Action PhaseThe ink will be gone by the time I take the jump, right? If so, TAKE THE JUMP! Otherwise, Avoid jump, defensive
Crank tries to give himself a bonus to Pulling Ahead for once, and heads for the jump at
Green! He hits the ramp at full speed, [2]
+1 but he's way off his mark! He misses the landing strip, plummeting into the inky blackness of space, losing his Bob-omb and
Falling Back!
Take the Jump.
The Mysterious Mr. L follows Crank up the jump ramp, hoping to keep pace with the speedy Gloomba and keep away from the Invincible Captain Falcon! [2]
+1 Unfortunately, he takes the exact same line as Crank, discovering the leader's inaccuracy too late as he falls toward the stars!
Waving the dry bones good bye as it felt off the tracks from the ramming attack, Falcon looked at his two opponents and the track ahead of him. He could take the jump and try to take an early lead, or he could take the safer path below and catch up on the next segment. Since he had little risk of loosing his place as the other three trailed behind, taking it safe looked far better and striking it out afterwards.
Drive Aggressively
Captain Falcon, seeing the terrible fate of Crank, chooses to chase The Mysterious Mr. L down the low road, pressing the Blue Falcon to its limits as he attempts to gain ground! [4] He closes the distance, gaining
ONE Momentum and staying a breath behind the Mysterious Mr. L!
DRIVE AGGRESSIVELY INSIDE. DB reconnected himself as the lakitu dropped him on the track. Worst part of those stars where how badly they jumbled his bones. "Note to self, do not taunt they guy directly behind you if he has a star." DB mumbled to himself as his kart finally kicked forward. Looking back as he heard Luigi, he couldn't help but yell back. "Ha, it took a combination of items from 3 separate racers just to get me in this spot, all it took for you to fall behind was a little love tap on the bumper. I hope you enjoyed your 15 minutes of fame from out of your brothers shadow."
Dry Bones leads the way into the curve at
Yellow, [1] but finds himself hewing too closely to the edge! He violently swerves back onto the course, avoiding another fallback at the cost of losing
ONE Momentum!
Powerslide along the inside.
"Well, well, look who it is. I see the good Captain finished the job I started."
Luigi follows Dry Bones inside, [3]
+1 nailing his Powerslide! His engines flare with
Nitrous exhaust, and he surges forward with
ONE Momentum and a
+1 bonus on Pass checks! His burst carries him to where DB is struggling, [6]
+4+1vs[5]
+2 and he passes with ease, losing no Momentum for the attempt due to the nature of the segment!
Powerslide on the inside, aim for an item box.
Princess Zelda follows Luigi's lead on the inside of
Yellow, [5]
+1 and makes up for the lack of Module boost with excellent technique! Her boost grants her
ONE Momentum and a
+1 bonus on Pass Checks as she closes in on Dry Bones, [5]
+4+1vs[2]
+2 pulling past on the other side! She takes his position with no loss of Momentum for much the same reason as Luigi!
Movement PhaseCrank and The Mysterious Mr. L are falling! Faaaaallliiiiiing!
Captain Falcon [4] expertly navigates the abrupt corners of the
Green segment, avoiding any loss of Momentum! In fact, with the leaders falling back to join the pack, Captain Falcon has a unique opportunity to open up an enormous lead! [1] Unfortunately, he gets too distracted watching MML and Crank freefall, and only saves himself from a similar setback by suddenly swerving sideways back onto the track, at the cost of
ONE Momentum!
Luigi tears around the curve, neck and neck with Princess Zelda! Neither have the Momentum to try and Pull Ahead, but they do have a shot at some Item Boxes!
Dry Bones is at the back of the pack, but at least he's in line for an Item!
Cleanup PhaseCaptain Falcon's Invincibility wears off!
Crank and The Mysterious Mr. L are caught by the nice folks at Lakitu Towing, and dragged back to the start of Green! They are thrust forward with
THREE Momentum, but they'll have to drive fast if they want to stay in front- Luigi and Zelda are blasting forward!
Speaking of, Luigi takes aim at one of the Item Boxes lining the inner path of
Yellow, [1] but hits the Fake! He flips, losing
TWO Momentum as he struggles to stay on the path! [5]
+1 Thankfully, the Poltergust 4000 regains traction before meeting disaster once again, [2]
+2 and Luigi readily takes one of the
real Item Boxes. [6]
+3+1 He triumphantly holds his
Blue Shell aloft!
Zelda lines up on an Item Box, [5]
+2 hitting it with no problem. [2]
+4+1 She picks up
Another Mushroom!
Finally, Dry Bones makes his attempt, [5]
+2 easily taking an Item Box. [3]
+5+1 A
Triple Green Shell begins circling the Dry Bomber!
Momentum- 3
Item- None
Status- Normal
Segment- Entering
GREENModule Installed-
Great Handling,
Slow Momentum- 4
Item- None
Status- Normal
Segment- Entering
BLUEBlue Falcon-
Compensator Momentum- 3
Item- None
Status- Normal
Segment- Entering
GREENModule Installed-
High Acceleration,
Sticky WheelKart Damage-
Rubber Band Back Momentum- 4
Item- Mushroom
Status- Normal
Segment- Entering
GREENModule Installed-
Compensator Momentum- 2
Item- Blue Shell
Status- Normal
Segment- Entering
GREENPoltergust 4000-
Nitrous,
Not Aerodynamic Momentum- 2
Item- Triple Green Shell
Status- Normal
Segment- Entering
GREENDry Bomber-
Ramming Speed,
Banana MagnetRed ->
Orange ->
Yellow ->
Green ->
Blue ->
Purple Two Laps
RED- Dash Panel +1 Momentum, +0 Powerslide, Item Boxes (+2) Spin out, Flip, get Rammed make Hazard Check (+1) to avoid Fallback
ORANGE- Spin out, Flip, Momentum <= 0 make Hazard Check (+1) to avoid Fallback
YELLOW- Powerslide +1,
Inside autopass on Powerslide + lose no Momentum + Item Boxes (+2) + Fake Item Box Hazard (+0),
Outside +1 Momentum. Spin out, Flip, Fly into air make Hazard Check (+1) to avoid Fallback
GREEN- Normal Path Racing Check (+0) or -1 Momentum,
SHORTCUT if Momentum > 4 then can take jump, free pass attempts on non-jumpers, no lost Momentum for passing, +1 Pull Ahead, Racing Check (+1) or Fallback
BLUE- +1 Powerslide, +1 Drive Aggressively, Item Box (+1, each hit imposes -1)
PURPLE- Two identical paths, left and right, cannot target other path. Spin out, Flip, get Rammed make Hazard Check (+1) to avoid Fallback
We might be looking at a below-expected finish time, given the fallbacks