Action Phase(Oh, zog off, I just got this lead )
Captain Falcon let of a rare genuine smile as he watched Tweedledee and Tweedledum fall off the track in their misguided attempt to jump over the track, leaving the F-Zero racer all by himself with a comfortable lead. Of course, now every single one of the other racers was gunning for him, and he needed to get as much distance between them and himself before then.
Aggressive Driving!
Captain Falcon hits the broad, gentle uphill curve in
BLUE, striving to get as much distance between himself and the other racers as possible! [1]
+1 He fails to take an optimal route through the segment, however, gaining no Momentum and taking a -1 Penalty to Hazard Checks!
Wish I had dropped that bomb. That's what I get for hurrying, EH.
Aggressive Driving!
Crank sets course for the safer route in
GREEN this time, [3] but his aggressive line fails to bear fruit! He gains no Momentum and takes a -1 Penalty to Hazard Checks!
My apologies for the lateness.
NO, THIS. ISN'T. POOOOSSSSIBBBBLE!!! Mr. L screamed as he plummeted down into the starry depths. Slowly the Lakitu haules him back up onto the course. FASTER YOU FOOL FASTER!
Drive AGGRESIVELY!
The Mysterious Mr. L follows Crank down the safe path, [3] duplicating Crank's suboptimal maneuvering! He gains no Momentum from the inefficient racing, though his
Great Handling keeps him from being out of position!
You know, I always hated this thing. Ironic that I'll be the one using it now...
Fire that blue shell, and power slide along the normal path.
Luigi launches the
BLUE SHELL, which begins flying up the course! It will strike Captain Falcon at the end of the next Action Phase!
With Nitrous in his tanks, Luigi decides to risk Powersliding through the abrupt corners in
GREEN! [1]
-1 He smashes directly into the protective guardrails, crumpling his engine
2 and ruining his Stardust Conversion Chamber! Luigi can feel the sudden lack of power in the Poltergust 4000 as he drives back onto the track, knowing his
Slow hiccup could be devastating!
MUSHROOM AND JUMP!
Luigi! FIRE THE NUKE!
Seeing Luigi wreck himself, Zelda activates her
Mushroom for a 2 Momentum boost and hits the Jump! [4]
+6vs[6]
+2 She flies past Luigi, [3]
+6vs[4]
+3 and the Mysterious Mr. L, [1]
+6vs[6]
+3 but must watch as Crank completes the Green Gauntlet before she can land, [3]
+1 barely staying on the course! She moves into
Third Place with no loss of Momentum!
DB almost smashed his head against his steering wheel as that screw up on the rim cost him to fall to last. Had he been to cocky? Had his arrogance caused lady luck to abadone him? No time to dwell on that as he noticed the armor of his kin circle his kart. Letting out a chuckle, DB looked up and focused his gaze on the 5 ahead of him. "Welcome to the slaughterhouse." DRIVE AGGRESSIVELY Fire 2 shells at zelda and 1 at luigi.
Dry Bones angrily watches Princess Zelda safely vault through the air, and decides to take his revenge by unleashing hell on the track! He fires all three Green Shells into the cramped, walled-in
GREEN Segment! The first shell is ultimately bound for Zelda, but first heads towards Luigi, [1]
-1vs[4] ricocheting off the wall and straight back at Dry Bones! [6]
-1vs[4] It strikes him full in the face, flipping the Koopa and causing him to lose
TWO Momentum! The second shell (also bound for Zelda) approaches Luigi, [4]
-1vs[3] who barely manages to evade the strike! It bounces up the course toward the Mysterious Mr. L, [6]
-1vs[2] catching him unawares and flipping him sideways, forcing him to lose
TWO Momentum! The final shell is sent straight at the ailing Luigi, [6]
-1+1vs[3] who can't move fast enough to dodge! He flips, losing
TWO Momentum!
[2] Dry bones is too busy flipping to drive aggressively, unfortunately!
Movement PhaseCaptain Falcon is way out in front, but he lacks the Momentum to Pull Ahead!
Crank [5] takes a good line through
GREEN, losing no Momentum in the treacherously angled curves!
Zelda [5] duplicates Crank's line, and pushes forward to move into second place! [2]
+6vs[2]
+3 She succeeds by virtue of her great speed, losing
ONE Momentum as she looks ahead at the gulf between herself and Captain Falcon!
The Mysterious Mr. L [5] follows the example set by those who went before, losing no Momentum! He's going to need to do some inspired driving to catch up, however!
Luigi [3] has trouble, however- his Kart isn't as responsive as it used to be, it seems! He loses
ONE Momentum as he pinballs down the segment, hoping Dry Bones won't recover in time to take advantage!
Dry Bones [4] avoids Falling Back from his Shell mishap, [1] but clearly isn't in any condition to drive just yet! He loses TWO Momentum as he dizzily swerves through
GREEN!
Cleanup PhaseCaptain Falcon lines up on an Item Box on his way through
BLUE, [3]
+1 and manages to snag [5] a
Blooper! Oh dear...
Dry Bones resets his Momentum to 0 as he recovers from his self-inflicted Shell-related head trauma, and begins accelerating up the track!
Momentum- 1
Item- None
Status- Normal
Segment- Entering
BLUEModule Installed-
Great Handling,
Slow Momentum- 4
Item- Blooper
Status- Normal
Segment- Entering
PURPLEBlue Falcon-
Compensator Momentum- 3
Item- None
Status- Normal
Segment- Entering
BLUEModule Installed-
High Acceleration,
Sticky WheelKart Damage-
Rubber Band Back Momentum- 5
Item- None
Status- Normal
Segment- Entering
BLUEModule Installed-
Compensator Momentum- 0
Item- None
Status- Normal
Segment- Entering
BLUEPoltergust 4000-
Nitrous,
Not AerodynamicKart Damage-
Slow Momentum- 0
Item- None
Status- Normal
Segment- Entering
BLUEDry Bomber-
Ramming Speed,
Banana MagnetRed ->
Orange ->
Yellow ->
Green ->
Blue ->
Purple Two Laps
RED- Dash Panel +1 Momentum, +0 Powerslide, Item Boxes (+2) Spin out, Flip, get Rammed make Hazard Check (+1) to avoid Fallback
ORANGE- Spin out, Flip, Momentum <= 0 make Hazard Check (+1) to avoid Fallback
YELLOW- Powerslide +1,
Inside autopass on Powerslide + lose no Momentum + Item Boxes (+2),
Outside +1 Momentum. Spin out, Flip, Fly into air make Hazard Check (+1) to avoid Fallback
GREEN- Normal Path Racing Check (+0) or -1 Momentum,
SHORTCUT if Momentum > 4 then can take jump, free pass attempts on non-jumpers, no lost Momentum for passing, +1 Pull Ahead, Racing Check (+1) or Fallback
BLUE- +1 Powerslide, +1 Drive Aggressively, Item Box (+1, each hit imposes -1)
PURPLE- Two identical paths, left and right, cannot target other path. Spin out, Flip, get Rammed make Hazard Check (+1) to avoid Fallback