Chapter 67: Back to Licheville
"Now then, on t-" Suddenly, Thomas hears his ringtone go off. Thomas reads the text from Blake and replies, "I think I can solve that problem"
"Got to go, just listen to Mal, he knows what he's talking about more than I do, anyway"
Thomas heads out and looks for people who look down on their luck, offering them a new life, if they're willing to join the Syndicate
Thomas hears the news regarding the labor shortage of the Syndicate's various establishments. He directs Blake to Mal, before setting out upon the town to show poor downtrodden souls the glory of the Syndicate. (Scouting: 3) He finds a wandering hobo. (Persuasion: 5+1) Thomas speaks to the man of the glorious life waiting for him in the Syndicate. Fascinated, the man fetches a bottle and heads down to the pub.
+1 FootsoldierGet a customer loyalty deal, buy the upgrade for the sedan, and install it. Also, look for down-and-out people open to being recruited.
Dave buys upgrades at the car place.
(-$100)He brings various tools and implements back with him to the garage where he installs them into the sedan. After he's done, he knows the car will be much different to drive.
Sedan has been Upgraded; Acceleration and Deceleration are much faster to reach and easier to achieve.Around the garage, Dave looks for more possible recruits. (Scouting: 1) He walks up to a raggedy looking man, "Hey, I was wondering if-"
The man shoves him to the ground and screams, "YOU'LL NEVER TAKE THE HOLYLAND DEVIL CHILD!", and runs off.
Damn. Well, let's start by Asking around the bar for information about these things, or about people who could help me wth these things.
Aaron asks around the bar for some "technical info". A man at the bar is able to give him some incite, "Hey, there's a bunch of kids always down at the
64th Place Internet Cafe who are good with computers. You check there yet?"
Text Blake
Once I finish up scouting out the Vice Lords turf I'll see if I can't find us some more recruits again. Hopefully I won't scare em too badly this time
Shadow the American looking guy, and keep an eye out for anyone else that looks like a possible VL
Trent texts Blake and shadows the American guy, keeping an eye out for Vice Lords. (Stealth: 4) Trent tails the man secretly, but notices that his purple clothing is covered with department-store branding. Which are definitely not anything a gangster would wear.
(Perspective Roll: 6) He can't find any Vice Lords around here either. Maybe they're all hanging out somewhere else right now?
Now that the drug lab is up and running, Ryan thought it was time to practice some bomb making - who knew when the ability to make large explosions was going to come in handy?
Aquire and combine the ingredients for some small scale explosive devices as a first trial run - store these in a sensible spot in the tenement.
In the inner-city Tenement, Ryan sets to work on shifting from drugs at the current moment to explosives. He makes several small test runs; (Applied Science: 4+1) and eventually manages to create a surprisingly volatile concoction. He rights down the necessary materials and procedure for his home-made explosive:
1 Quart of Pulp-Free Orange Juice
3 Double-A Batteries
1 Cup of Paint Stripper
2 Grams Gunpowder
1. Distill acid from Batteries.
2. Pour everything into a blender. Mix for fifty seconds.
3. Heat mixture in oven at 300 degrees for ten minutes.
4. Pour liquid into metal container.
NOTE: Very flammable. Wick-trigger or remote-trigger advised.
Now all he has to do is actually find somewhere to test it...
Help the techies. If there's any time to, go recruit some folks.
William does his job, and then goes off to find some more manpower. (Scouting: 6) He walks in on an underground fight club, how convenient. (Charm: 4+1) He makes a very good case for a lot of the roughnecks to join the Syndicate. But a barrel-chested man stands up, towering over William, "You want these boys? You've got to take me first! In the ring, and we keep fighting til' knockout. What wouldya' say mate?"
text Ryan
I hear you are starting to make explosives do you want some help with that ? I use to do that sort of thing as a job
recruit new member from army buddies and make some contacts from old friends see if we can get anything from the military
Blake texts Ryan and then calls up some old friends from his army days. (1) Everyone he calls has an excuse for not wanting to come down to Licheville, like they've got wife and kids now, or they've moved to America or China; a bunch of stuff like that.
Check my bruises, where I am, and how outnumbered I am.
Mason wakes up, finding himself trapped in a dark room. He feels battered and bruised. The last thing he can remember is standing off against a Hawkson Boy crowd, but where was he know? He stood up, and bumped his head against the ceiling of the dark room. Man, this place was small. He pushed the ceiling, and it opened up. He looked around, and discovered he was in an alley, and he was not actually in a room but had managed to get into a dumpster. Leaping out, it looks like there are no Hawks around anywhere. The night is surprisingly quiet.
See if this guy's car is open. If it is, check the glove box, seats, dash and trunk for loot while keeping an eye on the building. If the guy still doesn't come out once I'm done, just steal the car and take it to a chop shop.
Garret, now thinking the worst, checks his client's car door only to find it's locked and everything. He waits a bit longer, but no client. He decides to jack the car. (Carjacking: 5) Garret slips inside the car fine. As he prepares to drive off, he looks around for the keys, but finds them nowhere in the car. Damn, he must have taken them. The car seems pretty empty, no useful information or anything as Garret scours around either.
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Imari calls Blake:
"Great news mon', our business is going through the roof, I'm getting more and more contacts and shipments! We should be rolling in stacks in no time!"Strip Mall: +$500
Dock Operation: $250 -> $750, +$750
Gang Skills:
Firefighting: 1
Territory:
Strip Mall - Extortion: $500, 5 Turns (Turn 1/5) (7 Footsoldier Protection)
Docks Operation - Drug/Firearm/Explosive Smuggling: $750, 2 Turns (Turn 1/2) (4 Footsoldier Smuggling, 3 Footsoldier Protection)
Warehouse - Supply Center, valued at $10,000. (5 Footsoldier Protection)
Tenement - Production & Dealing (Via Warehouse)
Base: The Pub
Damage: None
Base Assets:
Misc.:Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs
Electronics: 8 Cellphones, 3 Laptops
Weapons: 2 Pistols, 2 Shotguns, Uzi
Storage: Small Safe ($470)
Vehicles:
(Nearby garage)
1 Van
1 Moving Truck
1 Pickup Truck
Old Sedan (Engine Upgrade)
Prisoners: 3 Cobardi (1 Guard)
Total Funds: $1876
Bosses: 7
Dragons: 0
Knights: 7
Notable Knights;
Berk (4 Melee, 1 Blades) [Apprentice - Trent]
Doug (3 Driving) [Apprentice - Dave]
Mal (3 Firearms) [Apprentice - Aaron]
Paul & Sean (3 Mugging, 1 Brawling) [Apprentice - Mason]
Jonah (3 Melee) [Apprentice - Mason]
Fyfe (3 Medic, 1 Meth Cooking) [Apprentice - Ryan]
Footsoldiers: 20 (15 at Level 1 Melee & 1 Gun, 8 at Level 1 Knife, 3 at Level 2 Melee & 1 Knife, 2 at Level 2 Knife)
Notable Footsoldiers;
Zet (2 Club, 1 Sub-Machine Guns)
Peasants:
7 Strip Mall Shop Owners
14 Dock Workers
William Gerais (Spinal_Taper)
Inventory: $170, Lighter, Butterfly Knife, Cell Phone, HK416 Assault Rifle (In Reserve)
Skills: 4 Charm, 1 Agility, 1 Stealth, 1 Brawling, 2 Knives
Side Occupation: Part Time Computer Tech Support - 3 Days a week, 4 Hours - $100 (Day 2 Completed)
Health: Fine
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, 4 Wooden Knives, 3 Flip Knives, Scrap Metal
Skills: 4 Vehicle Mechanic, 1 First Aid, 3 Knives, 1 Brawling
Health: Fine
Aaron Bradley (Greenstarfanatic)
Inventory: $1128, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop, Switchblade, Lighter, Unopened Bag of Cheetos, Credit Card, Silver Watch, 3 Rings, Cell Phone
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking, 2 Shotgun, 1 Conning
Health: Fine
Mason Johnstone (anailater)
Inventory: Suit, Pistol, 1 Box of Matches, Bike Chain
Skills: 4 Lockpicking, 1 Charisma, 1 Science, 3 Brawling, 1 Pistol, 1 Running
Health: Torso: Heavily Bruised; Face: Heavily Bruised; Left Leg: Bruised; Pain: 50% of -1 to all actions.
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna
Skills: 4 Blades, 1 Stealth, 2 Graffiti
Health: Fine
Ryan Jones (MonkeyHead)
Inventory: Clothes, Backpack with Lab Safety Gear, Pistol, Stash of Narcotics
Skills: 4 Applied Science, 1 Brawling, 1 Medic, 1 Pistol
Health: Fine
Blake Jessop (ScriptWolf)
Inventory: First Aid Kit, 3 Painkillers, 1 Breaching Explosive, 4 Fragmentation Grenades, Snub-Nose Revolver, Monkey Wrench
Skills: 4 Explosives, 1 Electronics, 1 Combat Medic
Health: Fine
Garret Kamesh (GUNINANRUNIN)
Inventory: Black Briefcase (2 Black Suits, 2 White Dress Shirts, 4 Briefs, 6 Black Knee-high Socks, 2 Blue Ties) (2 Silencers, Garrote, Black Leather Gloves, Small Arms Retooling Kit), Pistol <Silenced>, Cellphone, Wallet
Skills: 4 Handguns, 1 Stealth, 1 Weapon Maintenance
Health: Fine
Thomas Marshall (Playergamer)
Inventory: $470, Swiss Army Knife, Cellphone, Pistol, Small Safe, 3 Ski Masks
Skills: 4 Persuasion, 1 Bluff, 1 Bribe
Health: Fine
And we're back! Sorry for being a lazy GM and not putting out a turn in so long. Here it is, and let me tell you guys not to worry, some very interesting events and situations are in store for the Syndicate in the near future. Stay thuggin'!