Back to indexTurn 6: Don’t mess with Silk. Before you continue.1. Please read your action first then the story, otherwise the chronology may be strange.
2. ….. Filler…..
3. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
4. If you feel like it, please comment on my writing style ,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I’m having some troubles.
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Odursel Nothing this time!
Turima Desert Group 2 consisting of Gunmirius, Khan and Dharma now have arrived in the hot Turima Desert. Everyone can feel the heat and the sweat that is dripping on their skin. The only person that isn’t entirely affected is Dharma, but he’s showing signs of overheating. The caravan arrives in a large camp made near a small water pool. You all quickly notice that most of the traders are either goblins, sand-orcs or just random passer byes.
They unpack in the large tent at the middle which provides a large cover of shadow. It seems like this is the mini-market of this encampment. You see food & water stalls, armor stall, weapon stall, and a pet-seller stall. You saw a tent that resembled a drinking tent, and you overheard on of the traders that a local expedition is venturing out soon into the desert’s to search for lost artifacts.
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1. Player Actions Kilakan (Khan) Go on a glorious quest to find bottles of juice, water, and most importantly ALCOHOLIC SUBSTANCES! There is no use going monster hunting if one is prone to die of dehydration.
Also if he wants them, give the bones to gunirious to make into bolts.
(5) You scour the castle for anything that can be considered a liquid and drinkable. Remarkably you find yourself again in the bar, and you see your good friend the barman. Most important of all the same barman that gave you your breakfast.
“OH, it you again my friend! What brings you here today?”
“Ehh. I’m wondering if you have any beverages for travel, because I’m going to the Turima Desert”“Oh? That place? You know what’s worse than the heat?!? The sand! That sand that breaches every crevice it can find, the second you enter the desert your butt crack will be full of it.”Said the barman, before he burst out laughing. While laughing he went to get something from the back. Quickly he returned with a keg in his hands, the keg had a label on it..
“Listen my friend, I’d be a shame if you ended up as a dried out orc jerky. That’s why I’m giving you this. This is my special brew. I call it “Old man’s brew”. It’s something I have made myself, with some techniques I have learned from the dwarves.
But one thing my friend, could you bring some Cactus extract from the goblins? I’ve heard it boosts the taste of beverages by a lot.”He hands over the keg and pats you on your shoulder.
“Oh my friend, I haven’t told my name yet. I’m Bardo.”You leave the bar with the keg in your hands, it’s a medium sized keg and it shouldn’t be too hard to carry with a orc of your proportions.
You gained One medium sized keg of “Old man’s brew” Peglegpengeuin (Dharma) Dharma went on one last spending spree at the store before leaving.
You feel that you can buy maybe something of use with your remaining pocket change, so you search the castle for any other shops expect Gol’Du’s armory. You stumble upon Delilah's Magic Store! The shopkeeper is a friendly female elf.
You count your meager coins and look at the pricelist. Uff, i don't have much but anything will help in the Turima Desert. You ask the shopkeeper for 2 potions, she gladly hands them over with a smile. You pay up and leave the store, you can hear Delilah saying
"Please, come again!"
(no roll, how on earth can you fail at buying?!?)
You lost 4 Silverlings
You gained one potion of Restoration
You gained one potion of magica restoration.
Greenstarfanatic (Arnok Baralkin) DO WHATEVER THE REST OF MY TEAM IS DOING. (Ask around for anything that can help to the recent hauntings)
You walk with the group, hoping to get some information from the locals.
(1+1+2=4:3= 1.33 = 1!)( Luck is on your side
) But the local townsfolk isn’t as eager as you are….. but that makes up for these ghosts right?!? RIGHT?!?
(4) But they’re just prankster ghosts.
One temporarily possesses your book, letting out small sparks periodically rendering you unable to pick it up. It hurts just a wee bit, but it’s really annoying.
Suddenly Silk gives an intimidating look to the ghosts, you happen to catch a glimpse of it. You shudder as you see the endless possibilities which she could inflict pain on you and you can only imagine what a direct stare could cause to your fragile mind! You consider yourself lucky to be her friend. The ghosts flee though, which is a good thing considering the unhelpful nature of the local inhabitants. But what now?
You gained Possessed book of sparks Caerwyn (Gunmirius) Gunmirius, now interested, will gather up loose materials and what-not to create glorious Gnomish armor!
(3) You feel like your scrawny armor just isn’t enough, you decide to make some glorious gnome armor for the Gnome empire! But that requires materials! I don’t have any money though, so I ought to steal it or someone will give me something. You go again to the same storage you were in earlier, though this time it’s locked…. Well, that sucks. You try to think up any other places where you could find possible materials; you fail to do so though.
While your glorious quest has halted for now, it’s far from over!
You gained Nothing
Ironyowl (Silk) Follow Tetsuo and help in uncovering information.
Bahah! Now that I have grasped the fox boy, I won’t let him get off the hook that easily! (1+1+2=4:3= 1.33 = 1!)( Luck is on your side
) You follow Tatsuo around but the people are unwilling to help you in any way, pffttt. Ungrateful people, we offer help and they refuse it!
(4) While the people may be unwilling the ghosts here are truly rascals, or at least these are… They flip your skirt a few times and you are quite annoyed by this.
(6+1=7!) You give these ghosts such an intimidating look that they literally shit themselves, even though this shouldn’t be possible at all. They flee like they saw themselves in a world of pain and sadism ruled by you. Something tells you that they won’t be returning any time soon….
While having fixed one problem, the quest for knowledge still didn’t turn out well. Maybe the people at the bar are friendlier?
You gained 6/7 Competent Intimidator.
Search for information about the spirits around town.
Tatsuo leaves the vampire's mansion half-walking, half-being hugged by Silk, intent on discovering what caused the unrest of the spirits.
Well that was certainly helpful... You hope that the local inhabitants are willing to help you.
(1+1+2=4:3= 1.33 = 1) (Luck is on your side ) Unfortunately every house you visit either doesn’t open up or does but quickly slams their door after you ask about that specific information. Very helpful indeed…. But before you even realize you are suddenly harassed by a bunch of ghosts.
Even though they are ethereal beings you feel a chill every time they pass through you, it’s a uneasy feeling.
(4) You are lucky though as these ghosts seem to be pranksters, that are just messing around.
They tease your ears and you succumb to it, but suddenly Silk does something and they give a run for their money. You are quite sensitive to your ears right now, any further teasing my result in the same result. However his still leaves you at a useless position as you have accomplished nothing at all, you could visit the bar though, maybe the armory.
You gained Ear sensitive ( Fun stuff happens when your ears are tickled!) for 2 turns.
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2. Player Data
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Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
You gained 1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
One medium sized keg of “Old man’s brew”
[Insert name] Tusked-boar punching gloves! (Stabbing attack, unstable construction)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
7 small-Cannonballs ( Good 'ol cannonballs for shooting!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 Sticky resin balls
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
One Alpha male tusked boar
One Vine-beast
Name: Dharma
Age: 34
Gender: Male
Race: Lizardman
Characteristics: Nothing special aside from being a reptile.
Weapon: Elvish wooden staff
Personal Item: A copper flask with a pretty engraving of a dragon
Affinity: Spell learner
Bio: Dharma was once a man. His father, Deimos, became interested in the transformation of night creatures. Deimos searched for a way to recreate the transformation and its inherent immortality without the unpleasant side effects. Fearing what others may think if they discovered his alchemy research, Deimos fled into the forest with his family. Dharma became his father's apprentice, helping out here and there without completely understanding his Deimos' alchemy. Helping out included chasing down and capturing test subjects, which mostly included lizards and small mammals. Eventually a method was found for increasing the life span of lizards that didn't seem to transform them or make them into bloodthirsty beasts. This was extremely exciting... until the formula was tested on rodents. It was found that the alchemical serum gave lizard-like qualities to anything it was injected into, including lizards. Lizards weren't immune so much as unaffected. By this time Dharma's mother had died of old age, Dharma was 33 and his father was 55. Desperate and heartbroken, Deimos told Dharma to kidnap children for new serums to be tested on. Dharma, who had led a sheltered life under his father's research, unwillingly agreed. It wasn't the guilt of kidnapping someone, but the fear of confronting humans other than his parents that made him uneasy. The fact that he was physically shaking with uneasiness didn't make anyone treat him any more comfortingly. In an attempt to leave as soon as possible, Dharma stabbed a mother to death with a knife and fled with her baby. Serums were tested on the baby until it died, and then Deimos asked his son to get another test subject. Still traumatized by killing a freaking mother with a baby, Dharma refused to go back. Deimos then tricked Dharma, tied him up, and tested his serums on his own son. The obvious transformation happened. Luckily for Dharma, murder is enough to get people riled up a tad bit, and the humans eventually found Deimos' hideout. Knowing he was too old and weak to get away, and that his time was at an end, Deimos released his son. Dharma was able to get away, and eventually found and settled in an elf village. Why an elf village? Cause, as everyone knows, elves love lizardmen. Lizards are nature-y, and elves love nature, therefore elves love lizardmen. The elves helped Dharma to somewhat overcome his fear of others and taught him some non-alchemic magic. Dharma turned out to be a natural, and would surely have been a great wizard had he not spent over 30 years of his life not being a wizard. After unexpectedly liking elven society, Dharma decided the outside world might not be so terrible. In fact, he decided it was worth spending his remaining years exploring the world. His journey started when some trade-elves agreed to bring him on their caravan, and the rest up to the point of this game's start is irrelevant.
Str :: 1
Agi :: 9
Cha :: 1
Tough :: 9
Int :: 10
Healthy
Sleeping (1 turn remaining)
No Fractures
Sane
Competent alchemist (+1 to all rolls regarding alchemy)
A copper flask (Engraved with dragon images)
Elvish wooden staff ( Long weapon )
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Mortar and pestle (Basic mobile alchemy kit!)
2 empty flasks (Good for alchemy)
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
1 Silverlings
Book:”Turima Deserts”
Spellbook: “Mind Trickery”
Affinity: Spell learner (+1 to roll if learning new spells)
Name: Confusion (Mind)
Description skill: A mind trick which scrambles the thought process of the opponent induces a variety of minor side-effects.
Level: Novice (1/4)
Name: Expel Poison (Holy)
Description skill: Neutralizes the poison that is currently in your victims’ bloodstream
Level: Novice (1/4)
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Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
6/7 Competent comedian (+1 to all rolls regarding funny things)
Possessed Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
2 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Weapon: 1 handed Crossbow
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Competent Marksman (+1 to accuracy and fatal hit rolls. =(Critical hits))
1/2 dabbling Basic Crafter (Crafting with natural unrefined resources)
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
10 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
1 explosive bolt (Provides an small sized explosion)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
6 fire sticks ( Functions like an flare)
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
6/7 Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Dabbling 1/2 Naginata Mastery
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
[/quote]
Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Ear sensitive ( Fun stuff happens when your ears are tickled!)
Healthy
No Fractures
Sane
Competent acrobat (+1 to all rolls regarding acrobatic actions)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: An manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns will be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread