LOL at that Shaman language! Though I was kind of imagining them as more dark and mysterious wizards than wacky stage magicians... also it would be nice if they tended to choose names that reflect the naming patterns of the Merlon clan (their naming conventions will be centered on scholarship and mystery). They're a complex bunch though, so I'll probably end up using some of it.
Anyway I got a computer to work with, but it isn't mine, so no down-date back to stability today. I'll get working on the bugfixes though and try to get a fix up as soon as possible.
In the games, the Shamans always had rather goofy sounding chants. So that is what I tried to go with.
I also tried to get the Shaman sounding names in, but since mer was picked up as a root it doesn't pop up very often. I was think of manually insert mer as magic in the root file so that any word associated with magic has a chance of having mer in it. (Rather oddly magic is currently hoby, but the roots don't pop up as much as I think they should.)
One case of a Shaman sounding name is [T_WORD:WEED:merlimbie]. I'll always imagine Merlimbie as Merlon's pot-smoking hippie cousin now...
There's also [T_WORD:UNWELCOME:merpoo]. I guess he's the black sheep of the family...
All the names from the games were on my initial list so they are in the language:
[T_WORD:SORROW:merluvlee] [T_WORD:ROMANCE:merlon] [T_WORD:EARLY:merlee]
Problem is they landed on words they don't fit. Except I kinda like merluvlee being sorrow that is kind of neat. Though I was figuring once I had got the language looking nicer and removed the boobies, I would put those name under appropriate meanings. For example, Merlon can be for sorcerer and Merlee can be for witch.
I found a couple other funny words though:
[T_WORD:WOMAN:whoobibie] - If you say it out loud it sounds like whoo baby.
[T_WORD:STRANGE:booby] - This pretty much sums up my thoughts on this weird language glitch.
[T_WORD:SOOTHE:zooshuttup]
Like I said, I think it needs some more work either way.