I've gotten this to a point where I consider it done. I just can't bear to look anymore and I want to just start the succession game and play. Here's a general summary of the layout.
So now I need to decide the rules for the succession game. The retirement community is not easy to get to. There's a big major river to the north of the fortress that spans pretty far east and west that makes getting to the place tough if you don't start nearby. So even an experienced adventurer might fall on their way there. It's located in joyous wilds near the elves. However, using test runs on a backup copy of the world, I've found that a newbie adventurer can reach it in two days if you start in the right place and move carefully. The retirement community will be the final destination for each player, but not just anyone should be allowed to retire there. I've been considering some possible requirements before on would be allowed in. I'm interested in input, since I'm sure a few of you guys will join the game.
1. Have a certain number of notable kills. 50? 100? Only problem with this one is that with too many players, it could get really tough to find enough notable things to kill.
2. Be legendary in a certain number of non-combat skills. (How many?) This one might be a bit too easy to just grind though.
3. "Discover" a new location - explore an abandoned fortress, uncover a lair, sneak into a necromancer tower, etc. Anything that hasn't already been explored by a previous adventurer is fair game.
4. Have a title.
5. Must have obtained something of significance to contribute to the exhibition hall.
I'm thinking 4 and 5 are absolutely necessary, and maybe a choice between 1/2/3? Or maybe two of 1/2/3 plus 4 and 5?
Anyway, once the conditions are met, the adventurer must make their way to the retirement center, place their items on display, claim a room to drop all their stuff, and retire there. DFHack has been used to keep the fortress active so we can actually retire there.
Thoughts? I'll do one or two test runs on a spare save to see how it works.
As for actual turn rules, I'm thinking standard 1 week, and after the adventurer run, the player has a choice of building a fortress with their remaining time, same as the rules for the Museum adventurer succession game. Have to be fairly strict with the time limit though, to avoid the long waiting currently going on with the Museum.