Chapter 65: Big Plans
Go kill that sumbitch! Try to unjam my gun as I make my way back inside. Once he's dead for good, check the wallet. And I'll go from there.
Garret sighs and works on his gun as he walks back into the boss's house. (1+1) It's stuck pretty good, and Garret doesn't make any progress as he walks up the steps and back into the boss's room. He finds him on the floor. Garret grabs him by the head with one hand and the jaw with the other.
*Crack* Maybe the pistol-whipping didn't kill him, but not many people survive a broken neck. Garret wipes his hands off and leaves, checking the Wallet. In the back is a blank Sticky-Note with a set of numbers written onto it. Since it looks like the real deal, Garret heads off to rendezvous with his client.
Half an hour later, Garret finds his client parked out the company building. He gets out of the car, walking up to Garret. "Got the combination? Good. I'll go inside and get the stuff, you wait out here okay?"
Thomas hides the gun in his belt, and goes to find a cheap safe (500 at most) and 3 ski masks.
Thomas stuffs the gun into his belt, hiding it with his coat before going off to do some shopping.
His first purchase is a Small Safe from a retailer.
(-$150) (+Small Safe)He then purchases 3 Ski Masks from a Snow Sports store.
(-$30) (+3 Ski Masks)Buy the old sedan, then drop it off at vase and check out stores for performance car parts and a scrapyard for some scrap steel. Then, if I have time and money, attend another knife-fighting class.
Dave hands over the funds for the Old Sedan.
(-$600) (+Old Sedan) He drives it out of the Used Car store, and drops it off at the Garage by the Pub. He walks out to go look for additions he can make to the car. He finds a place nearby that will make various augmentations to any car, along with some cosmetic changes. Dave heads down to the Scrapyard to pick up some steel.
(-$50) (+Scrap Steel) He notices some Lou Shou hanging around the yard. Afterwards, he enters a Knife Fighting class.
(-$50) (+Knife Fighting Experience)Keep goofin' around at the pub.
Aaron herps and derps around until William talks with him about serious business.
Go to another knife fighting class.
William also takes a Knife Fighting class.
(-$50) (+Knife Experience)cut a deal with I about shipping guns and other fun things also make sure that the deal is fair and that we both benefit from this,see about making a lasting alliance with him as well. Inform I about being interested in selling drugs as well inform him we have guns on the streets who can act as the pushers
Inquire about smuggling people as well and see if we can buy or atleast have a boat of I
Blake agrees to the deal. "Sounds good, I'm in. I'd like this to become a something of a standing alliance. Your work, and us, the Syndicate."
Imari nods, "That's sounds mutually good."
Blake continues, "I want to sell drugs on the mainland of town. I have men, we can set them out to distribute."
Imari nods, "Okay. Send your men here and I can see what I can arrange with them."
"And what about human trafficking? You know, bringing people here."
Imari stares at Blake a second with a deadpan expression before busting out laughing. "I deal items bad-man, not people. You are going to have to talk with someone else about that work."
"How about a boat?"
"Do you mean a Speed Boat or Cargo Boat? Either one is going to cost you a hefty penny my friend."
Text Berk and tell him to take the wounded footsoldier back to the Pub for Fyfe to treat. Talk to any other members of the Syndicate around at the pub and see if any of us know where we can find some Vice Lords and get some payback for shooting up our mall.
Trent tells Berk to send the wounded soldier back to the Pub. Meanwhile, he talks around to see if there's any information on where the Vice Lords stay at. The soldiers start talking in a circle.
"Don't they hang around the mall?"
"Yeah, but no one is going to bang them up where there's crowds and security everywhere. That's why they go there."
Zet, the newest recruit, chimes in, "The Vice Lord's stayed around my old neighborhood and are still there. They are at this pizzeria place,
Famous Ovens or something. I'm pretty sure they own it as a front."
Ryan steals as much is sensible from the hospital drug stash, focusing on things that there is a junkie market for (morphine, tramadol, etc.) before trying to check out early with said stealings hidden in his belongings.
Ryan pulls out all the popular drugs from the department that he can.
(+Stash of Narcotics) He sticks it under his armpit as he makes his way to the front desk to convince them that he should leave. (Charisma Roll: 6) He gives an astounding speech his sudden and miraculously discovery. The receptionist is stunned for a moment before staying, "Yeah, you look well. I'll write up a note for you doctor, you're free to go now."
When Ryan exits the place, he gets a phone call from the scouting party to the Tenement he sent out earlier, "Hey Boss, out of the hospital? Yeah, we checked the building. Looks like it's occupied, but just with some low-life dealer kids and brainless junkies. Nothing that couldn't be cleared out easily."
Gang Skills:
Firefighting: 1
Territory:
Strip Mall - Extortion: 500$, 5 Turns (Turn 5) (5 Footsoldier Protection)
Docks Operation - Drug Smuggling: $50, 2 Turns (Turn 2) (3 Footsoldier Protection)
Warehouse - Stash Center, valued at $10,000. (3 Footsoldier Protection)
Base: The Pub
Damage: None
Base Assets: Broken Wine Racks, Tables, Old Ceiling Fans, Secret Underground Cavern System, Plastic Chairs, 8 Cellphones, 3 Laptops, 2 Pistols, 2 Shotguns, Uzi
Vehicles:
(Nearby garage)
1 Van
1 Moving Truck
1 Pickup Truck
Old Sedan
Prisoners: 3 Cobardi (1 Guard)
Total Funds: $726
Bosses: 7
Dragons: 0
Knights: 7
Notable Knights;
Berk (4 Melee, 1 Blades) [Apprentice - Trent]
Doug (3 Driving) [Apprentice - Dave]
Mal (3 Firearms) [Apprentice - Aaron] (Healing: 2 Turns)
Paul & Sean (3 Mugging, 1 Brawling) [Apprentice - Mason]
Jonah (3 Melee) [Apprentice - Mason]
Fyfe (3 Medic, 1 Meth Cooking) [Apprentice - Ryan]
Footsoldiers: 16 (15 at Level 1 Melee, 8 at Level 1 Knife, 3 at Level 2 Melee & 1 Knife, 2 at Level 2 Knife) [3 Healing]
Notable Footsoldiers;
Zet (2 Club, 1 Sub-Machine Guns)
Peasants:
7 Strip Mall Shop Owners
14 Dock Workers
William Gerais (Spinal_Taper)
Inventory: $170, Lighter, Butterfly Knife, Cell Phone, HK416 Assault Rifle (In Reserve)
Skills: 4 Charm, 1 Agility, 1 Stealth, 1 Brawling, 2 Knives
Side Occupation: Part Time Computer Tech Support - 3 Days a week, 4 Hours - $100 (Day 2 Completed)
Health: Fine
Dave Green (Doomblade187)
Inventory: Combat Knife, Toolbox, Old Cellphone, 4 Wooden Knives, 3 Flip Knives, Scrap Metal
Skills: 4 Vehicle Mechanic, 1 First Aid, 3 Knives, 1 Brawling
Health: Fine
Aaron Bradley (Greenstarfanatic)
Inventory: $1128, Boxing Gloves, Deck of Cards, 6 Lockpicks, PSP, 4 PSP Games, 4 Jewelry Pieces, Laptop, Switchblade, Lighter, Unopened Bag of Cheetos, Credit Card, Silver Watch, 3 Rings, Cell Phone
Skills: 5 Melee, 1 Persuasion, 1 Lockpicking, 2 Shotgun, 1 Conning
Health: Fine
Mason Johnstone (anailater)
Inventory: Suit, Pistol, 1 Box of Matches, Bike Chain
Skills: 4 Lockpicking, 1 Charisma, 1 Science, 3 Brawling, 1 Pistol, 1 Running
Health: Torso: Heavily Bruised; Face: Heavily Bruised; Left Leg: Bruised; Pain: 50% of -1 to all actions.
Trent McGrath (Gravehaunter92)
Inventory: 2 Switchblades, Spray Paint Can, 5 Lockpicks, Trash Bag, Bandanna
Skills: 4 Blades, 1 Stealth, 2 Graffiti
Health: Fine
Ryan Jones (MonkeyHead)
Inventory: Clothes, Backpack with Lab Safety Gear, Pistol, Stash of Narcotics
Skills: 4 Applied Science, 1 Brawling, 1 Medic, 1 Pistol
Health: Fine
Blake Jessop (ScriptWolf)
Inventory: First Aid Kit, 3 Painkillers, 1 Breaching Explosive, 4 Fragmentation Grenades, Snub-Nose Revolver, Monkey Wrench
Skills: 4 Explosives, 1 Electronics, 1 Combat Medic
Health: Fine
Garret Kamesh (GUNINANRUNIN)
Inventory: Black Briefcase (2 Black Suits, 2 White Dress Shirts, 4 Briefs, 6 Black Knee-high Socks, 2 Blue Ties) (2 Silencers, Garrote, Black Leather Gloves, Small Arms Retooling Kit), Pistol <Silenced>, Cellphone, Wallet
Skills: 4 Handguns, 1 Stealth, 1 Weapon Maintenance
Health: Fine
Thomas Marshall (Playergamer)
Inventory: $470, Swiss Army Knife, Cellphone, Pistol, Small Safe, 3 Ski Masks
Skills: 4 Persuasion, 1 Bluff, 1 Bribe
Health: Fine