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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 418845 times)

Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #945 on: April 03, 2014, 02:53:07 pm »

What'd be a better number? 1d4? Or just change it around completely?

Perhaps, in the case of the latter, have a negative modifier for rolls. Like Blitz, but in reverse.

Tawa

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #946 on: April 03, 2014, 04:58:09 pm »

Negative sounds good.

The great warrior should have died. However, his/her deity saved him/her at the last moment, and he/she continued onward, with the last resolves of his/her strength...
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #947 on: April 03, 2014, 07:33:40 pm »

Would anyone be interested in a game where you play a less than gaurdian angel for troubled people/suicidal people? There could be some special twist on it like it being set during an apocolyspe or some other disater?
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #948 on: April 07, 2014, 09:17:19 pm »

Here's an idea. An interactable roleplaying game devlog. There are two ways of going about this.

  • A gamemaster asks questions on what rules should be put in, and the players give answers. The gamemaster writes them in and then asks again, ad untilthegameisdoneium
  • A collection of players add rules to a roleplaying game until they have a full roleplaying game ruleset.

What do you guys think?

Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #949 on: April 07, 2014, 09:18:14 pm »

Been done. Sort of.
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #950 on: April 07, 2014, 09:19:48 pm »

Specifics?

Furtuka

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #951 on: April 07, 2014, 09:25:15 pm »

So I've been having a mecha strategy idea that would be a sortof a combination of X-Com, Gihren's Greed, SRW, and Fire Emblem. My main hurdle when trying to come up with the concept is that I can't figure out how to reconcile the administration thread's timescale with the mission teams, since the science team would be running on a separate turnscale in which time would pass much quicker since development of things takes a long time.

...either way I'd probably need to collaborate with one or two other people to run it when I finally figure things out.
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USEC_OFFICER

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #952 on: April 07, 2014, 09:30:11 pm »

So I've been having a mecha strategy idea that would be a sortof a combination of X-Com, Gihren's Greed, SRW, and Fire Emblem. My main hurdle when trying to come up with the concept is that I can't figure out how to reconcile the administration thread's timescale with the mission teams, since the science team would be running on a separate turnscale in which time would pass much quicker since development of things takes a long time.

...either way I'd probably need to collaborate with one or two other people to run it when I finally figure things out.

...

I'm kinda interested in this, honestly. Sounds good.
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #953 on: April 07, 2014, 09:31:10 pm »

Specifics?
There's games where people have to follow rules, and they use those guidelines to make more rules.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #954 on: April 08, 2014, 02:11:15 pm »

Has anyone thought of running a game of Maid RPG on here?
I feel like it would be popular among some people.
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lawastooshort

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #955 on: April 08, 2014, 02:13:39 pm »

Gosh.
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Parsely

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #956 on: April 08, 2014, 02:40:44 pm »

Has anyone thought of running a game of Maid RPG on here?
I feel like it would be popular among some people.
Hah. All the magical girl fans would love that.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #957 on: April 08, 2014, 02:42:28 pm »

I know.

Where do you think I found it?
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #958 on: April 08, 2014, 11:59:05 pm »

So do we currently have a Gladiator thing going on? I know a few have started and died. I've been thinking of trying to throw my hat into the ring of Gladiator games.

Essentially it's squad based with each battle taking place between 2 sides of 1-6 people. I'd handle all the direct combat while the players would worry about leveling and managing who fights who. Right now I'm thinking max Gladiator amount is based on how much fame the school has. Exciting fights [close ones] land fame while boring ones [One hit kills and the like] can lose fame.

Another thing is that each gladiator has an experience amount. Once they gain enough experience they "Level Up" into a new unit type. Squire > Knight. However, taking [stealing?] an idea from the Disciples series [Heavy Influence] there are branching paths.

It's not fully fleshed out yet though... Any thoughts?
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IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #959 on: April 09, 2014, 04:04:14 am »

It's not fully fleshed out yet though... Any thoughts?
Two things come to mind.

Essentially it's squad based with each battle taking place between 2 sides of 1-6 people. I'd handle all the direct combat while the players would worry about leveling and managing who fights who. Right now I'm thinking max Gladiator amount is based on how much fame the school has. Exciting fights [close ones] land fame while boring ones [One hit kills and the like] can lose fame.
One: You might want to give more thought as to what exactly a school is and how it improves or lessens. Is equipment or money a thing, for instance? What about influence beyond their fame score? Other than the whims of the dice, what determines if they succeed or fail?

Another thing is that each gladiator has an experience amount. Once they gain enough experience they "Level Up" into a new unit type. Squire > Knight. However, taking [stealing?] an idea from the Disciples series [Heavy Influence] there are branching paths.
Two: You might want to map out what exactly each decision means. It can certainly be interesting to add knights and archers and cabalists and half-siren swashbucklers just because, but it can have unexpected design results. You might want to ask yourself what, aside from "be cool," a knight does or means. Is an all-knight team supposed to be strong against archers and weak against swordsmen? A really bad idea that should get stomped by anything? A hardy team that's slower but not any better or worse than any other composition?
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