Name: Lynn Feyril
Race: Elf - Known to be mythical, magical beings of [GERMANIC MYTHOLOGICAL] origin, the Elven race are adepts in magical arts, usually under the aesthetic path, not related to battle. Their magical potency does have a negative though - their lowered Endurance.
Physical Description: Lynn stands at the height of five and a half feet, with long, flowing dark hair and a fair complexion to match. Her hair falls to elbow length, and her body is shaped to one who endures the strains of work and who enjoys reaping it's rewards.
Mental Description: Lynn believes in second chances, that everything is done for a reason, no matter how vile. She is analytical in her deeds, and curious in her acts. Adventurous and mostly brash in her ideas, if there is a path, she 'burns the bridge when she gets there', or so the saying goes.
She is friendly, forgiving and open to others, especially those who do so in turn. She has an inner sense of justice, and has an inflated super-ego, leading to severe insecurity and meekness.
Infraction: Notorious Artificier - Dabbled in the selective mixing of magic and smithing of weaponry and armor. Known to be a useful and needed skill in the past, this does have severe repercussions if done wrong. Framed for an act not committed, as the only item (and successfully at that) that she had crafted was a sword kept at her side. Her best 'friend', named "Ile".
Major Skill: Metamagic
Minor Skill: Restoration
> Vindicating Blade 'Ile' - Lynn's boon and bane, her sword and her guide. Her only other masterpiece to speak of, being a of custom work by her parents as an arming sword, and moulded by her hand through the art of magic, this blade glows a faint blue in the full moonlight of night.
Mostly known for it's sentimental value, but as Lynn has not been able to discover it's true potential, this left space for more additions later on, if she ever gets the chance.
> Yellow Green Traveler's Cloak - It's made of cloth and finely made linen! Perfect for outcasts in a reasonable fashion. Makes them all the more targetable by unwanted forces. Though, this is another item that was partly imbued by Lynn before her journey, finding that non-metal items don't particularly react with her binding magic. Still, it keeps her warm and has proven a valuable asset, cherished with both joy and tears, being a gift from her closest friend before...that incident.
> xCloth Tunicx and xPantsx - Worn from days on end of constant use, it is a wonder that they do not sport any kind of dirt or stain whatsoever. They bear no mark other than the light colors coinciding with her cloak.
> Provisional Pack and satchel - Filled with basic provisions, rations and grooming aid for the basic traveler. Cloth wrapping is found inside, due to her nature as a smith - mostly for wrapping hands for work and insulation.
> Bag of coins - A motley collection of worldwide currency, Lynn had not the time to make sure how much she had, for only a few of those coins in the pouch were from her own land, bearing no notable mark other than their milled edges, stating their proof of craft.
Bio: Lynn is a woman in her early twenties, and born to the lower classes of the Verdant Grove. She quickly climbed up the ranks, making use of her innovative mind and the resources around her to benefit herself and those in league with her. Her parents were trained in the art of mercantilism, with little time to spend with their only daughter and leaving her protection and training to the local Rangers, with her Guardian being a man seven years her sire and elder. In time, he trained her in the use of conventional weaponry while she grew to know how to make said weaponry, including how to expand her magical potential.
Right before her exile, a month before to be exact, the man gave her his own cloak as a gift of recognition - she was named as the most efficient smith of her work, able to fuse magic and metal as a tool to the forge. The cloak was a symbol of protection and a remembrance of home, bearing a simple leaf as the holding crest beneath the neckline. In return, she gifted him an ornate blade matching her first creation 'Ile', they were twins in structure and it let off a faint green glow under the same light. Being an Artificier was more than just interaction with non-living material, but with the thought, emotion and soul.
Individual Name: Feleris Valinar
Individual Description: Standing at the height of exactly six feet with a light complexion and dark brown eyes, his face is shaped in a wide V. His body is lithe in appearance: lean, graceful but well-muscled and flexible. A Ranger and newly-made Peacekeeper of the Verdant Grove, he is part of the main persecution force against Lynn, though knowledgeable in the art of the Artificier as well. He was found to be the most effective individual to...neutralize this deviant threat, or so his master says.
He has dark brown hair, falling naturally to the sides.
Faction Name: The Verdant Grove
Faction Description: The Verdant Grove is the name of an Elven faction, located deep within the forested realm, and based far away from most other civilizations, it is famous for being one of the many noble families vying for the throne. Other than that, it heads the mercantile division of the city and keeps track of all goods traded off - for war or peace, nothing escapes their eye. They have been known for their meticulous measurement of currency and for their greed, but nobody complains as long as the system runs smoothly.
Members: Peacekeepers, as they are known, are those who enforce the security of the merchants sent off to the far away lands. A field Cloak is the common garb, as well as varying sorts of armor - generally hardened leather, for they prefer mobility, speed and tactical strikes to firepower and brunt force. They are armed with the rudimentary, archaic weaponry but do not hesitate to use more...exotic weapons like guns and cannons in dealing with severe threats. Rangers are the name of the common guardians, and are not associated with the Grove with their preferred weapons being longbows and poisoned ammunition, along with a shortsword and hunting knife.
Incident Details: Lynn was reknowned as one of the eminent weapon smiths in the Verdant Grove, heading the production of swords, spears, bows and arrowheads. Known to be an adventurous-type by most of her peers and an adept in the magical field, her curiosity became her undoing as she tried a different path one day.
The incident was shrouded in scrutiny and greed, as Lynn had powerful enemies within the ranks waiting to bring down this 'generous, (self) righteous bitch'. She was accused of combining dark magic to increase the efficacy of the weaponry produced, corrupting their beliefs on life and the restorative arts. No proof or trial was taken, as the majority of her enemies rose in a tumult against her; in her world, word was law and the voices of the people spoke the truth. Exile.
Ironically, her guardian and close friend was the one who was the first to turn against her - Feleris, being a man of honor and a watcher of the realm; blinded and disgusted by the stories of Lynn's treachery and spurred onwards by the faction's lies headed the case against her (under the hand of the current faction master) and led the victim to her current state today. An outcast to die.
Strangely, he is still tasked with keeping tabs on her, given the permission to 'strike down the mark' if anything develops from her supposed Exile, as no Elf is known to survive in the outer lands alone.