Apologies again. I decided to work on the info for all participants rather than just the starting five, in order to save myself time later on. However, it ended up taking more time than I thought it would...but I had some fun putting it all together, so it's not all bad.
Anyway, below is a portion of the info that I'll be keeping track of for all Chosen Ones during their time in the trial. Please take the time to look over your info, and alert me if anything is wrong/missing. Also feel free to put forth any questions or objections you may have about any of it. Better to get it out of the way now rather than during the game, after all.
I'll likely write up the introduction to the very first turn (which gives you the amazing opportunity to actually start
) after I awaken sometime tomorrow, just to make sure everyone gets a fair chance to review their stuff.
Zanzetkuken the Great
Clothing/Armor:
Tunic(brown), leather leggings, steel-tipped boots, adamantine breastplate, cloak(black), false dragon skull shoulder guards.
Weaponry/Armaments:
Adamantine sword(mana imbued).
Planeswalker's Spark
The Planeswalker's Spark deep within this Chosen One has been ignited, gifting him with the arcane abilities of the ancient and powerful mages.
Legendary Warrior
This Chosen One has mastered how to use his body and mind as well as his equipment in battle. Woe betide any opponent that meets him in combat.
Leadership Experience
This Chosen One has had plenty of practice in taking control and leading others to victory, making it far easier for him to assert himself as the one in charge and gain the loyalty of those around him.
Experienced Adventurer
This Chosen One's many adventures throughout time and space have given him valuable experience in countless subjects, which he is able to apply to nearly anything he does.
Ranger Ely
Clothing/Armor:
Chainmail shirt, denim jeans, cowboy boots, western leather jacket, WRR ranger hat.
Weaponry/Armaments:
Claymore, pair of Desert Eagles, x4 additional 9 round magazines.
Old School
Years of fighting in the WRR has given this Chosen One great proficiency with a variety of mid-to-low-tech weaponry.
Leadership Experience
This Chosen One has had plenty of practice in taking control and leading others to victory, making it far easier for him to assert himself as the one in charge and gain the loyalty of those around him.
Hisir Namedene
Clothing/Armor:
Full suit of plate armor (black and curvy).
Weaponry/Armaments:
Dual-bladed chain halberd, short sword, pair of long daggers, x5 throwing knives, metal claw (right hand), hidden blade within boot and under gauntlet (note: Gonna need specification for these as well).
Leadership Experience
This Chosen One has had plenty of practice in taking control and leading others to victory, making it far easier for him to assert himself as the one in charge and gain the loyalty of those around him.
Desensitized
Untold suffering has given this Chosen One a remarkably high threshold for pain.
The Moderator
Clothing/Armor:
N7 hoody, jeans, Kevlar armor (beneath clothing).
Weaponry/Armaments:
Auscam backpack, M-3 Predator heavy pistol, M-13 Raptor rifle, cleaning kit, spare parts, x5 Mark 14 grenades, x4 additional ammunition blocks.
Experienced Adventurer
This Chosen One's many adventures throughout time and space have given him valuable experience in countless subjects, which he is able to apply to nearly anything he does.
Deadeye
This Chosen One has spent a great deal of time honing his already impressive shooting prowess, giving him exceptionally deadly accuracy with most types of firearms.
Taom
Clothing/Armor:
Simple conforming fabric (blue).
Weaponry/Armaments:
Small curved sword.
Energy Manipulation
This Chosen One is capable of harnessing energy in its purest form, and utilizing it to further his own desired ends.
Hidden Power
Locked inside this Chosen One, potency of a godly caliber slumbers. Patiently waiting to be unleashed only once the highest levels of Badassery are attained.
Jorn Darkmane
Clothing/Armor:
Robe (black).
Weaponry/Armaments:
General purpose knife, small pouch.
Black Magic
Growing up in the lair of a dark sorcerer has led to this Chosen One becoming an adept in the more sinister magical practices of the realm.
Sir Havel the Unyielding
Clothing/Armor:
A ten-foot-tall stone warrior carved to resemble a Tower Knight. He has no need for clothing.
Weaponry/Armaments:
Colossus Lunar Zweihander (blessed).
Legendary Warrior
This Chosen One has mastered how to use his body and mind as well as his equipment in battle. Woe betide any opponent that meets him in combat.
Allegiance to Lunus
This Chosen One's undying devotion has earned him the assistance of the Moon goddess Lunus. When night falls, he is strengthened by the lunar deity. And can call upon her help directly in the form of Moon miracles.
TorZon The EverShifting
Clothing/Armor:
N/A
Weaponry/Armaments:
N/A
Assimilation
This Chosen One is capable of breaking down almost any matter it encounters and transforming it into the same enigmatic substance that it itself is composed of.
Shapeshifting
This Chosen One is able to alter its physical form according to its will.
Sock Puppet Man
Clothing/Armor:
Sock puppets.
Weaponry/Armaments:
Sock puppets.
Utter Unpredictability
This Chosen One long ago forsook his sense of reason and severed all ties with reality, seemingly allowing him to accomplish inexplicable, or even downright impossible feats on a whim. Whether these feats always work to his benefit, on the other hand, is another matter entirely...
The effects that traits have on Chosen Ones and those around them can vary from situation to situation. They tend to be more subtle, and depend heavily on the personal choices of the individual they belong to. Traits, like many other things, are also tied to your Badassery Level. The potency of their effects shift with the rise and fall of your own power.
Skills & abilities work by either providing Chosen Ones with a static boost to certain capabilities, independent of their Badassery Level, or giving them entirely new capabilities that are tied to the level of their Badassery, and have the potential to be immensely powerful game changers.
While traits themselves change and fluctuate to better reflect those they belong to, gaining a new ability or skill usually requires some notable event or a great deal of effort (or both). But once you have them, they're difficult if not impossible to lose. Traits can affect the skills and abilities you gain by making certain ones harder or easier to attain depending on their nature.