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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133527 times)

Rakonas

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2145 on: August 28, 2012, 10:50:15 pm »

I'm sticking with VS, too, as the NC is the faction I like the least. I would be willing to make a TR character, though.
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Microcline

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2146 on: August 28, 2012, 11:28:27 pm »

I'm sticking with VS, too, as the NC is the faction I like the least. I would be willing to make a TR character, though.
That's my opinion too, but we've got quite a few wipes between now and release so there's no loss in making multiple characters to dick around with friends.
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Shadowlord

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2147 on: August 29, 2012, 12:20:28 am »

Correction: Tonight I got missile locked a couple times while zooming around in a reaver (landing, capping things, taking off, interspersed with tipping over and such). I broke one lock by circling a dome, and later another guy blew up my fighter after I had landed - though I escaped and was able to take the outpost where I had landed. !!FUN!! times ahead!

I have a few TR characters on different servers but none of them have any substantial amount of auraxium, which is really the reason I'm loath to just switch (until there's a wipe). You know how that works.
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Aptus

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2148 on: August 29, 2012, 02:36:29 am »

Damn I had to ragequit yesterday. I was sucking so badly. I just couldn't hit shit when I was sniping, and just the day before I was tearing it up. Hopefully today my little crosshair will cooperate. I had to delete my NC character though since I realised I had made it male, and that shit just won't fly.
I think I will try out TR and Vanu some more today and see how their infiltrators handle in comparison.
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Scoops Novel

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2149 on: August 29, 2012, 04:51:55 am »

Tell me this is single server.
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forsaken1111

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2150 on: August 29, 2012, 04:58:33 am »

Tell me this is single server.
For the last 3 pages we've been talking about various servers, why would you even ask?
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Scoops Novel

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2151 on: August 29, 2012, 05:29:08 am »

I was hoping it was merely for the purposes of beta, but alas, no. I'll check in more detail next time.
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forsaken1111

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2152 on: August 29, 2012, 05:42:41 am »

I was hoping it was merely for the purposes of beta, but alas, no. I'll check in more detail next time.
The grim reality is that:

1. The number of players they're expecting at launch cannot be handled by a single server.
2. A server located closer geographically to you will usually give you better performance.

Due to these two facts, they can't just have a single server.
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Rez

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2153 on: August 29, 2012, 06:47:43 am »

ptw
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Sensei

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2154 on: August 29, 2012, 09:15:31 am »

There's at least, what, seven or eight servers?
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timferius

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2155 on: August 29, 2012, 09:51:32 am »

Man I'm excited to try out <insert new featuer here>. It should make <current point of gameplay> much more exciting! As well as <adverb> <verb> at <nouns>.

Damn I hate <documents> that prevent me from discussing <interactive media>.
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Sordid

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2156 on: August 29, 2012, 10:11:29 am »

The grim reality is that:

1. The number of players they're expecting at launch cannot be handled by a single server.
2. A server located closer geographically to you will usually give you better performance.

Due to these two facts, they can't just have a single server.

They were talking about what, 2000 players per server? No f2p game can survive with only 2000 players. Would tens of thousands be enough? Even that would mean dozens of servers.
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timferius

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2157 on: August 29, 2012, 10:13:19 am »

The grim reality is that:

1. The number of players they're expecting at launch cannot be handled by a single server.
2. A server located closer geographically to you will usually give you better performance.

Due to these two facts, they can't just have a single server.

They were talking about what, 2000 players per server? No f2p game can survive with only 2000 players. Would tens of thousands be enough? Even that would mean dozens of servers.

Actually, i think that was 2000 per continent. So 4000 to 6000 (rumours of possibly only 2 continents at release now) per server.
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sluissa

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2158 on: August 29, 2012, 05:57:31 pm »

Also, simultaneous players. You can have a large number more actual players, because not everyone will be playing 24/7.
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Shadowlord

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2159 on: August 29, 2012, 09:48:45 pm »

Man I'm excited to try out <insert new featuer here>. It should make <current point of gameplay> much more exciting! As well as <adverb> <verb> at <nouns>.

Damn I hate <documents> that prevent me from discussing <interactive media>.


Indeed, although <new feature> is kind of pointless due to the way <current feature> works - someone can just hold a <current feature> on you without actually firing their <related feature> at you, and you'll end up wasting all your <new feature>s trying to avoid the <related feature>s that haven't actually been fired yet.

So I expect they'll have to enable something else besides <new feature>.

... Or was that not what you were talking about?  :P
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