Mark an X on the chest with my chalk and inspect the floor under the chest and someways out for more traps.
Having marked the chest, you inspect the floor under the chest for any traps.
[3 + 5] You find nothing on the floor.
I will check Gedric's body to make sure my herbs are okay. If they are, I will drop my flint and steel again to pick them up, then head back out and ask if anyone wants to be my new herb mule.
You pick up the herbs and give them to... Redd I guess. She's the only one with a free inventory space. Sod this. You take the oil, flour and herbs and combine them into a mythical cooking ingredients item. Now you can lug your own herb around. Happy?
Looking at the new placemat urist decides to inspect the chest thats bottom opens downwards. Casting detect magic around the chest before asking the GNHS if i could use his pole
[16] You spot nothing new about the chest. It's bronze and opens on the bottom when you press the knob on the top. Well, it also has a bit of styling, but it's all abstract and useless.
[11] When you cast detect magic everything is illuminated with the faint glow of magic, but it's all background radiation from the rest of the dungeon. The chest isn't magical at all.
I'd like to dust the rubble and/or gore off, and head to the Fresco hall. If no one moves on it, I'll poke the poison barb button with my torch-butt.
After dusting off rubble and various bits of brain-matter off, you head into the Fresco hall.
Kadzar briefly looks up at you as you approach, but quickly returns to his work. Inspecting the knob on the chest, you decide to push it with your torch-butt. The movement attracts Kadzar's attention, and he barely manages a wordless scream of warning before the torch hits the knob.
With a soft click, the bottom of the chest swings downward, impacting against the wall.
...
...
What? Were you expecting a horrific trap to be set off?
Name: Kadzar
Player: Kadzar
Gender: Male
Class: Battlechef (Fighter)
HP: 2/3
Weapons: Large Kitchen Knife, Pan Lid
Armour: Plate Apron
Items: iron pan, fork, mythical cooking ingredients, cord of firewood, flint and steel
Name: Tybar Whurthic
Player: Azthor
Gender: Male
Class: Fighter
HP: 3/3
Items: mining equipment, waterskins (water), rations, torch
Name: Midna
Player: Solifuge
Gender: Female
Class: Ranger (Fighter)
Race: Dwarf
HP: 3/3
Weapons: Brace of Handaxes, Round Metal Shield
Armour: Ringmail, Saffron-Yellow Cloak
Items: Trained Raven (Rupert), Rope with Grappling Hook (50ft), Climbing Kit, Flint/Steel, Torches, Wineskin (Strong Brandy)
Name: Redd T. Shir
Player: OREOSOME
Gender: Female
Class: Rogue
HP: 2/2
Weapons: Rapier/Crossbow (30 bolts)
Armour: Leather Armour
Items: Rations for 2 weeks, torch
Name: Kazard McDermeth
Player: Zako
Gender: Male
Class: Rogue
HP: 2/2
Weapons: Short Sword/Crossbow (30 bolts)
Armour: Studded Leather
Items: Rope, Pouch of chalk sticks, 10 foot pole, lockpicks
Name: Generic Nameless Hooded Stranger
Player: Doomblade187
Gender: Male
Class: Rogue
HP: 2/2
Weapons: Short Sword/Crossbow (30 bolts)
Items: Lockpicks, Rations, Rope, Ten-Foot Pole
Name: Urist Mcderm
Player: killerhellhound
Gender: male
Class: mage
HP: 1/1
Weapons: Sacrificial Dagger/Wizards Staff (20 charges)
Armour: Robe and Hat
Spells: Detect Magic, Heal, Dispel, Lightning Bolt, Fire Wall
Items: spellbook of summoning, 1 week of food and bedroll
Lol, don't be upset. Everyone's going to die. At least five times, I'm guessing. Probably more.
I think that it depends mostly on how cautiously people go through the dungeon. Still, five is probably the minimum amount unless we get some players who try to rush ahead of everyone else and set off all the traps.
Alright, when I get home tonight I'll put something together and join in couldn't hurt to make a map either
If you make a map, would you mind posting it from time to time? It'd make pointing out the traps and things easier for me. I'd make one myself, but the players should be the ones mapping.