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Author Topic: An adventurers' retirement community?  (Read 5403 times)

Sappho

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An adventurers' retirement community?
« on: June 07, 2012, 12:36:33 pm »

I'm making a retirement community for adventurers who have had enough of life on the road and are ready to settle down. So far there is a luxury apartment building with spacious rooms for retirees and a museum hall for items of value to be proudly displayed. I also plan a swimming pool, of course. What else should I include?

I will use this area as a center for an adventurer mode succession game, so I want to make it nice. But I don't want to spend too long building it - it's getting tedious already even with with help of DFHack. Any suggestions? I will use DFHack to mark the fortress as a lair and then keep it active instead of abandoning it, so adventurers will be able to retire there.

rtg593

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Re: An adventurers' retirement community?
« Reply #1 on: June 07, 2012, 03:07:17 pm »

Fastdwarf should remove the tediousness :p

Let's see, apartments, swimming pool... Gym, cafeteria, boardwalk, rollercoaster? ;)
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Sappho

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Re: An adventurers' retirement community?
« Reply #2 on: June 07, 2012, 03:59:00 pm »

Ah, I haven't upgraded from .07 yet. I started the project before the minecart update and the last time I updated my version in the middle of a game I got some really awful glitches that ruined the save. So I probably won't be making any roller coasters.

The tediousness is mostly from all the designating. Above-ground buildings take forever to designate!

Some sort of dining hall I can build for sure. I'm also thinking of some nice outdoor areas with chairs and tables for relaxing in the sun. What do you have in mind for the gym and boardwalk? Anyway I don't need to go crazy - adventurers won't really be spending time here, it'll mostly just be a destination - and of course certain qualifications will have to be met before one can earn admittance!

Conor5677

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Re: An adventurers' retirement community?
« Reply #3 on: June 07, 2012, 04:29:20 pm »

For a gym you can just put pumps. Doesn't have to be connected to any liquid. Dwarves are able to use them to gain strength. In adventure mode they can just be decorations.

As for a boardwalk, I suggest building the retirement home on a tropical beach. Then you can build a wooden boardwalk going along the beach, with entrances going down to the beach so people can swim and tan. You can also make bathhouses if you want.

Of course you don't have to do all this if you don't want to spend that much time. Just making suggestions :)

Also, maybe when you have it set up, do you think I can join the succession game? Sounds very fun  :D
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Corai

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Re: An adventurers' retirement community?
« Reply #4 on: June 07, 2012, 04:56:29 pm »

Make a small room of shinies and cages. For goblin & Kobold adventuers.



If your doing the basic three-


A underground area for dwarves, away from all light. BOOZE LAND.

A tree-filled area with all kinds of animals for elves.

Humans get a room of gold.
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Loud Whispers

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Re: An adventurers' retirement community?
« Reply #5 on: June 07, 2012, 08:49:30 pm »

A training area where zombies are released at a push of a button?

Corai

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Re: An adventurers' retirement community?
« Reply #6 on: June 07, 2012, 09:59:25 pm »

A training area where zombies are released at a push of a button?

This is retirement, not boot-camp.
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lignition

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Re: An adventurers' retirement community?
« Reply #7 on: June 07, 2012, 10:01:12 pm »

Throw in a few cheese makers in case a vampire shows up.
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Loud Whispers

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Re: An adventurers' retirement community?
« Reply #8 on: June 07, 2012, 10:02:50 pm »

A training area where zombies are released at a push of a button?

This is retirement, not boot-camp.

A training area where zombie kobolds are released at a push of a button?

Corai

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Re: An adventurers' retirement community?
« Reply #9 on: June 07, 2012, 10:04:07 pm »

A training area where zombies are released at a push of a button?

This is retirement, not boot-camp.

A training area where zombie kobolds are released at a push of a button?

Dawwwwwwwww is all I have to say to that mind-image.


Now I must murder you for that image.
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Loud Whispers

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Re: An adventurers' retirement community?
« Reply #10 on: June 07, 2012, 10:19:10 pm »

I invoke unconditional peace. Also, a waterfall / shower is mandatory. Possibly even a magma lamp.

Maynot

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Re: An adventurers' retirement community?
« Reply #11 on: June 07, 2012, 11:33:36 pm »

It needs a massive labarynth operated by levers inside of it.  You need to travel through and pull the correct combinations of levers in the correct order to get to the Candy containment room (CCR).
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Sappho

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Re: An adventurers' retirement community?
« Reply #12 on: June 08, 2012, 08:27:04 am »

I think I'm going to say no to all combat-oriented ideas. This is a retirement center, for rest and relaxation. I don't need to entertain adventure mode players, just give them a nice destination after they've completed their trials. I'll have to add in a hospital I guess for general upkeep of all those old wounds. Some of the dwarfs from the construction crew will have to stay as doctors - is there any way to directly hack the skills of each dwarf? I don't see a way in DFHack. I want to just finish this retirement center as quickly as possible, then hack each of my dwarf workers to have the skills I want and leave them there to cater to the retirees. A doctor and a couple of nurses, a cook and a brewer, etc. - all with legendary skills (which I don't want to have to build up manually, especially the doctor). I'll also make a few legendary soldiers which I can then take on adventures to be the first retirees.

By the way, the center is located in a fortress with serene surroundings. There is sand for glass and an aquifer, chosen so I could easily make the swimming pool. So a waterfall will be possible, but I have almost no experience with water projects. I'm not even sure I've ever used pumps for anything. Can someone provide me with (or link me to) a quick guide on using an aquifer to create a waterfall area without flooding everything? Just have it drain into the caverns? Will my dwarfs work underwater (in the aquifer itself) if I mod the raws so they don't need to breathe? That would speed things up a bit. If it's too complicated I won't bother though. I'd really rather get to the succession game than spend a lot of time making fancy additions to an area that won't really be used.

So far I have the humans' apartment building done but unfurnished and have mostly finished the gallery, and I'm finishing up the swimming pool area (with some tables and such around) and definitely planning a small wooden apartment building for elves and an underground area for dwarfs. Anything else I really need? Or maybe I'll just leave it at that.

rtg593

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Re: An adventurers' retirement community?
« Reply #13 on: June 08, 2012, 10:02:15 am »

Ya they filled in my ideas pretty well :p boardwalk could also be on a river, I guess :p

Also, dwarves won't path underwater, even if they don't have to breathe.
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hector13

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Re: An adventurers' retirement community?
« Reply #14 on: June 27, 2012, 07:59:45 am »

A moat filled with (mostly) harmless wildlife.

Don't want companions ruining the adventurer retirement party now, do we?

That'll teach that young whippersnapper to steal MY megabeast kill... dick.
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