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Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 144937 times)

MetalSlimeHunt

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Re: Let's Play Civilization IV: Caveman2Cosmos (17967 BC)
« Reply #195 on: August 03, 2012, 06:56:06 pm »

No, no, if anything, we should walk across the sea like that guy Chris could from the stories.
He probably just tied some fish to his feet.
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Furtuka

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Re: Let's Play Civilization IV: Caveman2Cosmos (17967 BC)
« Reply #196 on: August 03, 2012, 09:27:03 pm »

Or sea turtles
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NRDL

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Re: Let's Play Civilization IV: Caveman2Cosmos (17967 BC)
« Reply #197 on: August 04, 2012, 12:40:27 am »

I say bartering. We'll need gold to fuel galactic conquest.

+1
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Corai

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Re: Let's Play Civilization IV: Caveman2Cosmos (17967 BC)
« Reply #198 on: August 04, 2012, 12:53:10 am »

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Boksi

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Re: Let's Play Civilization IV: Caveman2Cosmos (17967 BC)
« Reply #199 on: August 04, 2012, 02:19:03 am »

Alright, it looks like Tribalism has taken the lead, followed by Barter. I'm gonna get started on another update, so any votes cast after this post will not influence the coming update.
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Boksi

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #200 on: August 04, 2012, 04:03:01 am »

We aim to get off this island, and in order to do more than just send a couple of scouts away on a raft, we need to figure out how to divide ourselves into groups, so that there's Jivaro, but also some other Jivaro, you know what I mean? No? Well, that's why we're researching it.
Spoiler (click to show/hide)

We tie a couple of big sticks together and it floats! Hooray!
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The raft sails due north with Jacob Lee onboard. There's a lot more animals over there! Nice!
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Back home we do some more research. We figure out how to use fire and wood together in was other than setting fire to the wood. Certain elements of Jivaro society are scandalized by this new method of "Heat Treatment", calling it an abberration and perversion of the holy fire. Then somebody mentions that we haven't build the Captured Fire national wonder or researched Fire Making and everything gets all awkward.
Spoiler (click to show/hide)

Do your best, Jacob Lee!
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I decide that it's probaby best to not put every single use of a captured animal to a vote.
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We're sending out as many rafts as we can. Each one is loaded with a Neanderthal Warrior, since we have a bunch of those and they'll do pretty alright against most animals, especially since we've built the Hunting Instruction building, which gives them all the Hunter I promotion.
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Jacob Lee keeps fighting the wildlife. You can see another feature added by this mod: Random free promotions after battles. There's a complex formula which determines the probabilities of promotion, but it's essentially random.
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Oops.
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You shall be avenged, Jacob Lee!
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Oh, look at that! Seems like we've found another civilization!
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Meanwhile, we keep finding more and more nice stuff.
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Lee Jacob avenges Jacob Lee. He tears the hawk's feathers off and uses them as decoration, sparking the newest fashion fad.
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Meanwhile, another Neanderthal Warrior heads out and subdues a bison! Soon after it's brought back to the capital, it splits into several smaller bison. Soon we've got a whole herd of them! They don't seem to mind the rain and the mud.
Spoiler (click to show/hide)

The brave Neanderthal then fights off several other animals.
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Since it seems to work well for him, we decide to invest in some spears as well.
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Imagine if we could have been getting these myths earlier! We'd have a lot more techs then.
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We make contact with the Celts! Since we're both minor civilizations, we are automatically at war with each other.
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Our intelligence agency leaps into action. Finally they have a target to spy on! As it turns out, the Celts are led by a man named Abraham Lincoln.
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Also, Frumple mentioned islands. This is what he was talking about.
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Some of these promotions you might not recognize! The upper row is promotions specializing in various terrains - for example, our home island is entirely wetland except for the mountains. There's also the "Barbarian Hunter" and "Animal Hunter" promotions, which allow units to continue gaining experience for fighting those even after the usual cap.
Spoiler (click to show/hide)

We scout the Celts. No wonder they have more people than us!
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More myths...
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A target of opportunity!
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More scouting...
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Those spears turn out to be pretty useful for catching fish.
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We build a very important building. The Master Hunter is required to build all hunting units
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Finally, since I think enough stuff has happened to call this update finished, have an updated world map!
Spoiler (click to show/hide)

So the Celts are nearby. I mean, they're really close. Should we make a concerted effort to destroy them? And if we do, should we recall all those scouting Neanderthals so we can focus all our forces on them? A big stack of Atlatlists and Neanderthal Warriors ought to be able to crush them.
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MonkeyHead

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #201 on: August 04, 2012, 04:11:03 am »

Well, they arent Jivaro, and I assume they will attack us in some way or form.

Wise men say it is better to kill them all and take thier land than to not kill them all and not take thier land.
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Sirus

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #202 on: August 04, 2012, 04:11:30 am »

Yes! Crush the Celts and their leader, Lean Con! We can take their cities for ourselves and our mighty civilization will grow!
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MetalSlimeHunt

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #203 on: August 04, 2012, 06:05:26 am »

So a turn has become a hundred years instead of a thousand. Good, good, we will need the time to learn.

Ignore Lincoln and his people's unintelligible babbling. They're probably just strange human-shaped animals.
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Boksi

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #204 on: August 04, 2012, 07:31:46 am »

So there's two votes for war and one against. No opinions on whether to recall the scouts to take part in the invasion. I won't start another update just yet though, gonna wait a bit longer.

Fun fact: I'm hoping there's gold near our city. We would seriously benefit from gold.
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Frumple

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #205 on: August 04, 2012, 07:44:51 am »

War? War!? War is hell. We should not step unto that viciou-- ZA WARUDO *grk*

Mudada. Kill them while they're weak.

Early game pile on, if you can manage it, might be nice. Depends on if the celts city's in a good spot and you've got (or can get) the forces for it.
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Aqizzar

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #206 on: August 04, 2012, 08:19:06 am »

Quote
You may wonder about the presence of an intelligence agency in prehistoric times. Tell me, have you ever seen a Neanderthal? No? That's how good they are.

I lol'd.

Well, we've encountered our first superpower, and a whole crapload of resources on the mainland.  We're cooking with gas now... metaphorically, since we don't even have fire somehow.  Good to now we'll be able to control this whole inner sea, once there's naval powers to control stuff.

I'm thinking the first target to settle is either that pennisula west of Armok, with the horses, or the fertile inlet northwest of that with the river and corn.  Everything on our island can wait until we have a foothold in the land of many animals.  Then, we prepared for waaar!
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stabbymcstabstab

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #207 on: August 04, 2012, 08:56:25 am »

Wipe them out early if we wait they will just get stronger.
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SoHowAreYou

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #208 on: August 04, 2012, 09:27:48 am »

If this were were fight club... can't remember the guys name point is attack for the safety of the island
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JacenHanLovesLegos

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Re: LP Civ4:C2C (16567 BC - First Contact)
« Reply #209 on: August 04, 2012, 09:47:56 am »

Recall everybody! Destroy them all!
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.
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