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Author Topic: You Are On Daedalus Station (A Dead Space Suggestion Game)  (Read 21404 times)

Ross Vernal

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(I'm glad we went this way... I'm not sure we would have survived if we went to our office or ran for the stairs.)

Remember where this bench is and improve the impact of our new weapon, and take a light source of some kind. Radio for help quickly, or at least check the radio, then head back, looking for that hostage.

This.

Also, seriously consider the merits of improved lungpower for more RUNNING THE HELL AWAY.
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Zecro_The_Scourge

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(I'm glad we went this way... I'm not sure we would have survived if we went to our office or ran for the stairs.)

Remember where this bench is and improve the impact of our new weapon, and take a light source of some kind. Radio for help quickly, or at least check the radio, then head back, looking for that hostage.

This.

Also, seriously consider the merits of improved lungpower for more RUNNING THE HELL AWAY.

We are the doctors, we do not fight, we do not hate, we run.
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"

The Fool

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You move behind the shielding wall in the testing chamber and open up the standard looking whitish grey workbench, which expands outwards in front of you, revealing a digital platform to place the weapon. The workbench analyzes the new weapon as you place it down. Within moments it takes the power input ports apart to allow the power core to be added. You place the power core on the workbench and it quickly applies the core and reassembles the gun. The entire process takes less than a minute, which is why you love having these available for quick adjustments and repairs.

You press in the button on the radio, "Hello? Can anyone hear me? There's some kind of monster down here! Is anyone hearing this?!" You release the button only to hear static. The static seems louder than before, but you're not sure why. It seems that you're alone. Wait! What about the hostage? You flick on your arm's light, shining it into the shadows around the glass cube, looking for the creature before opening the door to get out. The metal floors seem bare and devoid of life. It seems as if it lost interest in you.

You push the glass door open and look down towards the offices. It's dark ahead from when the ship shook and the lights burst, but your light illuminates the offices as you move closer and closer. A glare of light shines back at you from near the door as the light from your flashlight catches the eyes of the creature. It doesn't turn to look at your light, it instead is staring down the unconscious hostage. It stabs at the man's chest, jarring the man awake in horror. His pained screams reverberate in your head. The creature pulls its claw back and gets ready to stab him again. The man yells at the monster in desperation, unwilling to die.

The monster seems distracted. You can't get to the stairs, but you might be able to sneak by to get into your office if you don't think you can help the man.

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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Zecro_The_Scourge

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Take careful aim and fire at the creature, then run back into the glass haven as rapidly as possible / lock it.
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"

Ross Vernal

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It sounds like someone else's problem, but consider what of use is in our office.

Then do Zecro's plan, only with additional careless shooting behind us as we run if we don't kill it.
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Zako

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It runs of our arm's power, remember? We can't waste shots. We need to either kill this thing, or run without shooting it.

Single shot blast to the torso of the thing, then blast it's head and an arm or two off.
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The Fool

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You step close enough to fire a shot at the creature and carefully plant your feet to steady yourself, carefully lining up a shot to its torso. With a pull of the trigger a shock of pain from the recoil jumped all the way to your shoulder as a deafening sound was heard. The energy shot straight into the torso of the pink fleshy monster, creating a massive hole in the ribcage that tore the thing in two. After a long four seconds the weapon beeps happily, letting you know you can fire again, even if the energy bar it's showing is rather low. Your shoulder groans in pain in response to the beep. You shine a light around the creature's dead body. The thing isn't even twitching. It was a clean shot, you couldn't get more lucky if you tried. I guess there's no need to run anymore...

The hostage is breathing heavily, almost shocked by the events that he just woke up to.

You consider the contents of your office for a moment. While most of the parts you use need to be transferred you have the odd spare part for your arm that you still don't need, some energy bar snacks, and a few capacity cores. There is also a maintenance kit for synthetic parts, and a first aid kit. Since surgeries are done a few floors up you don't have a trauma kit down here, which doesn't seem that helpful now that you need one. On your desk there is a large picture of the TV that you wanted to buy right next to your built-in computer. It's a big TV and now you have the credits for it.

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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Zako

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Ok, grab the hostage and drag him into our office, shutting and locking the door behind us. Then, use the first aid kit to treat the poor hostage as best as possible. Then, grab the most important spare parts that we think we might need in the future, especially given that wicked kick from our new gun, grab all the capacity cores and a energy bar for both of us. Then talk to the hostage quietly, we don't want to get any more attention from those things if we can, while installing the cores with the maintenance kit.

"Ok, listen up. We're gonna have to get out of here soon if there are any more of those things running around here. What's your name? How did you get down here? What's the last few things you remember?"

Keep listening for skittering sounds and stay alert.
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Zecro_The_Scourge

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Ok, grab the hostage and drag him into our office, shutting and locking the door behind us. Then, use the first aid kit to treat the poor hostage as best as possible. Then, grab the most important spare parts that we think we might need in the future, especially given that wicked kick from our new gun, grab all the capacity cores and a energy bar for both of us. Then talk to the hostage quietly, we don't want to get any more attention from those things if we can, while installing the cores with the maintenance kit.

"Ok, listen up. We're gonna have to get out of here soon if there are any more of those things running around here. What's your name? How did you get down here? What's the last few things you remember?"

Keep listening for skittering sounds and stay alert.
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"

The Fool

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You stare at the creature you just shot, you saved the hostage, but you wonder what the hell that thing was. It had a human skull, that much was obvious, but the flesh and limbs were all wrong. You walk up to the hostage noticing that there is a considerable amount of blood on his medical scrubs, "I'm going to drag you to my office. You're bleeding pretty bad, so I don't suggest trying to move around too much." He nods with a wide-eyed stare as you move to lift his torso to drag him. A bloody trail follows him as you drag him back into your office, which you lock behind you.

You give the man a lift into your chair and go off to find the first aid kit. Hopefully the president of medical research will replace your chair because that blood won't be coming out any time soon. You find the kit in the desk drawer, and you start digging through it to find what you need. You decide that small talk might be a good way to make sure he stays awake. "Ok, listen up. We're gonna have to get out of here soon if there are any more of those things running around here. What's your name? How'd you get down here and what's the last few things you remember?"

The man looks at you with a pained look, "William Grant... of the USG Hyperion." He stops for a moment to catch his breath, gasping quietly for air. "I transferred... in to help treat a patient with a serious case of dementia that was brought in along with another prisoner. Those fucking Magpies just don't know their place..." You've never heard of the Magpies, but Will seems to hate them with a passion. Will notices that you're going to treat his wound and he lifts his shirt.

You start treating his wounds, applying alcohol to clean the wound. It's better that you thought it would be, a stab wound, but not that bad all things considered. He'll need stitches, but you don't have the right equipment for that. "Could you continue? What were you doing down here?" You start to apply gauze to the wound.

"I was going to repress some of his more traumatic memories, but he... got away from me and ran down here. He must have caught me by surprise... Where is he now? Did security pick him up?" You shake your head and the man gives a look of grimace. "He needs to be treated. He isn't safe." You aren't sure if you can trust this guy or the man he was trying to treat. His story just doesn't feel right.

You finish treating him, washing your hands off with your water cooler. The place is a mess anyways, what's a little water? You start to rifle through your equipment boxes, grabbing capacity cores and energy bars. You sit down with your maintenance kit and open your arm to put the cores in as soon as possible. Will just stares as you open and close your arm with just a screwdriver. You've been doing this for so long that it's second nature, but you'll take it as a compliment. You toss the man an energy bar and eat one yourself. The taste isn't fantastic, but it gives you energy.

The man pipes up, "What will you do now?" It's a good question. You might be able to leave him here until the problem is resolved and a doctor can treat him, or you can take him with you. It might be risky for him to be moving around with an untreated wound. Either way you don't need to be in medical now that the morgue is safe and sound.

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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Zecro_The_Scourge

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First check the area around our office, if secure move the man to the IMPENETRABLE GLASS BOX OF SAFETY! Second, we need to move UPWARDS and get security forces given that it took a high powered cannon to take one of these beasties down.
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"

Zako

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"Well, the first thing I'll do is go get help. If there are more of those things down here, I won't be able to take them on by myself. You can't stay in my office for long, it's probably not going to be safe enough for long, so I'll give you a choice: You can come with me upstairs or you can stay down here in one of the testing chambers. The glass was strong enough to stop that thing, so you should be safe in there, but either way I can't garantee your safety."

Grab all the energy bars in your office and take them with you. We might need more energy before this mess is sorted out, so it's best we load up now while we can.

"Your bandages should hold, for now at any rate, but you'll need proper treatment in surgery a few floors up in time. Anyway, what was the purpose of the USG Hyperion? I don't recall any ship by that name but maybe I can contact your boss or something if I can find out his contact details. What do you think caused the place to shake around just before anyway? Must have been some kind of explosion or something."

Once he answers and gives us his decision, escort him either to the chamber where we held up or to the stairs and proceed directly out of here as quickly as possible, checking our radio all the way, until we reach the tram station.
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The Fool

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You think about it for a moment. "Well, the first thing I'll do is go get help. If there are more of those things down here, I won't be able to take them on by myself." Will nods in agreement. "You can't stay in my office for long, it's probably not going to be safe enough for long, so I'll give you a choice: You can come with me upstairs or you can stay down here in one of the testing chambers. The glass was strong enough to stop that thing, so you should be safe in there, but either way I can't guarantee your safety."

Mr. Grant slowly stands up trying not to wince, "I'll take a glass box over walking around with those things about." You can't help but agree. Even with stitches it would be a while before his stab wound would heal, making him more vulnerable and slower. He places a hand on your desk and looks at you. "Just tell me when you're ready and I'll start walking."

You start searching more thoroughly for more supplies to take with you. There is a small box that you usually grab energy bars from, and it seems as if you missed one earlier. You check the parts storage, but there is nothing that seems relevant, except the small mostly empty box of power nodes. You would have taken it if you could, but demands an authorization code from the sector's president to open. While you're still looking for more supplies you keep talking, "Your bandages should hold, for now at any rate, but you'll need proper treatment in surgery a few floors up in time. Anyway, what was the purpose of the USG Hyperion? I don't recall any ship by that name but maybe I can contact your boss or something if I can find out his contact details."

"It was a mining ship that I was on. I was transferred here because of my own independent research. Unless you're into mining I wouldn't recommend talking to the head of the medical department, it's his favorite topic. If you're interested in the ship's medical research we publish all our findings." Will seems quite proud about the ship's research from his tone.

You decide to switch topics. From the sounds of it it might be better to just look up his research later than waste time. "What do you think caused the place to shake around just before anyway? Must have been some kind of explosion or something."

Will gives you a rather puzzled look. "There was an explosion? The first thing I remember when I got up was staring at that thing as it stabbed me." He goes quiet and grasps at his wound. Maybe it's time to go.

You peek out the door, shining your light out into the darkness of the reception area. There isn't anything as far as you can tell, so you signal to the man that it's clear. Both you and Will start walking down to the glass chamber, listening cautiously for skittering sounds. You manage to get to the chamber without any incident. It seems clear so far. You punch your pin into the door and open it. "Just stay in here. If something does find you it can't get in, so just stay here until I can get some help." The man nods and walks into the cube.

"Thank you." You're about to shut the door when he says something, "It might not be much, but there is a maintenance closet on B12 where they store tools and general supplies. It's a fairly small floor so I'm sure you'll find it. The code for the door is 7634."

You thank the man and move for the stairs down the hall. You pass all the test chambers in silence and move for the stairs. You get to the door leading to the stairs, but it seems to be lacking a doorknob from when the madman ran away. You push in the door and manage to climb the stone steps up to B15. The stairs above that that lead to the higher floors seem to have collapsed and the stone rubble seem to heaped up, blocking your way.

You have access to B15-20, but nothing higher than that. The doorknob to B15 is shot in, just like the door you took to get to the stairs. An empty plasma cartridge is laying next to the door. You can hear breathing nearby the door to B15.

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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

EveryZig

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Re: You Are On Daedalus Station (A Dead Space Suggestion Game)
« Reply #73 on: July 03, 2012, 02:19:36 pm »

Call out to the guy who us there, and ask if he is still trying to repair whatever it was.
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Soaplent green is goblins!

The Fool

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Re: You Are On Daedalus Station (A Dead Space Suggestion Game)
« Reply #74 on: July 03, 2012, 08:25:52 pm »

You call out to the person, "Are you still trying to repair that Marker? You know, it's strange that you'd be trying to fix a religious-" You're cut short by a phlegm-filled roar from inside the room. You try and take a step back from the door, but with a loud thunk the creature slammed into the door, knocking it down on top of you. The door is heavy with the creature on it. The monster is snarling madly at you with its segmented flap mouth, but you push the door and it away in a panic. This is clearly not your engineer.

You're now laying down nearly in front of the creature with the door no longer crushing you. You've managed to keep your weapon, despite a door falling on you. You could get up to get a better chance of getting away if you miss, or you could take a shot now before it has a chance to rush you.

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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)
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