Six people sit at the bar in the tavern known as the Sober Dwarf. Their names are Harbinger, the dog human thing, Sulfea, the elf who's accents were tossed into the ocean, Foxbeard, the kirsune who failed the spot check, Maxinim, the human who needs less booze right now, Axl, the goblin who is currently seated upon the bar itself for height, and Damien, the bog-standard adventurer.
Harbinger's dog-half comes in handy sometimes-he is rather Agile (+1 to anything agility-related, from ladder climbing to escaping giant fish maws), but some find his appearence and smell Offputting (-1 to social interaction).
Sulfea, being a SEA Elf, has a natural affinity with the sea, almost bordering on Waterbound (+1 to all rolls above or in the seas), but has left her little in the way of managing on solid flooring-perhaps she is Grounded (-1 to all rolls on dry land).
Foxbeard, sporting two tails, can actually be quite useful, and can probably get in an Extra Punch (Gets a free second attack in melee combat using tails). However, the tails, much like Harbinger's, are somewhat Offputting (-1 to social interaction).
Maxinim is a human. Thing is, humans are very bog standard and don't get bonuses.
Axl is a goblin, one of the good things about Goblins is that they are very Tech Savvy (+1 to any rolls involving mechanics). His size, however, means that he is extremely Weak (-1 to melee combat).
Damien is a bog-standard adventurer and so gets a bog-standard no-bonus-for-you treatment.
So the 6 are in the Sober Dwarf, when a smaller-than-usual dwarf walks in, hammer, nails and flier in hand. He nails the notice to the bar, much to the ignorance of the bartender, and leaves. The notice reads "Captain Urist McFoder is looking for new recruits to sail the world on the Good Ship Cannon. All interested should report to the doccks ASAP. Thank you."
What will the group do?