Alright.
Match Begin!Creeps will begin moving in two turns.Turn one will be grabbing your starting items and picking first abilities. Turn two will be picking lanes.
Bunkers and photon cannons are towers, circle around them is tower range (Long). The thor/battlecruiser/colossus/ultralisk are epic monsters, none of which can be killed at the first round.
The foliage is dense brush which you can hide in. It makes you invisible and untargetable unless someone from the other team is in there with you.
Next map should have neutrals and epic monsters that are more accessible by the other team... this one is a quick test run.
Mato Kuroi, the Black Rock Shooter-LEVEL 1, 0/20xp, 500 gold
(410/410hp (+7.5), 240/240ep (+6.0))
Bio: There are many worlds, among them the outright surreal. Those that exist based around colors. She hails from one of them. [tbd].
Attributes: STR: 16, DEX: 40, INT: 24
Heroic Passive: Battle Trance
Abilities:
{0}-Black Cannon [70] (5/5)
{0}-Combat Agility [30] (4/4)
{0}-Perseverance [80] (10/10)
{0}-Counter Assault [20] (3/3)
{0}-Black Gatling [180] (21/21)
Final Stat Effects: +20% timescale, 8% kinetic resist, 8% thermal resist.
Attack Damage: 40 + 20 = 60 kinetic
Range: 1
Items: None
Death, the Lich King-LEVEL 1, 0/20xp, 500 gold
(600/600 hp (+20), 300/300 ep (+7.5)) (Base hp should be around 200-300.
Bio: None Exists
Attributes: STR: 40, DEX: 10 , INT: 30
Heroic Passive: Fast Health
Abilities:
{0}-Death's Grasp [??] (?/?)
{0}-Lich King's Breath [??] (?/?)
{0}-Cloak of the Dead [??] (?/?)
{0}-Bloodlust [] (/)
{0}-Summon the Legion of the Damned [] (/)
Final Stat Effects:
Attack Damage: 40 + 20 = 60 [Kinetic/True (Only 1/6th of damage is True)]
Range: 2
Items: None
Terranos Vileas, the Rune Warden-LEVEL 1, 0/20xp, 500 gold
(430/430hp (+9), 400/400ep (+10))
Bio: Terranos was a Scholar in the archaic knowledge, a living archive of things lost to the memories of yore. His interest rested mainly in languages, being a linguist in the phonetic sense and specifically on Runes and their uses. Sadly, magic was his boon and his bane, as it seemed that runes react to magical use. Due to this, his timeline and all he has studied has changed and warped until he found himself, dazed and confused, on the planet called 'Vraxxis'.
His linguistic knowledge has proven in his favor, for even though he was a being from the far past, his words echoed to his current present and his knowledge was more than an entertainment for those who wanted to poke fun at 'that dark, black-haired man'. Luckily, his only weapon -a Glaive- brought from his hometown as a gift from his close historian friend proved a faithful ally to rely on, as well as the same runes that brought him here.
Appearance: Terranos is a man of five and a half feet, aged in the twenties with brown hued eyes and skin. His hair falls naturally to the side and he is average in stature. He sports a slightly broken nose and a face shaped in a wide V.
His humor is of the driest quality, but he is optimistically friendly and straightly down-to-earth. He deeply believes in the prospect of teamwork, and does not hesitate to sacrifice for the betterment of his allies. He is pious.
Attributes: STR: 18, DEX: 22, INT: 40
Heroic Passive: Unity
Abilities:
{0}-Battle Fervor [50] (4/4)
{0}-Sweeping Blade [20] (2/2)
{0}-Runic Guard (2/2)
{0}-Thaumaturgical Ward [80] (5/5)
{0}-Cathartic Blast [140] (10/10)
Final Stat Effects: 11% Timescale ; 4% Physical Resistance
Attack Damage: 40 + 20 = 60 [Kinetic]
Range: 1
Items: None
Sanjuro, the Samurai Swordsman-LEVEL 1, 0/20xp, 500 gold
(450/450hp (+10), 200/200ep (+5))
Bio: Sanjuro was born and raised a soldier, an honorable protector of the Empire. He was good at it, too... untill the event happened. He was framed, framed for an assassination. Outcast in honor, only left alive because of favors he had to pull in, he was left to wander, with only a broken sword as rememberance. Not too long after, he was contacted by a group of assassins, said they'd restore his blade and give him purpose again. Bitter, and yearning for some connection to his former life, the thrill of the blade, he accepted, and was trained in the Stray Sword Style. Since then, he wandered, performing the very act he was outcast because of... and since then, he has found his way here.
Attributes: STR: 20, DEX: 40, INT: 20
Heroic Passive: Stray Sword Style
Abilities:
{0}-Balanced Blade Blitz [50] (0/6)
{0}-Lightning Lance Lashing
{0}-Ronin Rampage [25] (0/5)
{0}-Destructive Dishonor
{0}-Stilled Shadows [250] (0/20)
Final Stat Effects: 20% timescale, 8% kinetic resist, 8% thermal
Attack Damage: 30 + 20 = 50 [Kinetic]
Range: 1
Items: None
Madaraki Hakuzo, the Harvester-LEVEL 1, 0/20xp, 500 gold
(700/700hp (+20), 300/300ep (+7.5))
Bio: Prototype!
Attributes: STR: 40, DEX: 10, INT: 30
Heroic Passive: Harvest
Abilities:
{0}-Maim [120] (3/3)
{0}-Self Repair [30]
{0}-Regeneration
{0}-Overdrive [150] (7/7)
{0}-Almagation [300] (20/20)
Final Stat Effects: +5% timescale, +2% physical resist
Attack Damage: 20 + 20 = 40 Kinetic
Range: 1
Items: None
Owk-Kjo, The Worm That Flies-LEVEL 1, 0/20xp, 500 gold
(600/600hp (+15), 350/350ep (+8.75)) (Base hp should be around 200-300. Add on your starting STR afterward.)
Bio: He is a worm that flies.
Attributes: STR: 30, DEX: 15, INT: 35
Heroic Passive: Growth
Abilities:
{0}-Tunnel [100] (10/10)
{0}-Dust Storm [30] (4/4)
{0}- Submerge [120] (6/6)
{0}- Consume [120] (2/2)
{0}- The Worm That Flies [400] (20/20)
Final Stat Effects: 2% physical resist, 7.5% timescale
Attack Damage: 40 + 15 kinetic = 47.5 attack damage [kinetic]
Range: 1
Items: None
Gravity Ring-300
+15 STR
Nearby enemies have a 1/6th chance to be slowed by 1 unit.
Quartz Shard-150
+10 STR
Anabolic Circulator-210
+12 hp regen
Heroic Cape (0/10)-300
+4 DEX
Each kill grants 2 weapon damage and 1 DEX, up to 10 stacks.
Serrated Machete-300
+10 DEX
+15% physical leech
Mage's Ring-200
+10 INT
+15% spell leech
Battlemage's Guise-300
+16 INT
+10% spell resist
Soul Engine-200
Each kill adds one charge up to 10. Hero kills add 5 charges. All charges can be consumed for 15 health and 7 energy each. 5 second cooldown.
Pocket Rune-300
Each turn within Long range of an enemy hero, you gain 1 STR and 1 DEX. Every turn away subtracts one of each. Can gain up to 10 of both attributes.