnok Baralkin) What the hell is Greenstar going to do with potions of horniness?
I'm not telling.
First of all, Zero, do you think you could include whatever skill I got in my character thingy? Then my turns could be less vague when I'm posting and trying to perform it.
Second of all, Open up my Comedy Kit and take a look at what's inside. Prank a few villagers while waiting for the others to get back. Maybe search for a bit of coin while I'm at it.
You are wearing this comedy suitcase with you but you aren’t quite sure what its contents are.
(5) You open the suitcase and find… a lot of things..Namely
• Another bright red cape
• Small electric stone (Binds a single item with a small electric shock, one use only)
• Miniature smoke bomb ( This stuff can’t even produce on proper puff of smoke)
• Long nosed Japanese demon-mask
• Hamster transformation pill (Morphs you into a hamster for 2 turns)
• Small wooden block crafted into the shape of your head (Damn, I look good.)
• Black colored shiny hair wax in a small wooden container.
The items are totally random and totally designed to fool your opponents or allies. With a grin you equip the mask and wear the cap over your head.
(2) It’s time to prank some villagers, so you find the nearest open window and start to make some creepy noises. At first nothing happens, but suddenly the door swings open and angry full grown man with a club runs out to get you.
You quickly realize you should run as the wind!
(6) You are the living embodiment of the wind! I’m as fast the light itself! You outrun the angry man who quickly tires himself after a while and returns back to his home. While you keep sprinting into the forest, you stumble upon Silk and Tatsuo. You stop running, and follow them to wherever they are going.
You gained another bright red cape
You gained Small electric stone (Binds a single item with a small electric shock, one use only)
You gained Miniature smoke bomb ( This stuff can’t even produce on proper puff of smoke)
You gained long nosed Japanese demon-mask
You gained Hamster transformation pill (Morphs you into a hamster for 2 turns)
You gained Small wooden block crafted into the shape of your head (Damn, I look good.)
You gained Black colored shiny hair wax in a small wooden container.
Caerwyn (Gunmirius)
What the hell is Greenstar going to do with potions of horniness?
Gunmirius will wander off to wherever the hell the Orc is, and explore the shops. He'll try and get a quest too, he needs money!
Also, that worm fight went AMAZING.
(2)You follow the orc but suddenly he merges into a mass of other orcs, in this confusion you lose sight of him. Also because you are in this big crowd you get bumped around a lot and even crushed twice. Great. Well, you can at the least still search for some way to earn some cash.
(3) You search for hours and find nothing of particular interest or anything that is even worth your time, you return to the haystack which Dharma(Now replaced) told you about and take a nap.
You gained Minor bruises on whole body.! Ironyowl (Silk) Follow Tatsuo to the graveyard, playing catch the ears as we go.
(2) No, you’re not done yet with him. His ears must suffer! Hyaa! You jump towards him again, but…. He does a barrel roll and you trip.. You land on your face and bruise your left cheek, Tatsuo is however kind enough to help you back up. While you get the dust of yourself, he continues the path towards the graveyard. You catch up rather quickly and see the same as Tatsuo.
You gained bruised left cheek
Caellath(Tatsuo)
((I'm just playing with my tail in the background.))
((Rawr.))
Tatsuo momentarily wonders what could be done...It could be a trap, but they lack any other clues to follow. They'd have to follow the man's advice, either they wanted or not.
Onwards to the graveyard. Keep dodging Silk's attempts if needed.
With haste you make your way to the graveyard, where unholy creatures of the night reside and where the grave diggers went to.
(4) How does this this human saying go “”Do an barrel roll?, because that’s exactly what you do when Silk once again lounges towards your ears. Though she trips this time, and falls. You are kind enough to help her up. While she’s busy dusting herself, you continue your walk once again to the graveyard. You arrive there first, with silk being second and Arnok third. Arnok seems to be wearing a mask for some reason and apparently was in a hurry to get here.
The graveyard looks just as sinister as the surroundings. Tombstones are placed everywhere, they are old and cracked. Some look they’ve been here for a very long time. The moonlight illuminates a thin but thick blanket of mist covers the graveyard. In the distance you can see a small light source emitting from the mist, maybe they are the grave diggers?
You lost Ear-sensitive
You gained 6/7 Competent acrobat Tiruin(Theri Aria ) Appear! You finally arrive in Odursel after one of the carts broke down and had to be repaired. You couldn’t get into any of the other carts so you had to be left behind for a short while. But finally you have arrived into this sinister town. One of the first things you saw is how some long-nosed demon ran into the forest with a chubby but muscled guy chasing him with a club. Well, something’s going on there……
You gained nothing!_____________________________________________________________________________________________________
2. Player Data _____________________________________________________________________________________________________
Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Per :: 5
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
You gained 1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
1 crystalling
4 goldlings
2 silverlings
1 bronzeling
One medium sized keg of “Old man’s brew”
[Insert name] Tusked-boar punching gloves! (Stabbing attack, unstable construction)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
7 small-Cannonballs ( Good 'ol cannonballs for shooting!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 Sticky resin balls
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
One Alpha male tusked boar
One Vine-beast
Name: Tyrion Answeller
Age: 18
Gender: Male
Race: Human
Characteristics: A long, winding scar going down his right arm.
1 Personal item: Radar Ring: A small golden ring tipped with a beautiful emerald. There is an engraving just where the base of ones finger would be, three concentric triangles of increasing size.. If he focuses and tries to sense the world around him, the ring shows the life forms around him.
Bio: Tyrion, despite his youth, has plenty of experience in fighting. Growing up in a rougher place of the city with no parents or guardians, in a rougher time for a child, he learned to fight quickly, and to hide his emotions faster. Disguising his sadness with joy, and his pain with a smirk, he survived the life of the city. As soon as he came of age, he left the city the only way he could: becoming a hunter.
Str :: 6
Agi :: 7
Cha :: 7
Tough :: 4
Int :: 6
Per :: 4
Competent acrobat (+1 to all rolls regarding acrobatic actions)
Heartbeat Ring (An item which if activated lets the user hear the heartbeats of every living creature that is nearby, prolonged use (+2 turns) of this drains the sanity of the user.)
2 iron rapiers with a half circle grip. (Light weapons, defense impaired (blocking some attacks can be harder), Double strike.
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
[spoiler]
[spoiler=Abilities] Affinity: Wind
Name: Blaze Waltz
Description skill: A flurry of blows(4 attacks) executed in a swift dancing motion, this move is however a single-target move. Meaning that when you are performing this action, that you are open to attacks from other sides.
Level: Novice (2/4)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
Per :: 5
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
another bright red cape
Small electric stone (Binds a single item with a small electric shock, one use only)
Miniature smoke bomb ( This stuff can’t even produce on proper puff of smoke)
long nosed Japanese demon-mask
Hamster transformation pill (Morphs you into a hamster for 2 turns)
Small wooden block crafted into the shape of your head (Damn, I look good.)
Black colored shiny hair wax in a small wooden container.
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
2 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Spark ( Of course changeable name!)
Description skill: Zaps the enemy with an intensive amount of electricity, can make severe burns and possibly kill.
Level: Novice (1/4)
Note: At the moment the spell is an direct touch spell.
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Per :: 5
Healthy
Minor bruises on whole body
No Fractures
Sane
10/11 skilled Marksman ( accuracy and fatal hit rolls. =(Critical hits))
1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
8 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
6 fire sticks ( Functions like an flare)
One sand worm tooth
One silver ring with an encrusted topaz
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Per :: 5
Healthy
bruised left cheek
No Fractures
Sane
6/7 Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Dabbling 1/2 Naginata Mastery
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
[/quote]
Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
6/7 Competent acrobat (+1 to all rolls regarding acrobatic actions)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: An manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
Age: 18
Gender: Female
Race: Foxfolk//Kitsune
Weapon: Composite Longbow
Personal Item: A small opalescent orb -- perhaps only of sentimental value to the young kitsune? It is translucent.
Affinity: Light
Bio:
A being in the lands of mortal men, Theri was an outcast who lived a mostly nomadic life. Apart from her kin and clan in the lands where the blossoms lay, she took mostly of an aspect from humanity -- she knew nothing of those who her kinfolk served, but knew of those which served the land and the truth.
Theri only had one thing that reminded her of a different world, a gift that was said to have been found at her birth by her human guardians, the orb that now hangs from her belt. It was said, that she was found near one of the shrines dedicated to Inari - the god of foxes and rice, along with other associated ideas. Expecting no more than a poor animal to nurse back to health, she was taken in by those who found her -- humans.
Now, given her upbringing, Theri was still treated like those who inhabited the wilderness and dread-lands of the world: like filth and like a monster. Her single tail and fox-like ears set her apart despite her feminine body, which was covered with a soft blanket of silver fur, was considered quite attractive by those who used to scorn her for laughs.
She decided to prove them all wrong when opportunity presented itself, honing her skill as a huntress in the meantime. By joining their forces of Volikmar.
Str :: 7
Agi :: 9
Cha :: 10
Tough :: 2
Int :: 7
Per :: 5
Competent Marksman ( Improves accuracy and fatal hit rolls. =(Critical hits))
A small opalescent orb (This orb contains Inari's blessing, when used it gives the user great magical powers and physical abilities for one turn ( +3 to both magic and attack rolls). After the effect ends, it makes the user Exhausted and Drained. Recharges after 7 turns, before it can be used again.)
composite longbow (Lightweight [Doesn't hinder movement])
12 steel tipped wooden arrows.
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Light ( You are attuned to the warm,bright and shining element of light. This gives you greater understanding of light based spells and the succes of using it)
Name: Shining Arrow
Description skill: You imbue your arrow with the element of light, making it shine brightly with light. Upon impact or penetration after firing the arrow, it will explode in a burst of light temporarily blinding nearby enemies and allies alike.
Level: Novice (2/4)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns should be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread