Fame Level – the lowest fame level required to hire this unit. [Units can upgrade past your current fame level (and often will) but cannot be hired “out of the box”] [*Note: This stat is only shown while purchasing gladiators]
Unit Name – The Name, Class, and Race of the unit. You may, at any time, change their name with no consequences. Upon purchase you must give them a name, otherwise the league will give them a name.
Size – Only six units may be on your team in any given battle, Large units take up two of those spaces. [*Note: Will only be shown if the unit is large.]
HP [Regen%] – If a unit reaches 0 HP they are in critical condition and taken out of the fight. Units will be unable to partake in fights until they are ‘revived’. Units who are in critical condition still take up space in your school and will NOT have any regeneration. Furthermore, if you mouse over your Gladiators HP their regeneration percentage will be shown. Regeneration is the amount of health your gladiator receives each week in a percentage.
Armor – All damage this unit receives is lessened by this percentage [30 armor would mean that: 100 damge – 30% = 70 Damage received] [*Note: This stat is only shown if applicable]
Immune – This unit takes no damage from these sources, ever. [*Note: This stat is only shown if applicable]
Ward – This unit takes no damage from the first attack of this source in a battle. Damage from this source outside of combat never affects this unit. [*Note: This stat is only shown if applicable]
Purchase Cost – If you want to buy this unit “Out of the Box” this is the price in gold you must pay. [*Note: This stat is only shown during purchase]
Revive Cost [Heal Cost] – A unit in critical condition requires medical care. This is the amount of money you must pay in order to revive them. If you mouse over the Revive Cost you will also see the number of gp you must pay per health point you pay to heal your gladiator.[*Note: This stat is only shown if the unit is in critical condition or during purchase/level up.]
XP [Level/XP Killed] – The amount of XP this unit needs to class change/level up. When they reach this number you select what unit they will become. If they are at their highest unit type they simply get a small increase to all stats. Likewise you can choose to have the unit simply get an increase to stats instead of leveling, though this is usually less beneficial. If you mouse over the XP needed you will see what level your gladiator is as well as how much XP they give the enemy team if they are defeated.
Initiative – This amount shows, roughly, the place in the initiative order your unit will go.
Attack[1/2] [Source/Chance/Damage]– The name of the attack the gladiator uses in combat. If the unit has two attacks both attacks will target the same units. If you mouse over the attack name you will see its [Source/Chance/Damage].
Source – The source of the attacks damage. [Weapon, Earth, Fire, Wind, Water, Mind, Death, or Life]
Chance – The chance that an attack has to hit.
Reach: Adjacent/Any/All. Adjacent means that the unit can only attack units who are in the adjacent section [see battle for more details], Any means they can attack a single enemy unit regardless of relative positions, while all means that all enemies are targeted. Certain abilities, like Heal, target allies instead though the same rules apply.
Special: Certain attacks and units have special attributes not shared by most of their competition. If this is the case they will show up here.
Levels Into: These are the units that this unit will level into if they survive the arena long enough. If the unit is relisted here it means they will simply gain a small boost to stats upon leveling. [Peasants level into Peasants, for example] [*Note: This is only shown during purchase or Level Up]
Personality: Every Gladiator is a person/person-like entity and has a personality all its own that affects its performance. Unfortunately, when recruiting, you’re unlikely to know what their personality is like. Every gladiator has two personality traits that are revealed once you’ve bought it. Everything from wards, to extra health, damage, armor, and initiative, as well as certain special abilities that help your school exist. Unfortunately, on top of not seeing what they are prior to purchase, there are also negative personality traits each unit can have. If your gladiator has only one trait they are considered “Very X” meaning the bonus is doubled.
Endorsement: Each gladiator has a chance to catch the eye of a high ranking organization. This brings certain benefits such as reduced upkeep cost, increased armor, increased health, wards, and even immunities. These function much like personality except that you may change them as more offers come in. Each Endorsement has three levels [Bronze, Silver, and Gold] that increases the effect. You start with the Bronze rank in each endorsement however, and must work your way up towards Gold. Choose wisely though, if you give up a higher ranked endorsement and then go back to it you will start back at bronze. This will not be shown if your Gladiator does not have an endorsement.
So let’s take a quick look at the first unit the ESEE purchases: A Peasant who we will name Harold.
Name: Harold the Peasant [Human]
Size: Does not Appear [*Usually won’t even be shown]
HP: 40/40 [0/40 would indicate Harold was in Critical condition] [Mouse over the health to see how high his regeneration value is!]
Armor: 0 [*Usually wouldn’t be shown]
Immune: None [*Usually wouldn’t be shown]
Purchase Cost: 30gp [*Usually wouldn’t be shown]
Revive Cost: 10gp [*Usually wouldn’t be shown]
XP Next: 0/35 [XP/XP to next level up]
Initiative: 30 [50 is a decent initiative.]
Attack 1: Pitchfork [*Mouse over the attack to see its stats. All attacks follow the [Source/Chance to Hit/Range] method of things.
Attack 2: None [*Attack 2 is only shown if they have a second attack. Harold doesn’t but it is here for your study.]
Special: None. [*If Harold had a spectacular trait, such as Paralyze or Poison, it would be shown here. He doesn’t, so it usually wouldn’t even be shown. But again, the example must be full.]
Level Into: Mercenary, Thug [*This is shown only during purchase or Level up. If the latter the unit stats will be shown however Harold isn’t leveling right now so this wouldn’t normally be shown.]
Personality: Harold is very boring to talk to due to his lack of attributes.
Endorsement: None [*Wouldn’t normally be shone if there is no endorsement.]
[spoiler=The Turn]
The Turn can be divided into 5 Parts. Start, Event, Preparation, Battle, Wrap Up, End.
StartThe Start is just that. The start of the turn. This is when your income comes in and Upkeep is paid. Furthermore your Gladiators will report how much health they have regenerated at this time. Other than that though not much happens.
EventThe Event is a random occurrence that afflicts your team, though whether positive or negative is up to chance. The player usually has no input on this subject, but if you do the Event phase overlaps with preparation.
PreperationThis is the busiest part of the turn. This is when you pick which battle to participate in, see what leagues are upcoming, and pick the positioning and battle plan of your gladiators when they are going into a battle. The battle plan is gone into in more detail in the
Battle section of this post.
Then there is a brief lull in the turn.
BUT there’s more! After all of the above takes place the Arena Runners post the matches to allow for gambling as well as the odds. If you gamble on a match [it cannot be one of yours] and win you can get a huge payout! This is where the gambling occurs. Then, after a set amount of time the battles begin.
BattleThis is the meat and potatoes of a gladiator’s life. Unfortunately you’re but a manager so it’s not something you take part in too much. All matches that you and your fellow Gladiator Schools took place in are recorded [in a sense] and posted in the…
Wrap UpThis is when the battles are talked about, recordings posted, and gambling results announced [payout occurs during the next weeks
Start but you do see how much you’ll be getting from gambling]
This is also when you can purchase new gladiators if you want to and when the Endorsements come rolling in [hopefully].
The EndThe end of the turn is rightfully boring. As the stadiums empty and patrons go home you are left with little other option than to go home yourself until next week when the games renew.