Dr. Garret Nipton (Bay 12 Forums)
You punch in the code that Will gave you down in B20, and the door slides open. You jump slightly at the low inhuman noises coming from around the bloody hallway, making you rush into the storeroom. The room is small, about 5' by 5' with metal shelves on the left and right that are lined with containers. You open each container in hopes of finding something useful only to have your hopes dashed each time. You finally reach two strangely shaped containers. You open one of them, it's an engineering tool with a battery! You hastily go back through the other containers again, because you're sure you saw some surgical tools in one of them. You decide to check the second oddly shaped container to be sure it isn't something else, but you find the box empty, with the exception of a base where an engineering tool was.
There is a workbench here, but it's already open. Apparently someone must have been trying to use it earlier, because a power core and a capacity core sits on the open bench. Someone must have not known that the capacity cores don't react to the workbench. Either way it's yours now.
Weapons:
Prototype Handcannon
+ Increase impact (x1.15)
+ Increase rate of fire (0.25 /sec)
Plasma Cutter
+ Increase impact (x1.00)
+ Increase rate of fire (1.00 /sec)
+ Increase capacity (8 rounds)
Tools:
Synthetic Parts
+ Increase electrical conductivity (can mildly shock by touch)
+ Increase heat generation (can solder/burn objects by touch)
+ Increase heat reduction (can freeze by touch)
+ Increase artificial lung capacity (50 sec.)
Health Monitor
+ Increase efficiency (3 bars) (2 nodes required)
HP: 100%
MP: 4/7
Credits: 10,024 (+16,000 Unconfirmed)
Current Weapon: Prototype Handcannon (x1.15 / 0.25 per sec. / 2 MP)
Fire: Soldering
Lightning: Taser
Ice: Freezing Touch
Inventory:
- Power Core (2)
- Capacity Core (1)
- Keycard (home)
- Short Range Radio
- Limb Maintenance Kit
Kathryn Winters (Dwarmin)
Clemens looked back while walking away, "Alright. I've got to find a few others muffin. I'll rendezvous back to HQ in thirty minutes." He started to jog towards the gunfire which was slowing down, only one person was firing now. Stupid rookie's mind must be racing or something. With the security team as sick as it is I suppose it's understandable that some people will get jobs outside their comfort zone. You start walking back using the maintenance corridors you took to get to the tram tracks.
The corridors seemed to be quieter than usual, unnervingly so. Comms went down at least 10 hours ago, and not one person sent there had come back. Usually she'd just get briefed on the go, but now the chief was handing out orders personally in an attempt to stay organized. The vents around you reverberated with noise headed towards HQ, disappearing quickly at an impossible rate. The only other time you'd seen something like that was when the fans output was glitched and the blades broke off and bounced around the vents. You hoped that it wasn't anything like that again. You start to jog, trying to keep your mind off the image of the person that caught the blade when it broke the vent.
You arrived at HQ where you were greeted at gunpoint at the maintenance hatch. The man pointing his rifle at you eased up, "Shit, you scared me. I thought you were one of those things for a second." He pointed with his rifle to a dead body of sorts that was only three feet away.
The smell hit you suddenly, and the massive cavity in the thing's chest was hard to bear. You were getting nauseous, and you cup your hand in front of your nose. "What the hell is that?!"
His voice went defensive. "I'll be damned if I know. Shit like this ain't normal and you know it. They eat fucking pulse rounds for breakfast though. It took a
lot of rounds to ground this sucker." He shook his head, "Let's get to back to the chief. We ain't staying here." You follow him back to the chief who is smoking a cigarette in his office. Something must have happened, because the chief isn't usually a smoker, but you don't ask.
The chief presses the button on the intercom, "Everyone's here. Come to the office." A few others pile in, five in total, and you recognize all of them. They're all high ranking officers from the riot squad. "Right now the ship's hurting. The comms are down, monsters are knocking at our door..." He starts hacking, holding up a tissue to his mouth. As he quickly pulls it away you think you see blood. "... and the Magpies are jamming non-RIG radios. We need to communicate if we're going to make it out of here. I need someone to go with Ferris to check the damage to the comm relay, someone to operate the cannon systems to destroy any ships that are around us but not docked, and someone to track down the Magpie with the jammer. Someone spotted 'em once, so we know he's here somewhere. Last one to volunteer gets to stay here and fight monsters until Clemens gets back."
A silence falls and it seems like they're debating with themselves on what to do.
HP: 100%
Kinetic: Enabled
Statis: 3/3
Credits: 2,501
Inventory:
- Security Suit
- SWS Motorized Pulse Rifle (1.0x / 5.0 per sec / 30 (30) rounds)
- 30 Pulse rounds
- Keycard (Security)
Dalia Cytheria (Zero_The_Scourge)
You're in Engine Control, on the outer edge of the engines around the middle of the ship, sitting with your back to the monitors waiting for a customer. A small bag with a stolen synthetic lung sits under your chair, just waiting to be sold alongside your favorite book, 'Mechanicus and You: A Guide to Self-Improvement Through Machines' by Archmagos Hular. Your customer seems to be late, and you find yourself getting bored of waiting. You start bouncing your crowbar into your palm, and spinning around in your office chair.
While spinning you see a glint of red on an otherwise pale blue screen. You stop spinning and take a look. Both of the main engines are hurting, the temperature ratings on them are rather high, almost as if they either are starting on fire or not venting. If this keeps up you'll need to do an emergency shutdown. This is horrible, and with the comms down you can't tell anybody about this.
Whatever is happening the vents are your best bet. If it's on fire you can vacuum the air out and stop the fire, and if it's the vents you can open them. The major question is which engine should you save first. The first controls power in Security, Medical, Hydroponics, Residential, and the Bridge. The second controls the Unitologist Church, Mineral Storage, the Government Sector, the downed Comm Array, and the Shopping District. Both of them control life support, and lighting in Engine Control.
HP: 100%
MP: 12/12
Credits: 1,024
Current Weapon: Crowbar (Gordon would be proud)
Fire: Soldering, Ignite
Lightning: Taser, Small Object Power
Ice: Freezing Touch, Stasis
Inventory:
- Maintenance Suit
- Power Core (1)
- Keycard (Engine 1)
- Keycard (Engine 2)
- Limb Maintenance Kit
- Book: Mechanicus and You
Mining Suit - Heavily armored front with a lightly armored back. Narrow openings for eyes that make it harder to see.
Security Suit - All-around medium density armor with a wider opening to avoid obscuring vision.
Maintenance Suit - Light density armor with a light helmet. It lacks a visor and provides very little face protection.
Engineering Suit - Armor varies, but it rarely is lighter than security grade armor.