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Author Topic: Quote your first-ever post on this forum.  (Read 11015 times)

King DZA

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Re: Quote your first-ever post on this forum.
« Reply #45 on: June 08, 2012, 09:04:20 pm »

My mayor, and the entire huge ass family of hers that got her said position, are all worshipers of Nolthag, dwarven goddess of disease. That has to be a pleasant faith to raise your children by.

"Alright, honey, make you say your prayer to Nolthag before bed, else your soul will forever rot in the eternal cesspool of sickness and decay."

"i know, mom..."

And so began the rise of the King...

dreadmullet

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Re: Quote your first-ever post on this forum.
« Reply #46 on: June 09, 2012, 02:16:16 am »

My current 10 dwarf squad is called The Humorous Standards.


Eh, I'm still pretty new compared to you guys.
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LordBucket

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Re: Quote your first-ever post on this forum.
« Reply #47 on: June 09, 2012, 02:30:58 am »

Hmm. The first post shown in my history is dated a month after I registered. Seems odd, but apparently it was a response to complaints about DF not being open source by pointing out that I'm a developer and that I freely give out code I've spent hundreds of hours on...but even so I don't really mind that Toady keeps the DF source closed.

Spoiler (click to show/hide)

My second post was far more interesting. Pointing out the 666 encoded into UPC bar codes in response to someone who noticed that their bay12 user account was account #666.

Spoiler (click to show/hide)

Jack_Bread

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Re: Quote your first-ever post on this forum.
« Reply #48 on: June 09, 2012, 05:06:40 am »

I had just started a new fortress and I saw the bed symbols while looking around. I hoped that I didn't end up next to some village or something and when I looked I saw this:
Spoiler (click to show/hide)
I think it's an incomplete bridge... The area to it's left is a waterfall, and it's ramps lead to another built section of it, as you can see.

I found a bridge and wondered what to do with it. Not technically my first post, though. C:

EDIT: Alrighty, here's my first post ever on here:
the first time i survived for more than one year was when i went on for 3 years but my dwarves dehydrated because 1)the map froze and 2)i gave the merchants stuff instead of trading
« Last Edit: June 09, 2012, 05:12:50 am by Jack_Bread »
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sayaks

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Re: Quote your first-ever post on this forum.
« Reply #49 on: June 09, 2012, 05:52:14 am »

Could you Dorf me? i would like to be an Architect or an Engraver,(preferably both). Really nice story btw.

This was quite boring.... :/

this was in a succesion game or community fort or something. :)
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Tiruin

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Re: Quote your first-ever post on this forum.
« Reply #50 on: June 09, 2012, 06:37:16 am »

Well, I was attracted and created an account into these forums due to the wonderful amounts of stories people make and how they resonated perfectly with my mental eye.

And the list goes on...

Dear SpiralDimentia,
Because of your story (and many others about DF that I stumbled upon), I am awed by the power of dwarves in their tales of fortress making and breaking. I have been wondering why in this current world do we have so little stories about dwarves yet so many about other species. Thanks to that, I have my answer.



Their stories die with them only to be found by lucky intrepid explorers or other dwarves, who then die from what killed off the last couple or so batches which then in turn creates not a story to be told; but a legend to be remembered.

In short: DF stories are epic! This one along with many others made me love dwarves (and create this account partly)

Yep. XD
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Johnfalcon99977

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Re: Quote your first-ever post on this forum.
« Reply #51 on: June 09, 2012, 06:42:25 am »

Yea, i just got dwarf fortress, and started making a world! The only thing, i'm still waiting. I choose to make everything "extra large" (Expect beasts and savages) and choose the history "extra long", and its taking an age. How long do I have to wait?

Edit: It just finished. 1050 years  ::).

In true style, my first post was me being stupid. As always.
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Blizzlord

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Re: Quote your first-ever post on this forum.
« Reply #52 on: June 09, 2012, 08:07:45 am »

It's a chronic symptom, so good luck with that.

...otherwise you could arrange an unfortunate accident if it is too annoying.
On a topic concerning cave spider venom.
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10ebbor10

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Re: Quote your first-ever post on this forum.
« Reply #53 on: June 09, 2012, 08:23:28 am »

The boring Tiredness, a clear Zirkon window.
It was engraved with an image of itself in clear Zirkon.

In the thread for silly artefact names.
I still remember that fort, it died when I found out that channels punch through the cieling below. Which is not a good thing to find out when you've just made an irrigation channel (drawing from a river) and let it run over the top of your meeting area/stockpile. The few remaining dwarves died of food shortage/ melancholy.
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Supercharazad

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Re: Quote your first-ever post on this forum.
« Reply #54 on: June 09, 2012, 08:31:29 am »

Many times after I have almots got my fort running and I have my miners on the final expansions, it gives me an announcment saying "you have struck (insert rock here)" and it throws me out of the map to a random part of the world. game breaking as I can never get back to my dwarves afterwards

Me being a newb, and having no idea how z-levels worked. As it turned out, I was channeling and every time my dwarves found a precious stone below the starting z-level...
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MarcAFK

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Re: Quote your first-ever post on this forum.
« Reply #55 on: June 09, 2012, 08:39:40 am »

A few other minor bugs i've noticed still persisting are:

-Buckets can get filled partially with different liquids, like water+lye, making them useless for anything, i'm not sure what the solution to that is other than dumping the buckets and making new ones.

-Theres no stockpile for wood blocks, solution is to quantum stockpile whenever your carpenter becomes cluttered.

-Arrows and whips are vastly overpowered and go right through masterwork adamantine armour or anything for that matter, simple matter of reducing the penetration power and raising the edge value of them in the raws,  i'm still trying to determine the best values to use that wont make them totally useless, but then again a lucky shot with a totally useless arrow should still get the throat or eyes or something.

Theres plentry of other military issues, mostly with getting them to wear and use what you want,  look for that in other threads.
It's odd that i didn't post till september, i certainly remember playing shortly after DF2010 came out, maybe i'm just a terrible lurker.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Skyrunner

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Re: Quote your first-ever post on this forum.
« Reply #56 on: June 09, 2012, 09:42:43 am »

Well, I was attracted and created an account into these forums due to the wonderful amounts of stories people make and how they resonated perfectly with my mental eye.

And the list goes on...

Dear SpiralDimentia,
Because of your story (and many others about DF that I stumbled upon), I am awed by the power of dwarves in their tales of fortress making and breaking. I have been wondering why in this current world do we have so little stories about dwarves yet so many about other species. Thanks to that, I have my answer.



Their stories die with them only to be found by lucky intrepid explorers or other dwarves, who then die from what killed off the last couple or so batches which then in turn creates not a story to be told; but a legend to be remembered.

In short: DF stories are epic! This one along with many others made me love dwarves (and create this account partly)

Yep. XD

Huh, I distinctly remember you and that post :P
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Lord Inquisitor

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Re: Quote your first-ever post on this forum.
« Reply #57 on: June 09, 2012, 10:38:07 pm »

Iknow you plan for normal mapping but is it possible to use parallex mapping in your viewer as it looks to powerful if used.

http://www.youtube.com/watch?v=UeF-kCr_vyo&feature=related
Shows flat disk look very 3d

Also 3d blender modeller willing to help  whenever 3dstuff is being done.
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http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

Nega

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Re: Quote your first-ever post on this forum.
« Reply #58 on: June 09, 2012, 11:05:16 pm »

Well, since I guess all the spots are taken, I'll just go to the waiting list. -_-

Boring first post. Really shows how most of my time here is.  ::)
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MarcAFK

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Re: Quote your first-ever post on this forum.
« Reply #59 on: June 09, 2012, 11:44:32 pm »

From a thread on how how silk clothing deflected all the attacks from a cave crocodile. The only funny joke I ever made.

Cloth is the new plate armor.
"Dwarves, arm yerselves! Take up yer ax! Don yer dresses!"

Oh, i wonder if that's the keolah i know from other forums/places.....

I adapted Earth languages into the language files.

My elves now speak Finnish.
.....
Heh. Okay, okay, I'll post the language files when they're halfway ready and working properly. They only have about 200 words each at the moment and I'm going through at the moment trying to fix the diacretic marks and such. And add entirely too many languages. And figure out what part of the language_SYM file I missed that is causing it to name geographical features things like "The Green" and "Of Mists"... But I will have files for Estonian, Finnish, French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian, Polish, Portuguese, Romanian, Slovenian, Spanish, Swedish, and Turkish. Can you tell I'm a linguistics dork much? :P
Yeah, that's definately the same keolah.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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