Tie the rope around the top of the slab and pull. Ah! And before I forget, leave something round like a piece of rubble underneath the slab so it can be rolled off if it falls. Rorgrin is intrigued.
And ask Trael if he has a feeling that he knows where we should be heading.
(1d6=3)The rope ends up coming off as the knot opens too easily.
((Thanks for stepping over the rubble and ignoring me guys. I appreciate that. ))
Whistle.
"Hey Trael! One of your brothers is keeping me company, mind giving me a hand, figuratively?
"And this barricade was made of more than your brothers! Corpses!"
Whistle (1d6=2)You try to whistle, but get nothing but a cough out.
Use axe as leverage to get out of this dirt.
Follow the...re- no wait, bad idea. Head back and try to carry that slab along, and try to decipher what is written on it, figuratively.
Continue ever onward down the path. And I just fully read the turn, so try and help Rorrim out of the rubble.
Get Rorrim out of the rubble (1d6=1, 1d6=1) (Oww.)
Rorrim tries to use his axe for leverage, but ends up punching Baradine with the flat, accidentally hooking him, and causing him to stumble and fall on Rorrim. At least no further microvalanches are set in motion.
Trael didn't break stride as Rogrin called to him, simply shrugging his withered shoulders. "This way."
What Rorrim said, however, caused the skeleton to hesitate, then come to a halt and turn reluctantly around. "...What?" Loathe as he was to tarry so near to his goal, the idea struck a chord within him and he headed back down the path towards his unfortunate companion.
'My... Brother? A long shot, of course, but who knows... Maybe this is where I came from.'
>Dig the aformentioned skull out of the rubble, check if I recognize it.
>Then continue back up the path, hurrying to make up for lost time.
Identify skull (1d6=6)As Trael picks up the skull from the jumble of companions, Larry claims he sees a distinct family resemblance. Holding the skull in front of himself, Trael can't exactly argue against it, and sits down in the rubble, staring ceaselessly at the strangely familiar object. Deleth? He wasn't a brother... was he? Is that him? Yes... for some reason you associate the skull with that name... and that name you associate with... THE ENEMY! In anger, you toss the skull against the slope, kick it, and for good measure, hack it with your sword, again and again and again.
More examine barrier!
More examine barrier (1d6+1=5)Now that the cloud has settles, and despite your comrades' antics, you get a better look at the remains of the barrier. It appears that it was created from the remains of at least one narrow wagon, more likely two, which may have been created specifically for the narrow path here, along with several rocks, probably rained on the wagons from above. The resulting mess then somehow was combined to create the barrier... if you had to guess, with magic, from above, without removing any of the corpses that were in the wagons.
In an odd twist of fate, the barrier holds up the group more now that it is destroyed than it had when it still stood. Rorrim still lies in the rubble, and now Baradine lays upon him as well, while Zalgus and Trael are busy with their own examinations. Rorgrin still ponders the slab that he twice has failed to topple now.
Hit points: 20
Action points: 10
TraitsSageNecromancerEquipmentSkull StaffGrim RobeManhide GrimoireSpells:Draining GazeConsult DeadCall Shade Hit points: 20
Action points: 10
TraitsUsing everything as a weaponStaying eternally calmEquipmentA ropeWell-crafted knifeWarhammer Hit points: 20
Action points: 10
TraitsUnfeelingDrivenEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 23/25 (1/3 turns to healing)
Action points: 5
TraitsVigilantWarriorEquipment:Tempered Steel Lochaber AxeLeather armorWoad body paint Hit points: 20
Action points: 10
TraitsSkilled SwordsmanFire magicEquipment:Bronze LongswordBronze ShieldBook of Fire MagicSpells:FireboltFiery CylinderHeat Shield