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Author Topic: Fight for Survival -- MOBA-inspired RTD  (Read 10986 times)

_DivideByZero_

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Fight for Survival -- MOBA-inspired RTD
« on: May 12, 2012, 01:23:44 pm »

This is an RTD that's somewhat of a test for a combat system I've been pondering.

Quote from: Useless Backstory
In a galaxy far, far away, which no longer exists, a temporal disturbance has resulted in entire worlds being brought together in a tangled web of spatial anomalies. In a struggle for supremacy, advanced civilizations, psionic masters, magical wizards, etc etc. are now waging war against each other. Casualties range in the billions--cities are nuked, planets are glassed, empires are overrun, and populations are wiped out.

As a temporary ceasefire, a safe-haven has been designated on planet Vraxxis in order to be able to forge agreements. Now, in a time where civilians rush to the site for fear of their own lives, it is up to you...

...to entertain them!

Spoiler: Overview (click to show/hide)
Spoiler: Movement (click to show/hide)
Spoiler: Order of Operations (click to show/hide)
Spoiler: Attacks (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Attributes (click to show/hide)
Spoiler: Passives (click to show/hide)
Spoiler: Leveling (click to show/hide)
Spoiler: Example Character (click to show/hide)

The the following sheet for your own. Be sure to quote it for formatting.
Code: [Select]
[color=orange]Hero, the Hero[/color]
([color=limegreen]XXXXX/XXXXXhp (+XXXXX)[/color], [color=lightblue]XXXXX/XXXXXep (+XXXXX)[/color]) (Base hp should be around 200-300. Add on your starting STR afterward.)
[b]Bio:[/b] XXXXX
[b]Attributes: [/b][b][color=#ff7744][abbr=+10 health, +0.5 health regeneration. Ex. 300 STR -> 3000 extra health, 150 health per turn. ]STR:[/abbr][/color][/b] XXXXX, [b][color=#88ff88][abbr=+0.5% timescale, every 10 points adds 2% physical resist. Every 40 points gives a 1/6th chance to attack twice or more in one turn.]DEX:[/abbr][/color][/b] XXXXX, [b][color=#4477ff][abbr=+10 energy, +0.25 energy regeneration. Most abilities scale with this.]INT:[/abbr][/color][/b] XXXXX
(Attributes should add up to 80)
[b]Heroic Passive: [/b][abbr=XXXXX][color=white]Heroic Passive[/color][/abbr]
[b]Abilities: [/b]
-[abbr=XXXXX][color=white]Ability 1 [XXXXX] (XXXXX/XXXXX)[/color][/abbr]
-[abbr=XXXXX][color=white]Ability 2 [XXXXX] (XXXXX/XXXXX)[/color][/abbr]
-[abbr=XXXXX][color=white]Ability 3 [XXXXX] (XXXXX/XXXXX)[/color][/abbr]
[b]-[abbr=XXXXX][color=white]Ability 4 [XXXXX] (XXXXX/XXXXX)[/color][/abbr][/b]
[i][b]-[abbr=XXXXX][color=white]Ultimate [XXXXX] (XXXXX/XXXXX)[/color][/abbr][/b][/i]
[b]Final Stat Effects: [/b]
[b]Attack Damage: [/b][color=white]XXXXX[/color] + [color=limegreen]XXXXX[/color] = [i]XXXXX[/i] [DAMAGE_TYPE]
[b]Range: [/b]XXXXX
[b]Items: [/b]None

*Be sure to underline your main attribute!


I'll work on a map. Meanwhile, sign ups:

Preliminary Match!

Team 1:
-Errol
-Tiruin
-Adwarf

Team 2:
-Micelus
-IronyOwl
-Talarion

The members of each team should vote on their team's name.

Waitlist:
HEN


Cheers!
« Last Edit: May 20, 2012, 01:28:21 pm by _DivideByZero_ »
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Errol

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #1 on: May 12, 2012, 01:49:47 pm »

I would like to reserve, as this is a DivideByZero game, and I've only had good experiences with these.

/e: Filled in for now, except for the bio, which I don't feel like mashing out now (herp derp spatial anomalities, homeworld in tangle and such), and the damage/energy numbers, where I don't really feel that confident. Do we have to put the LV1 or LV MAX numbers?

Spoiler (click to show/hide)

Also slightly concerned with how much Timescale DEX gives. Assuming a level rate of like 4 or 5, when getting an ultimate, a DEX-focused character like this one could already have halved cooldowns or close. Is there a cap to it?
« Last Edit: May 19, 2012, 12:54:56 pm by Errol »
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freeformschooler

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #2 on: May 12, 2012, 01:56:16 pm »

This is a little too much for me mechanics-wise, but posting to watch and maybe illustrate. DivideByZero RTDs are some of the best.
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adwarf

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #3 on: May 12, 2012, 02:02:09 pm »

Reserving as well, all of DBZ's games turn out epic so
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_DivideByZero_

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #4 on: May 12, 2012, 02:32:10 pm »

I tend to abandon a lot of RTDs, so that's why this one will be short and simple so that I can flesh out the system and work out the issues. I'll have additional rounds if this works out.
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Errol

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #5 on: May 12, 2012, 03:28:29 pm »

I tend to abandon a lot of RTDs, so that's why this one will be short and simple so that I can flesh out the system and work out the issues. I'll have additional rounds if this works out.

so that's why this one will be short and simple

short and simple

WHAT KIND OF STANDARDS DO YOU HAVE THAT THIS ONE IS "SHORT AND SIMPLE"

(you are my hero)
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_DivideByZero_

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #6 on: May 12, 2012, 03:53:40 pm »

Heh, perhaps not "simple," but shorter than the rest. :P
« Last Edit: May 13, 2012, 02:33:08 pm by _DivideByZero_ »
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_DivideByZero_

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #7 on: May 13, 2012, 02:50:19 pm »

Here's another example hero to get people motivated. (:P) It's a somewhat tanky caster than can be built to focus on survivability or carrying power. He lacks initiation skills though, so it's best to team him with a more agile heroes which are more likely by nature to have grabs or throws.

Spoiler (click to show/hide)

Remember, 3 melee creeps, 2 ranged creeps per wave, so that means obliterate, in the middle of a brawl, can deal 400 + 500% INT damage. Since at around level 10 you might have around 100 INT (you can build more or less, depending on your STR), that's 900 damage to nearby heroes, which isn't really that much for a dedicated tank, but for a caster, and because of it's long range, it is preferable for the enemy to lane with a partner rather than solo against Misery. The ult is the bane of squishy DPS carries.
« Last Edit: May 13, 2012, 02:52:18 pm by _DivideByZero_ »
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IronyOwl

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #8 on: May 13, 2012, 04:28:29 pm »

This looks hideously complicated. However, I've already started coming up with ideas, so it's too late now.


Also, here's the easy version for anyone who's too lazy to quote and trim the OP.
Code: [Select]
[color=orange]Hero, the Hero[/color]
([color=limegreen]/hp (+)[/color], [color=lightblue]/ep (+)[/color])
[b]Bio:[/b] [BIO]
[b]Attributes: [/b][b][color=#ff7744][abbr=+10 health, +0.5 health regeneration. Ex. 300 STR -> 3000 extra health, 150 health per turn. ]STR:[/abbr][/color][/b] ---, [b][color=#88ff88][abbr=+0.5% timescale, every 10 points adds 2% physical resist. Every 40 points gives a 1/6th chance to attack twice or more in one turn.]DEX:[/abbr][/color][/b] ---, [b][color=#4477ff][abbr=+10 energy, +0.25 energy regeneration. Most abilities scale with this.]INT:[/abbr][/color][/b] ---
[b]Heroic Passive: [/b][abbr=][color=white]Heroic Passive[/color][/abbr]
[b]Abilities: [/b]
-[abbr=][color=white]Ability 1 [] (/)[/color][/abbr]
-[abbr=][color=white]Ability 2 [] (/)[/color][/abbr]
-[abbr=][color=white]Ability 3 [] (/)[/color][/abbr]
[b]-[abbr=][color=white]Ability 4 [] (/)[/color][/abbr][/b]
[i][b]-[abbr=][color=white]Ultimate [] (/)[/color][/abbr][/b][/i]
[b]Final Stat Effects: [/b]
[b]Attack Damage: [/b][color=white]---[/color] + [color=limegreen]---[/color] = [i]---[/i] [DAMAGE_TYPE]
[b]Range: [/b]---
[b]Items: [/b]None

*Be sure to underline your main attribute!
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IronyOwl

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #9 on: May 13, 2012, 07:01:55 pm »

Update: I don't know why, but turns out this is incredibly difficult for me. :(
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

_DivideByZero_

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #10 on: May 13, 2012, 11:53:35 pm »

A mess of code isn't easy... I'll replace the spots people need to fill in with XXXXX's.
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_DivideByZero_

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #11 on: May 13, 2012, 11:58:23 pm »

Quote
Also slightly concerned with how much Timescale DEX gives. Assuming a level rate of like 4 or 5, when getting an ultimate, a DEX-focused character like this one could already have halved cooldowns or close. Is there a cap to it?

By level 10 it should be around 100 -> 50% timescale. That means you should make your ult have around a 15 turn or higher cooldown, so that it's fairer for others.

By endgame it should be around 300, which means around 150% timescale. This is great because you can spam your ult late-game. That is why silencing and itmes with timescale-nerfing actives will be buyable once I think up an item list.
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Errol

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #12 on: May 14, 2012, 03:02:22 am »

Hah, okay, adjusting cooldowns upward. I'd really like to see this one take off, but the odds are not that good right now :P
/e: I have no idea how much damage Black Gatling will actually end up with. I hope it's reasonable, as it's got rather steep range falloff and a no-moving-while-casting policy. Will also make the skill expensive, so that it's not horrendously broken at 200 DEX or more :P
« Last Edit: May 14, 2012, 03:20:16 am by Errol »
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Talarion

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #13 on: May 14, 2012, 04:51:05 am »

Im sorry, but I'm going to have to get in on this if possible. Please and thanks :3

Now, let me see about actually reading all that stuff in the OP...

Okay, I have a question about how many actions we get per round.

We can move 2 units... yes? We can MOVE two units. Or would it be more accurate to say we get 2 units of action per round? Because that confused me slightly. Just slightly. ANYWAYS, on to the character!

Spoiler: ZE CHARACTOR! (click to show/hide)

KK think it's done.
« Last Edit: May 14, 2012, 08:45:54 am by Talarion »
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?

Tiruin

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Re: Fight for Survival -- MOBA-inspired RTD
« Reply #14 on: May 14, 2012, 06:11:00 am »

Spoiler (click to show/hide)


Reserve?

Going Ranged.  :P

Melee time. With a Glaive!
« Last Edit: May 15, 2012, 06:05:13 am by Tiruin »
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