Alright, so I've uploaded what I've got so far for the Stonesense graphics pack.
It can be found here
This is still a work in progress, most creatures are included but a lot still need to be worked on some more. There are definitely some graphical issues, especially with the trees. Any feedback or recommendations would be appreciated, I would really love to see how other people's fortresses look with this graphics pack.
Hey! It seems the capital letter naming scheme in the files of this pack is inconsistent. IE, the XML files ask for stuff along the lines of "koopa_ROTMK64.png", but the actual filenames are usually stuff like "koopa_rotmk64.png".
This is all fine and dandy... on Windows, which doesn't have a case sensitive file system. On other operating systems, this stonesense pack is non-functional due to the inconsistent capitalization of files. I'd suggest using a more consistent naming scheme. There's no reason that this pack should be Windows only, when both DF and ROTMK are cross platform
I may eventually fix it myself, but I've never worked with stonesense before, and I figure you understand this pack better than I do lol.
Edit: it seems a lot of the XML files have some error which crashes on linux. I'm not sure why they do this, but the first culprit I've encountered is "entity_rotmk_allies.xml". A lot of the other XMLs starting with "entity" also cause the same problem. I don't believe this is a case sensitive issue like before, and unfortunately stonesense isn't printing any error message.
Edit 2: Oh also some actual feedback about the pack! The giant mushroom raw modification that the stonesense pack recommends turns giant mushroom logs brown instead of white. I was really confused why my white buildings suddenly turned brown haha!