I just remembered another awesome dream I had. Basically, after having played plenty of games like Unreal Tournament, Doom, and such. Some ideas mixed with other games and such like AAAaaaAAAaaa!!!!, Mechwarrior, and even Shadow of the Colossus. The name of the game was called
Flea.
It was basically deathmatching in mechs or mecha units (from Battletech types to Gundam-style ones, and yes, you can even mod your own in, including a steampunk flea (actually, that was a base character model)). It had an epic physics engine (You really need to be aware of your surroundings at all times to aim properly, and no-less hit your target), and a kickass concept for FPS games of this nature. For a final hint of the levels and how the game plays, you have a creature editor as well (It can procedurally-generate creatures, and come with pre-fabs of already existing creatures).
Yep, the creature editor is your level editor (just one of a multi-part (Gestalt Level Editor probably is a better way to describe it) level editor), just as well as the environment it lives in or is currently hanging out at (yes, even battling on a creature playing fetch with it's master, or a bug crawling up a wall, or a dragon soaring the skies, hell, battle atop a swimming shark). It's Unreal Tournament meets Mechwarrior that's also a colossus climb with Spore as the level editor. Oh, and mind you, gravity options are also available (is the creature the
CoG, is it global? Are there global environmental factors going on (is it windy out?)? Is the creature awake or asleep; lively or lazy? When we miss and burn the ground or trees (flesh and hair), how will the environment react? By scratching the itch itself? Or using an environmental object (like a desk) to scratch? The combat environment is ever-evolving.
Let's just say that a battle on top of a scorpion was a bit insane, but battling on top of a housefly was probably one of the trippiest battlegrounds ever, especially with the Fly itself being the CoG. Talk about dizzying. You can even battle on top of Godzilla (insanely hostile environment, not to mention dodging crumbling buildings as it scratches themself with the environment.
Lots of parkour-ish maneuvering, because the level is best to navigate in when you can take advantage of the physics of a dog running, by jumping off the back leg as the leg is moving back forward, and catching the front elbow, just to get that split-second headshot, and then as the dog is in freefall while catching the frisbee (with a redeemer-equivalent prize on it), you can then float towards the main body for safety (feels floaty like AAAaaaAAAaaa!!!), and plan your next moves.
This game will fry old computers, so I think today's 64-bit machines are perfect for a game like it to finally exist. Kinda reminds me of some games my siblings and I used to play back when we were little, and had a trampoline. It was pretty fun. Looking back, I think we had games like Trial Tower and such too, which involved climbing a tower of physical and mental challenges all over the place. Like an FPS version of Warioware, but with challenges that take minutes, not seconds, to play through; and others, you can take your time. I gotta remember some of the games we used to come up with, some would actually make pretty fun arcade games.